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Tripwire logo
Health: ActiveRecent health check succeeded.Last checked 9/23/2026, 2:02:17 AM

Tripwire

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time β€” check back soon.
View Repository3 GitHub StarsTotal stargazers on GitHub for the source repository (3 stars).Visit Website

MCP for Roblox Studio and Open Cloud: drive Studio, run headless tests, and review game security.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag β€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON β–Ύ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "tripwire": {
      "command": "npx",
      "args": [
        "-y",
        "tripwire-roblox"
      ]
    }
  }
}

πŸ’‘ Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing AlternativesπŸ“‚ More in Browser Automation

Documentation Overview

Tripwire

made by alibolly

npm CI MCP Registry License: MIT

An MCP server that gives an AI coding agent real control of Roblox Studio and Roblox Open Cloud, with a test-and-security layer no other Studio MCP has.

Tripwire lets an assistant read, write, and edit the data model, drive playtests with simulated input, run tests-as-code headlessly in the real engine, flag client-trust exploits in game code, and call the Open Cloud APIs (DataStores, MessagingService, Memory Stores, and more). The Studio tools need no API key; the headless test, asset, and Open Cloud tools use an Open Cloud key.


Requirements

  • An MCP client: Claude Code, Codex, Gemini, or any client that speaks MCP over stdio.
  • Roblox Studio, for the Studio tools. These need no API key.
  • Node.js, only if you run the server with npx. The prebuilt binary needs no Node.
  • For the headless test, asset, and Open Cloud tools: a published place and a Roblox Open Cloud API key. See Open Cloud setup.

Quickstart

Tripwire is for Roblox developers who drive Studio through an AI coding agent.

  1. Wire the server into your MCP client (one command or a small config block, see Install below).
  2. Install the Studio plugin so the Studio tools can reach Studio (see the plugin step in Install).
  3. Open your place in Studio, turn on Game Settings > Security > Allow HTTP Requests, then click the Tripwire toolbar button and press Connect in the panel. The panel shows Connected and the Output prints [Tripwire v...] connected.
  4. Ask your agent to run studio_status. A connected Studio confirms the bridge works.
  5. Optional: add an Open Cloud key for the headless test, asset, and Open Cloud tools (see Open Cloud setup).

Install

Tripwire's server is a single binary. The easiest way to run it is with npx, which fetches the prebuilt binary for your platform, so there is no Rust toolchain to install. Prefer a manual binary or a source build? See the Alternatives at the end of this section.

Claude Code

One command:

Terminal
claude mcp add --transport stdio tripwire -- npx -y tripwire-roblox

Or add it to a project .mcp.json (or ~/.claude.json):

config.json
{
  "mcpServers": {
    "tripwire": {
      "type": "stdio",
      "command": "npx",
      "args": ["-y", "tripwire-roblox"]
    }
  }
}
Codex

Add to ~/.codex/config.toml:

toml
[mcp_servers.tripwire]
command = "npx"
args = ["-y", "tripwire-roblox"]

Or: codex mcp add tripwire -- npx -y tripwire-roblox

Gemini

Add to ~/.gemini/settings.json (or a project .gemini/settings.json):

config.json
{
  "mcpServers": {
    "tripwire": {
      "command": "npx",
      "args": ["-y", "tripwire-roblox"]
    }
  }
}

Or: gemini mcp add tripwire npx -y tripwire-roblox

Other MCP clients

Any client that speaks MCP over stdio can run it:

Code
command: npx
args:    ["-y", "tripwire-roblox"]
Alternatives: prebuilt binary, or build from source

Prebuilt binary (no Node). Download the archive for your platform from the Releases page (for example tripwire-server-vX.Y.Z-aarch64-apple-darwin.tar.gz), extract it, and point your client's command at the extracted tripwire-server with empty args.

Build from source (needs Rust):

bash
git clone https://github.com/aliboIly/Tripwire.git
cd Tripwire/server
cargo build --release   # produces server/target/release/tripwire-server

Then point your client's command at that binary path.

Studio plugin (required for the Studio tools)

The Studio tools reach Studio through a small plugin that long-polls the local server. Grab Tripwire.rbxmx from the Releases page, or build it:

bash
cd Tripwire/plugin
npm install
npx rbxtsc
rojo build --output Tripwire.rbxmx
cp Tripwire.rbxmx ~/Documents/Roblox/Plugins/   # macOS; Windows: %LOCALAPPDATA%\Roblox\Plugins

Restart Studio, enable Game Settings > Security > Allow HTTP Requests, then click the Tripwire toolbar button and press Connect in the panel. The panel shows Connected and the Output prints [Tripwire v...] connected.

Open Cloud key (for headless tests, assets, and Open Cloud tools)

The Studio tools need no key. The Open Cloud tools do. See Open Cloud setup below for the full walkthrough.


Open Cloud setup

Most of Tripwire needs no credentials. These tools do, because they call Roblox Open Cloud: run_luau, the headless tests (run_tests, run_test_file, list_tests), and every tool in the Open Cloud sections below (assets, publishing, data stores, messaging, memory, universe and servers, the Engine Instance API, moderation, secrets, monetization, Creator Store, groups, analytics, platform, and open_cloud_request). They authenticate with a Roblox Open Cloud API key.

Use at your own risk. An Open Cloud key is a real credential with real power over your experience. Depending on the scopes you grant it, it can read and overwrite your live DataStores, publish new versions of your place, upload assets to your account, and message your servers. Treat it like a password: grant only the scopes you actually use, restrict it to your own IP, never commit it, and revoke it if it leaks. You are responsible for what you do with it. Tripwire is not affiliated with or endorsed by Roblox.

1. Create the key

  1. Go to create.roblox.com/dashboard/credentials and sign in.
  2. Click Create API Key and name it (for example Tripwire).
  3. Under Access Permissions, add only the API systems for the tools you want, and grant each the operation it needs, scoped to your experience. Every system the dashboard offers has a tool; the map is in Permissions to tools below. The short version:
    • Luau Execution (write): run_luau and the headless tests.
    • universe-places (write): publish_place.
    • Assets (read + write) and Asset Permissions: the asset tools.
    • DataStores and Ordered DataStores: the data-store tools.
    • Messaging Service (publish) and Memory Stores: those tools.
    • Universe, Place, Instance, User Restrictions, Secrets, Analytics: the universe, server, instance, moderation, secrets, and analytics tools.
    • Developer Products, Game Passes, Creator Store: the monetization and store tools.
    • User/Group/Inventory/Subscription/Notification: the platform, group, and engagement tools.
    • Anything else (the legacy and experimental systems): open_cloud_request.
  4. Under Security, set Accepted IP Addresses to your machine's IP, or 0.0.0.0/0 to allow any (simplest for local use). Set an expiration if you want.
  5. Click Save & Generate Key and copy the key string. It is shown only once.

2. Find your universe and place IDs

In the Studio command bar (View, then Command Bar), run:

lua
print("universe", game.GameId, "place", game.PlaceId)

GameId is your ROBLOX_UNIVERSE_ID; PlaceId is your ROBLOX_PLACE_ID. The place must be published to Roblox for Open Cloud to act on it.

3. Give Tripwire the credentials

Create a .env at the repo root. It is gitignored and the server loads it automatically:

bash
ROBLOX_OPEN_CLOUD_KEY=paste_the_key_here
ROBLOX_UNIVERSE_ID=000000
ROBLOX_PLACE_ID=000000
ROBLOX_CREATOR_USER_ID=000000   # only for upload_asset (your user id)

Or put the same variables in your MCP client's env block instead (those take precedence). Reconnect the MCP server after changing either. Each tool works when the key grants its scope and returns Roblox's own error if a scope is missing, so you can add scopes as you go.


Tools

Connection

studio_statusWhether a Studio is connected, the active place, and any other connected studios.
ping_studioRound-trip a ping through the plugin to confirm the live bridge works.
list_studiosList every connected (or recently seen) Studio: place, whether it is active, last-seen, and playtest state.
set_active_studioChoose which connected Studio the tools target (by id, id prefix, or place name). Automatic with one Studio.

Read the full README β†’View source on GitHub β†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks β€” not a rating.

GitHub stars
3
Stargazers on the source repository.
npm downloads
247
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.
Directory activity
1 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Tripwire

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "tripwire": { "command": "npx", "args": ["-y","tripwire-roblox"] } }

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Technical Specs & Signals

CategoryπŸ“‚Browser Automation
More technical detailsExpand β–Ύ
TransportSTDIO
RuntimeNode.js
Last updatedAug 25, 2026
3/6 checks healthy over the last 45d
Views1
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars3
GitHub Star CountTotal stargazers on GitHub representing community popularity (3 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 25, 2026
npm downloads247/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
43Quality signal: Fair Β· 43/100How this signal is calculated β–Ύ
Server availabilityNot measured

Not scored for repo-hosted servers β€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools16/30
Adoption & activity6/15
Community engagement0/10

A guidance signal from public completeness & health data β€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 6d ago via OSV.dev Β· tripwire-roblox (npm)

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