MCP for Roblox Studio and Open Cloud: drive Studio, run headless tests, and review game security.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β or use 1-click editor setup below.
We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag β we're steadily working through the catalog.
π‘ Paste the JSON block into your client's configuration file under mcpServers, then restart the application.
made by alibolly
An MCP server that gives an AI coding agent real control of Roblox Studio and Roblox Open Cloud, with a test-and-security layer no other Studio MCP has.
Tripwire lets an assistant read, write, and edit the data model, drive playtests with simulated input, run tests-as-code headlessly in the real engine, flag client-trust exploits in game code, and call the Open Cloud APIs (DataStores, MessagingService, Memory Stores, and more). The Studio tools need no API key; the headless test, asset, and Open Cloud tools use an Open Cloud key.
npx. The prebuilt binary needs no Node.Tripwire is for Roblox developers who drive Studio through an AI coding agent.
[Tripwire v...] connected.studio_status. A connected Studio confirms the bridge works.Tripwire's server is a single binary. The easiest way to run it is with npx, which fetches the
prebuilt binary for your platform, so there is no Rust toolchain to install. Prefer a manual binary
or a source build? See the Alternatives at the end of this section.
One command:
Or add it to a project .mcp.json (or ~/.claude.json):
Add to ~/.codex/config.toml:
Or: codex mcp add tripwire -- npx -y tripwire-roblox
Add to ~/.gemini/settings.json (or a project .gemini/settings.json):
Or: gemini mcp add tripwire npx -y tripwire-roblox
Any client that speaks MCP over stdio can run it:
Prebuilt binary (no Node). Download the archive for your platform from the
Releases page (for example
tripwire-server-vX.Y.Z-aarch64-apple-darwin.tar.gz), extract it, and point your client's
command at the extracted tripwire-server with empty args.
Build from source (needs Rust):
Then point your client's command at that binary path.
The Studio tools reach Studio through a small plugin that long-polls the local server. Grab
Tripwire.rbxmx from the Releases page, or build it:
Restart Studio, enable Game Settings > Security > Allow HTTP Requests, then click the
Tripwire toolbar button and press Connect in the panel. The panel shows Connected and
the Output prints [Tripwire v...] connected.
The Studio tools need no key. The Open Cloud tools do. See Open Cloud setup below for the full walkthrough.
Most of Tripwire needs no credentials. These tools do, because they call Roblox Open Cloud:
run_luau, the headless tests (run_tests, run_test_file, list_tests), and every tool in the
Open Cloud sections below (assets, publishing, data stores, messaging, memory, universe and
servers, the Engine Instance API, moderation, secrets, monetization, Creator Store, groups,
analytics, platform, and open_cloud_request). They authenticate with a Roblox Open Cloud API key.
Use at your own risk. An Open Cloud key is a real credential with real power over your experience. Depending on the scopes you grant it, it can read and overwrite your live DataStores, publish new versions of your place, upload assets to your account, and message your servers. Treat it like a password: grant only the scopes you actually use, restrict it to your own IP, never commit it, and revoke it if it leaks. You are responsible for what you do with it. Tripwire is not affiliated with or endorsed by Roblox.
Tripwire).run_luau and the headless tests.publish_place.open_cloud_request.0.0.0.0/0 to allow any (simplest for local use). Set an expiration if you want.In the Studio command bar (View, then Command Bar), run:
GameId is your ROBLOX_UNIVERSE_ID; PlaceId is your ROBLOX_PLACE_ID. The place must be
published to Roblox for Open Cloud to act on it.
Create a .env at the repo root. It is gitignored and the server loads it automatically:
Or put the same variables in your MCP client's env block instead (those take precedence).
Reconnect the MCP server after changing either. Each tool works when the key grants its scope and
returns Roblox's own error if a scope is missing, so you can add scopes as you go.
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