Recursively find `.riv` files (size, format version)
Full metadata: artboards, animations (duration/fps/loop), state machines and inputs, plus data-binding structure (ViewModel definitions, instances with resolved values, enums, converters, bind wiring) when the file uses it
Static diagnostic: broken references, oversized embedded assets, unreachable state-machine states, unconditional self-transitions (infinite-loop risk), unused inputs, easing silently discarded on a track's last keyframe, **motion-quality rules** (all-linear "robotic" movement, teleporting objects,…
Render any moment to PNG (inline image + file)
Turn an animation into a preview GIF
Animated PNG export — 24-bit color + alpha transparency (plays on GitHub)
Record an animation or state machine to WebM video
Sprite-sheet PNG + JSON metadata (for game engines)
Render a list of jobs — single files or globs — to png/gif/apng/webm/sprites in one call; per-job error isolation and a timing report, built for CI
Set/fire inputs → advance → state-transition report (+ optional frame captures)
Integration code with real artboard/SM/input names (React / JS / Vue / Svelte / Flutter)
Build a `.riv` from a JSON scene spec** — validated with the official runtime, returns a preview. Supports bezier-handled vertices, elastic easing, gradients, physics baking, particles, and **semantic motion presets** (`{"preset":"pop-in","target":"card"}` expands server-side into professionally tu…
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