N2yo vs Godot MCP

A side-by-side look at the N2yo and Godot MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

N2yo logoN2yoAerospace & Astrodynamics · Local subprocess (stdio)N2YO MCP — wraps the N2YO Satellite Tracking REST API (n2yo.com)57GoodAuth: not declaredGodot MCP logoGodot MCPGaming · Local subprocess (stdio)A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.67GreatAuth: no auth required

Verdict: choose N2yo for aerospace & astrodynamics work as a local process; choose Godot MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

N2yo logoChoose N2yo when

  • You need dedicated capabilities in the Aerospace & Astrodynamics domain.
  • You prefer a local stdio subprocess transport.
  • You want tools like get_positions, get_visual_passes, whats_above.
Explore N2yo

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You have the keys it needs: GODOT_PATH, DEBUG.
  • You want tools like launch_editor, run_project, get_debug_output.
Explore Godot MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecN2yo logoN2yoGodot MCP logoGodot MCP
CategoryAerospace & AstrodynamicsGaming
Quality signal57/100 · Good67/100 · Great
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNo auth required
PricingNot declaredFree
Required env varsNone listedGODOT_PATHDEBUG
Verified ownerCommunity listingCommunity listing
GitHub stars06,293
Directory activity 2 views 0 installs 0 upvotes 10 views 0 installs 0 upvotes
Tools314

Tools & capabilities

N2yo tools 3

  • get_positionsTrack where a satellite is right now (or in the next few seconds): get its live latitude, longitude, altitude, and look-angles (azimuth/elevation) from an observer on Earth. Use this to answer "where is the ISS right now?" (NORAD id 25544) or to locate any satellite by NORAD id. Example: get_positions({ norad_id: 25544, lat: 40.71, lon: -74.0 }).
  • get_visual_passesFind when a satellite will be visible to the naked eye overhead from an observer location (visual passes = bright, sunlit passes against a dark sky). Returns start/max/end times, elevation, azimuths, brightness magnitude, and duration. Use this for "when can I see the ISS pass over?" Example: get_visual_passes({ norad_id: 25544, lat: 40.71, lon: -74.0 }).
  • whats_aboveList what satellites are currently above a location on Earth, within a given radius of the observer's zenith. Use this to answer "what satellites are overhead right now?" Optionally filter by category (e.g. 52 = Starlink, 18 = amateur radio, 1 = brightest). Example: whats_above({ lat: 40.71, lon: -74.0 }).

Godot MCP tools 14

  • launch_editorLaunch Godot editor for a specific project
  • run_projectRun the Godot project and capture output
  • get_debug_outputGet the current debug output and errors
  • stop_projectStop the currently running Godot project
  • get_godot_versionGet the installed Godot version
  • list_projectsList Godot projects in a directory
  • get_project_infoRetrieve metadata about a Godot project
  • create_sceneCreate a new Godot scene file
  • add_nodeAdd a node to an existing scene
  • load_spriteLoad a sprite into a Sprite2D node
  • export_mesh_libraryExport a scene as a MeshLibrary resource
  • save_sceneSave changes to a scene file
  • +2 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

N2yo

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "n2yo": {
      "command": "npx",
      "args": [
        "-y",
        "@pipeworx/mcp-n2yo"
      ]
    }
  }
}

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "coding-solo-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ],
      "env": {
        "GODOT_PATH": "YOUR_GODOT_PATH_HERE",
        "DEBUG": "YOUR_DEBUG_HERE"
      }
    }
  }
}

Frequently asked questions

N2yo is categorized under Aerospace & Astrodynamics and uses a local stdio subprocess. Godot MCP belongs to Gaming and uses a local stdio subprocess. Pick N2yo for aerospace & astrodynamics work and Godot MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

N2yo has no declared pricing — check the project's own site. Godot MCP is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add n2yo and coding-solo-godot-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, N2yo has a quality signal of 57/100 (Good) with 2 views, 0 installs and 0 GitHub stars. Godot MCP has 67/100 (Great) with 10 views, 0 installs and 6,293 GitHub stars.