A side-by-side look at the Godotlens MCP and Roblox Devforum MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godotlens MCP for gaming work as a local process; choose Roblox Devforum MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
gdscript_status, gdscript_definition, gdscript_references.search_devforum, search_bugs, get_thread.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 63/100 · Good | 64/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | No auth required |
| Pricing | Free | Free |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 10 | 4 |
| Directory activity | 4 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | 33 | 11 |
| Full listing | View Godotlens MCP | View Roblox Devforum MCP |
gdscript_statusCheck connection status to the Godot LSP server. Returns: connection status, host, and port. Use this to verify Godot editor is running before using other tools. If disconnected, start Godot editor with your project open.gdscript_definitionNavigate to the definition of a symbol at a given position. Returns: file path and line number where the symbol is defined. IMPORTANT: Uses ZERO-BASED coordinates (editor line 1 = pass line 0). Use when you need to find where a function, variable, or class is defined.gdscript_referencesFind all references to a symbol across the entire project. Returns: list of locations (file, line, character) where the symbol is used. IMPORTANT: Uses ZERO-BASED coordinates. Essential for impact analysis before refactoring: 'What code uses this symbol?'gdscript_hoverGet type information and documentation for a symbol at a given position. Returns: type signature, documentation string, or description of the symbol. IMPORTANT: Uses ZERO-BASED coordinates. Use to understand what type a variable is, or what a function returns.gdscript_symbolsList all symbols (classes, functions, variables, signals, enums) in a file. Returns: symbol tree with name, kind, and line number for each symbol. Use to understand the structure of a file before making changes. WORKFLOW: gdscript_symbols to explore, then gdscript_hover or gdscript_definition for details.gdscript_signature_helpGet function signature and parameter information at a call site. Returns: function name, parameters with types, and return type. IMPORTANT: Uses ZERO-BASED coordinates. Use when you need to know the correct parameters for a function call.gdscript_renameRename a symbol across all files in the project. Returns: workspace edit with all changes needed. IMPORTANT: Uses ZERO-BASED coordinates. WORKFLOW: (1) gdscript_references to preview impact, (2) gdscript_rename to rename, (3) gdscript_sync_files to refresh LSP state.gdscript_sync_fileNotify Godot's LSP that a file was modified and get updated diagnostics. Returns: diagnostics (errors/warnings) for the synced file. WHEN TO CALL: After using Edit/Write tools to modify a .gd file. The LSP does not watch files, so you must call this to refresh analysis. Optionally pass content directly to avoid reading from disk.gdscript_sync_filesBatch sync multiple modified files with Godot's LSP. Returns: diagnostics for all synced files. WHEN TO CALL: After modifying multiple .gd files with Edit/Write tools. More efficient than calling gdscript_sync_file repeatedly. Reads content from disk for all specified files.gdscript_release_fileRelease a file from the LSP session, so Godot stops serving the copy this session opened and reads from disk again. Returns: whether the file was open, and what was actually done. WHEN TO CALL: after deleting a .gd file, or when you want the LSP to forget content you synced earlier. NOTE: Godot removed its file-deletion notification in 4.6, so this cannot purge project-wide state; that clears when the editor rescans.gdscript_symbols_batchGet symbols from multiple files in a single call. Returns: map of file path to symbol tree for each file. More efficient than calling gdscript_symbols repeatedly. Use to understand the structure of multiple files at once.gdscript_definitions_batchGet definitions for multiple symbol positions in a single call. Returns: list of definition locations for each position. IMPORTANT: Uses ZERO-BASED coordinates. More efficient than calling gdscript_definition repeatedly.search_devforumFull-text search across the Roblox Developer Forum. Use this first when a Roblox bug, error message, or engine behaviour needs community context: paste the literal error string (e.g. "502: API Services rejected request") or a symptom description. Results are re-ranked to favour solved and recent threads. Follow up with get_thread on the topic_id you want to read.search_bugsSearch only the DevForum bug-report categories (engine, Studio, cloud services, mobile, website, Creator Hub, purchasing). Use this to answer "is this a known Roblox bug or is it my code?" — a hit means somebody reported the same symptom, with its category, last-activity date and whether a reply was marked as the solution. Roblox does not tag reports with a public triage state, so read the thread with get_thread to see whether staff actually answered.get_threadRead a DevForum topic as Markdown: the original post plus the most useful replies, with the accepted answer hoisted to the top. Accepts a topic id or a full DevForum URL. Code blocks are preserved. Use get_replies to page through the rest.get_repliesFetch a page of replies from a DevForum topic in post order. Use after get_thread when the answer is buried further down a long thread.list_recentBrowse a category or tag without a search query. Use release-notes / announcements to check whether a recent Roblox update explains a regression, or scripting-support to see what is breaking for others right now.list_categoriesList the DevForum category tree and the most-used tags. Call this when you are unsure which category or tag slug to pass to search_devforum, search_bugs, or list_recent.search_creator_docsFind and read pages from Roblox's official creator documentation (create.roblox.com/docs). Call with `query` to list matching pages, then call again with `path` from a result to read that page in full. Use this for intended behaviour, limits and quotas, and guide-level explanations — pair it with search_devforum for what actually happens in production.check_api_healthBatch-check Roblox APIs before you ship Luau that uses them. Pass entries like "Humanoid.MoveTo", "BodyVelocity", "Enum.Material.Neon", "task.wait" or "wait" and each is verified against the live API dump and the official docs: does it still exist, is it spelled with the right case, is it deprecated (with the official replacement where the docs give one), is it locked behind a security level normal scripts cannot use, and does it yield. Use this whenever you are about to write or review Roblox code — models often reproduce APIs that Roblox retired years ago.get_engine_apiAuthoritative signature lookup from the live Roblox API dump: a class's properties, methods, events and callbacks with parameter types, security level, deprecation and thread safety. Use this to confirm a method exists, check whether it is deprecated or server-only, or find the right member name before writing Luau.get_weekly_recapRead any Roblox Weekly Recap, current or historical. Roblox publishes one every Friday summarising what shipped that week: betas, engine updates, Marketplace and Studio changes. Use `week` to step back through the archive (0 = newest, 1 = the week before, …), `before` to jump to the recap covering a past date, or `list` to see the archive index. To find when a specific feature or regression landed, list the archive and read the recaps around that date.get_whats_newA digest of recent Roblox platform changes: the official Weekly Recap, engine Release Notes, and Announcements. Use this when a game regressed for no obvious reason ("this worked last week"), when checking whether a Roblox update explains new behaviour, or when the user asks what is new on the platform. Returns the latest Weekly Recap body plus everything else published inside the time window.Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"pzalutski-pixel-godotlens-mcp": {
"command": "npx",
"args": [
"-y",
"godotlens-mcp"
]
}
}
}
{
"mcpServers": {
"roblox-devforum-mcp": {
"command": "npx",
"args": [
"-y",
"roblox-devforum-mcp"
]
}
}
}