3D & AR SDK for Android, iOS, Web β API docs, samples, validation, and code generation.
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3D & AR for every platform.
Build 3D and AR experiences with the UI frameworks you already know. Same concepts, same simplicity β Android, iOS, Web, Desktop, TV, Flutter, React Native.
See SceneView capabilities in action β install the live demos in one tap:
Browse all sample sources in samples/ β Android Β· iOS Β· Web Β· Desktop Β· TV Β· Flutter Β· React Native.
Tip β every demo opens directly via
https://sceneview.github.io/open?demo=<id>. For example,β¦/open?demo=ar-rerunlands straight on the AR Rerun debug screen with a single tap from any QR code or link.
No engine boilerplate. No lifecycle callbacks. The runtime handles everything.
| Platform | Renderer | Framework | Status |
|---|---|---|---|
| Android | Filament | Jetpack Compose | Stable |
| Android TV | Filament | Compose TV | Alpha |
| iOS / macOS / visionOS | RealityKit | SwiftUI | Alpha |
| Web | Filament.js (WASM) | Kotlin/JS + sceneview.js | Alpha |
| Desktop | Software renderer | Compose Desktop | Alpha |
| Flutter | Native per platform | PlatformView | Alpha |
| React Native | Native per platform | Fabric | Alpha |
| Compose Multiplatform | Per platform (Filament / RealityKit) | sceneview-compose | Alpha β viewer subset, Android + iOS |
| Claude / AI | β | MCP Server | Stable |
Google archived Sceneform in 2021 and ships no first-party declarative AR renderer β its current ARCore samples hand-roll a throwaway OpenGL framework instead. SceneView fills that gap. It descends from the maintained Sceneform community fork and is the actively-developed, Jetpack-Compose-native way to build 3D and AR on Android:
.glb / .gltf) instead of the deprecated .sfb model formatComing from the archived Sceneform repo? See the
migration guide for a concept-by-concept mapping
(ArFragment β ARScene { }, ModelRenderable β rememberModelInstance, and so on).
Android (3D + AR):
iOS / macOS / visionOS (Swift Package Manager):
Web (sceneview.js β friendly DSL, two <script> tags):
Web (Kotlin/JS):
Claude Code / Claude Desktop:
Desktop / Flutter / React Native: see samples/
SceneView is a Composable that renders a Filament 3D viewport. Nodes are composables inside it.
| Category | Nodes | What they do |
|---|---|---|
| Models | ModelNode | glTF/GLB with skeletal/morph animations. isEditable = true for gestures. |
| Primitives | CubeNode Β· SphereNode Β· CylinderNode Β· ConeNode Β· TorusNode Β· CapsuleNode Β· PlaneNode | Procedural geometry, parametric size/segments |
| Curves & shapes | LineNode Β· PathNode Β· ShapeNode | Single segments, polylines, extruded 2D polygons |
| Custom geometry | GeometryNode Β· MeshNode | Direct Filament IndexBuffer / VertexBuffer |
| Surfaces | ImageNode Β· VideoNode Β· BillboardNode | PNG/JPG plane, video plane (MediaPlayer), camera-facing sprite |
| 3D text | TextNode | World-space text label that always faces the camera |
| Compose-in-3D | ViewNode | Any Compose UI rendered as a 3D surface β labels, cards, lists, animations (rendered, not touch-interactive) |
| Lighting | LightNode Β· ReflectionProbeNode Β· DynamicSkyNode Β· FogNode | Sun/dir/point/spot lights, local IBL, time-of-day sky, atmospheric fog |
| Physics | PhysicsNode | Simple rigid-body simulation (gravity, collisions) |
| Cameras | CameraNode Β· SecondaryCamera | Main and picture-in-picture cameras |
| Group | Node | Empty pivot for nesting and transform inheritance |
ARSceneView is SceneView with ARCore. The camera follows real-world tracking.
Plane detected β anchor set β Compose recomposes β model appears. Clear anchor β node removed. AR state is just Kotlin state.
| Node | What it does |
|---|---|
AnchorNode | Pin a node to a real-world ARCore Anchor |
HitResultNode | Live surface cursor β pose comes from each frame's hit-test |
PoseNode | Position a node at any ARCore Pose |
TrackableNode | Generic wrapper for any Trackable |
AugmentedImageNode | Image tracking β pose + 2D extent of a detected image |
AugmentedFaceNode | Face mesh overlay (front camera) |
CloudAnchorNode | Persistent cross-device anchor (host + resolve) |
StreetscapeGeometryNode | Geospatial β semantic city mesh (buildings, terrain) |
TerrainAnchorNode | Geospatial β anchor pinned to ground at a lat/lng |
RooftopAnchorNode | Geospatial β anchor pinned to a building rooftop |
Every ARCore feature surfaced as a Compose-friendly API:
| Feature | API surface |
|---|---|
| Plane / depth / instant placement | ARSceneView(planeRenderer = β¦, depthMode = β¦, instantPlacementMode = β¦) |
| Geospatial (VPS) | Streetscape + Terrain + Rooftop anchors via Earth session |
| Cloud Anchors | CloudAnchorNode.host(ttlDays = N) + .resolve(id) |
| Augmented Faces & Images | AugmentedFaceNode, AugmentedImageDatabase, runtime image add |
| Image Stabilization (EIS) | ARSceneView(imageStabilizationMode = ImageStabilizationMode.EIS) |
| Camera exposure & focus | ARSceneView(cameraConfig = β¦), ARSceneScope.exposureCompensation |
| Record & Replay | rememberARRecorder() to capture, ARSceneView(playbackDataset = file) to replay 1:1 β debug AR without a phone |
| Rerun.io live debug | rememberRerunBridge() streams poses/planes/clouds to the Rerun viewer + a hosted /rerun/?url=β¦ replay |
| Permission flow | ARPermissionHandler β auto-detected from ComponentActivity |
See docs/docs/ar-recording.md, RECORDING_PLAYBACK.md, and the AR Debug β Rerun.io section in llms.txt.
What you can do across all 3D and AR scenes β beyond placing nodes.
| Capability | What it gives you | Where it lives |
|---|---|---|
| Gestures | Drag, pinch-to-scale, two-finger rotate, elevate, tap. Per-node opt-in via isEditable. | NodeGestureDelegate, OnGestureListener |
| Animations | Skeletal/morph from glTF, plus per-node spring/property/smooth-transform. | ModelNode.playAnimation(), NodeAnimationDelegate |
| Physics | Rigid-body dynamics β gravity, collisions, impulses. Pure-KMP simulation (no JNI). | PhysicsNode, sceneview-core |
| Collision & raycasting | Ray vs Box / Sphere intersections, hit-testing, frustum culling. | CollisionSystem, Ray, Box, Sphere |
| Procedural geometry | Generators for cube/sphere/cylinder/cone/torus/capsule, plus extrusion from 2D shapes (Earcut + Delaunator). | sceneview-core geometry + triangulation |
| HDR environment | IBL lighting + skybox from .hdr / .ktx. Async load + reactive swap. | EnvironmentLoader, rememberEnvironment |
| Custom materials | Filament .filamat materials with parameters, plus built-in unlit / lit / overlay variants. | MaterialLoader |
| Post-processing | Bloom, depth of field, SSAO, vignette, color grading, tone mapping. | View.bloomOptions, dynamicResolutionOptions, β¦ |
| Compose UI in 3D | Render any @Composable as a textured plane in world space β labels, cards, lists, animations. Rendered only: hit-test the node to react to taps (#2845). | ViewNode + ViewNode.WindowManager |
| Multiple cameras | Picture-in-picture, mini-map, security-camera views. | SecondaryCamera |
| Reactive scene graph | Compose-driven recomposition: change state β tree updates. No imperative parent.addChild(). | SceneScope / ARSceneScope DSL |
Native Swift Package built on RealityKit. 19 node types mirroring the Android API.
AR on iOS:
Nodes available β ModelNode Β· GeometryNode (cube/sphere/cylinder/cone/torus/capsule/plane) Β· LightNode Β· ImageNode Β· VideoNode Β· TextNode Β· ViewNode Β· BillboardNode Β· MeshNode Β· LineNode Β· PathNode Β· ShapeNode Β· PhysicsNode Β· ReflectionProbeNode Β· DynamicSkyNode Β· FogNode Β· CameraNode Β· AugmentedImageNode Β· SceneReconstructionNode (visionOS scene mesh).
Plus the iOS RerunBridge with the same wire format as Android, and a NodeBuilder DSL for declarative composition outside SwiftUI.
Install: https://github.com/sceneview/sceneview.git (SPM, from 4.28.0)
The lightest way to add 3D to any website. Two <script> tags, one function call.
Friendly DSL (~25 KB) powered by Filament.js WASM (~210 KB) β the same engine behind Android SceneView.
Note: the
sceneview-webnpm package is the lower-level Kotlin/JS UMD bundle β it expects aFilamentglobal and does not include the friendlySceneView.modelViewerDSL. Use the snippet above for vanilla-JS sites. The npm package is intended for Kotlin/JS or webpack-based projects.
JavaScript API (script-tag):
SceneView.modelViewer(canvasOrId, url, options?) β all-in-one viewer with orbit + auto-rotateSceneView.create(canvasOrId, options?) β empty viewer, load model laterviewer.loadModel(url) β load/replace glTF/GLB modelviewer.setAutoRotate(enabled) β toggle rotationviewer.dispose() β clean up resources| Class | Mode | Use |
|---|---|---|
ARSceneView | immersive-ar | Phone passthrough AR with hit-test, anchors, light estimation |
VRSceneView | immersive-vr | Headset VR with controller input, reference spaces |
WebXRSession | both | Low-level frame loop, XRHitTestSource, XRReferenceSpace |
For Kotlin Multiplatform projects, the same engine is exposed as a Kotlin/JS class with an OrbitCameraController, a geometry DSL, and reactive node updates:
Install: npm install sceneview-web or CDN β Landing page β Playground β npm
SceneView is AI-first β every API, doc, and sample is designed so AI assistants generate correct, compilable 3D/AR code on the first try.
The official MCP server provides 28 tools, 33 compilable samples, a full API reference, and a code validator:
Highlights: generate_scene, debug_issue, search_models (Sketchfab BYOK), analyze_project (audit existing app), validate_code (compile-check before sending), plus per-platform recipes for AR, physics, geometry, and Compose-in-3D.
Want the MCP server plus the full SceneView contributor toolkit (one-shot release, review, cross-platform sync, version-bump, etc.) in a single install? Use the SceneView Claude Code marketplace:
You get:
sceneview-mcp server β same as above, started automatically/sceneview:contribute, /sceneview:release, /sceneview:review (incl. --score / --coverage / high β absorbs the former /evaluate + /test), /sceneview:document, /sceneview:quality-gate, /sceneview:sync-check, /sceneview:store-status, /sceneview:version-bump, /sceneview:maintain| Domain | Install | Tools |
|---|---|---|
| Automotive β car configurators, HUD, dashboards | npx automotive-3d-mcp | 9 |
| Healthcare β anatomy, DICOM, surgical planning | npx healthcare-3d-mcp | 7 |
| Gaming β characters, physics, particles, levels | npx gaming-3d-mcp | 7 |
| Interior Design β room planning, AR furniture | npx interior-design-3d-mcp | 7 |
| Rerun.io β AR debug logging, visualization | npx rerun-3d-mcp | 5 |
llms.txt (complete API: composables, nodes, threading rules, recipes β its Kotlin snippets are compile-checked in CI).github/copilot-instructions.md.cursorrules.windsurfrulesListed on the MCP Registry. See the MCP README for full setup and tool reference.
Tap Save & Share in the AR Rerun demo to flush a .rrd recording on
your dev machine, then re-host it on any public URL (Cloudflare R2,
GitHub release, gist) and open:
https://sceneview.github.io/rerun/?url=<encoded-public-url>
β¦in any browser to scrub the AR session frame-by-frame. No install, no
Rerun viewer needed locally β perfect for attaching a fully-replayable
session to a bug report. Powered by @rerun-io/web-viewer under SceneView branding.
See the AR Debug β Rerun.io section in llms.txt for the
full architecture (live mode + save mode + control protocol) and the
Kotlin API surface (RerunBridge.requestSaveAndShare).
ARRecorder, replay it 1:1 at the desk via ARSceneView(playbackDataset = file). Pair with the Rerun bridge for record-replay-inspect debugging. See docs/docs/ar-recording.md and the Record & Playback demo.Each platform uses its native renderer. Shared logic lives in KMP.
| Sample | Platform | Run |
|---|---|---|
samples/android-demo | Android β 3D & AR Explorer | ./gradlew :samples:android-demo:assembleDebug |
samples/android-tv-demo | Android TV | ./gradlew :samples:android-tv-demo:assembleDebug |
samples/ios-demo | iOS β 3D & AR Explorer | Open in Xcode |
samples/web-demo | Web | ./gradlew :samples:web-demo:jsBrowserRun |
samples/desktop-demo | Desktop | ./gradlew :samples:desktop-demo:run |
samples/flutter-demo | Flutter | cd samples/flutter-demo && flutter run |
samples/react-native-demo | React Native | See README |
SceneView is free and open source. Sponsors help keep it maintained across 9 platforms.
| Platform | Link | |
|---|---|---|
| :heart: | GitHub Sponsors (0% fees) | Sponsor on GitHub |
See SPONSORS.md for tiers and current sponsors.
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