A side-by-side look at the Unreal Engine API Documentation and Unreal MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Unreal Engine API Documentation for gaming work as a local process; choose Unreal MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
UNREAL_VERSION, UNREAL_PROJECT_PATH.search_unreal_api, get_function_signature, get_include_path.Rows where the two servers differ are marked.
| Spec | U Unreal MCP | |
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 56/100 · Good | 53/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | No auth required |
| Pricing | Not declared | Not declared |
| Required env vars | UNREAL_VERSIONUNREAL_PROJECT_PATH | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 96 | 51 |
| Directory activity | 1 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | 5 | Not listed |
| Full listing | View Unreal Engine API Documentation | View Unreal MCP |
search_unreal_apiFind APIs by keywordget_function_signatureExact signature with parameters and return typeget_include_pathResolve `#include` for a typeget_class_referenceFull class reference cardget_deprecation_warningsCheck if an API is obsoleteNo tool names declared yet. Check the project README from the listing page.
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"unreal-engine-api-documentation": {
"command": "uvx",
"args": [
"unreal-api-mcp"
],
"env": {
"UNREAL_VERSION": "YOUR_UNREAL_VERSION_HERE",
"UNREAL_PROJECT_PATH": "YOUR_UNREAL_PROJECT_PATH_HERE"
}
}
}
}
{
"mcpServers": {
"unreal-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-mcp-cli@latest"
]
}
}
}