A side-by-side look at the HorizOn and Godot MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose HorizOn for gaming work as a local process; choose Godot MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
HORIZON_API_KEY, HORIZON_BASE_URL.GODOT_PATH, DEBUG.launch_editor, run_project, get_debug_output.Rows where the two servers differ are marked.
No tool names declared yet. Check the project README from the listing page.
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene filePaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"horizon": {
"command": "npx",
"args": [
"-y",
"horizon-mcp"
],
"env": {
"HORIZON_API_KEY": "YOUR_HORIZON_API_KEY_HERE",
"HORIZON_BASE_URL": "YOUR_HORIZON_BASE_URL_HERE"
}
}
}
}
{
"mcpServers": {
"coding-solo-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "YOUR_GODOT_PATH_HERE",
"DEBUG": "YOUR_DEBUG_HERE"
}
}
}
}
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