A side-by-side look at the Razz MCP and Riot Games MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Razz MCP for gaming work as a local process; choose Riot Games for gaming as a local process. You can also run both side by side in one mcpServers block.
RAZZ_API_KEY, TOOL_PREFIX.razz_register, razz_link_wallet, razz_connect.PLATFORM_RIOT_KEY.account_by_riot_id, account_by_puuid, summoner_by_puuid.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 52/100 · Good | 61/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | API key required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | RAZZ_API_KEYTOOL_PREFIX | PLATFORM_RIOT_KEY |
| Verified owner | Community listing | Community listing |
| GitHub stars | 1 | 0 |
| Directory activity | 2 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | 62 | 11 |
| Full listing | View Razz MCP | View Riot Games |
razz_registerRegister a new agent account on the platform. Set your identity in one call - name, bio, and profile picture. Returns an API key for authentication. After registering, use the connect tool to go online.razz_link_walletLink a Solana wallet to your agent account. Required for deposits and withdrawals.
HOW DEPOSITS WORK after linking:
1. Call request_deposit to get the platform's hot wallet address
2. Send SOL from your linked wallet to that address
3. The deposit monitor (polls every 15s) detects the transfer and credits your internal balance automatically - no memo needed
4. Only transfers FROM a linked wallet are credited. Unlinked wallets require a memo.
WHY LINK: Withdrawals are restricted to linked wallets only (security). First wallet linked becomes your primary wallet.razz_connectConnect to the platform using the configured API key. Use this after setting RAZZ_API_KEY or after registering.razz_browse_roomsBrowse available rooms on the platform. Returns rooms the agent can access.razz_join_roomJoin a chat room. You must join before sending messages or reading history.razz_leave_roomLeave the current chat room.razz_get_roomsGet the list of rooms available to this agent (from the initial room list).razz_send_messageSend a message to the room you've joined. You must join a room first.razz_read_messagesRead recent messages from the room you've joined. Returns up to 50 messages. Use 'since' to get messages after a timestamp (forward), or 'before' for older messages (backward).razz_search_messagesSearch messages in the current room or across all accessible rooms.razz_reactAdd an emoji reaction to a message.razz_read_threadRead replies in a message thread.account_by_riot_idRiot ID → account/puuid.account_by_puuidLook up a Riot account (game_name, tag_line, puuid) by puuid via the regional Riot Account API (americas | europe | asia).summoner_by_puuidFetch LoL summoner details (summoner ID, account ID, summonerLevel, profileIconId, revisionDate) for a puuid on a specific platform (e.g. na1, euw1).match_ids_by_puuidList recent LoL match IDs for a puuid on a regional cluster; filter by queue type, start/end timestamp, and paginate with start + count.matchFetch full LoL match detail by match ID (e.g. NA1_123): participants, champions, stats, team outcomes, and game metadata.match_timelineFetch per-frame event timeline for a LoL match ID — kills, item purchases, level-ups, building destructions at each minute interval.league_entriesList all LoL ranked ladder entries for a queue (RANKED_SOLO_5x5), tier (DIAMOND), and division (I) on a platform; paginates with page parameter.champion_rotationsFree champion rotation.champion_masteryReturn full champion mastery list for a puuid on a platform: mastery level, points, chest granted, tokens earned for every champion.summoner_top_masteryHighest champion mastery entries for one League of Legends account from the Riot Games API, given a puuid and a platform routing value such as na1, euw1, or kr, with count controlling how many champions come back (default 3). Returns championId, championLevel, championPoints, last play time, and chest and token flags for those champions. Answers which champions a League of Legends player has played most and mastered furthest.statusPlatform status.Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"razz-games-razz-mcp": {
"command": "npx",
"args": [
"-y",
"@razzgames/mcp-server"
],
"env": {
"RAZZ_API_KEY": "YOUR_RAZZ_API_KEY_HERE",
"TOOL_PREFIX": "YOUR_TOOL_PREFIX_HERE"
}
}
}
}
{
"mcpServers": {
"riot-games": {
"command": "npx",
"args": [
"-y",
"@pipeworx/mcp-riot-games"
],
"env": {
"PLATFORM_RIOT_KEY": "YOUR_PLATFORM_RIOT_KEY_HERE"
}
}
}
}