A side-by-side look at the Weppy Roblox MCP and Tibiawiki MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Weppy Roblox MCP for gaming work as a local process; choose Tibiawiki MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
query_instances, mutate_instances, manage_properties.tibia_search, tibia_get, tibia_find_creatures.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 69/100 · Great | 57/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 67 | 0 |
| Directory activity | 4 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 25 | 12 |
| Full listing | View Weppy Roblox MCP | View Tibiawiki MCP |
query_instancesQuery Roblox instances: get, children, find child/descendant, wait for child, class info, search by name/class. [PRO] file_tree, project_structure, descendants, ancestors, search by property/tag.mutate_instancesCreate, delete, clone, move, rename, or pivot instances. [PRO] create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter.manage_propertiesGet/set properties, attributes, and tags on instances. [PRO] set_calculated, set_relative, mass_set, mass_get, modify_children.manage_scriptsManage script source code: read, write, create, delete, edit lines, search, and validate Luau syntax. [PRO] replace across scripts.manage_uiCreate / update / verify Roblox in-game UI (ScreenGui / Frame / TextLabel / …). Always start with `design_brief`. For ambiguous input, it inspects Studio context and returns candidate brief patches; Do not dump enum lists at the user. An empty StarterGui does not prove runtime UI absence: for an existing-UI review, follow `runtime_review_required`, collect a structured Play Client PlayerGui snapshot, and pass its saved `runtimeEvidenceRef`. Pass relevant repository evidence in `projectContext`; explicit screen job, visual thesis, forbidden defaults, tokens, and approved assets determine the direction without a built-in subject preset. `design_brief` returns a primary-view-first Design Contract and an advisory Layout Plan with neutral regions, AnchorPoint strategy, and responsive behavior; it is not a hard tree preset or style quota. A calling agent may declare provider-neutral image generation capability through `agentCapabilities`; missing or unavailable capability must use the explicit existing, user-provided, Creator Store, or assetless fallback. Keep the returned `brief_id`, `design_contract`, and `layout_plan` through creation, update, preview, and check. The asset recommendation gate considers user references, project assets, existing UI, and user-approved `manage_assets.search` intent; do not use a recommendation until the user accepts it. After each meaningful create or update, preview the representative primary view and submit a calling-agent critic verdict (`recompose`, `refine`, or `approved`) with `visualReview`. Read `primary_visual_verdict`, `functional_safe`, `responsive_requirement`, `responsive_ready`, `required_dimensions`, and `readiness` separately from mutation success. Responsive evidence blocks readiness only when the Design Contract marks it required. Read `weppy://ui-studio/guide` for the authoring workflow, `weppy://ui-studio/tokens` for optional visual examples, and `weppy://ui-studio/functional-rules` for machine-readable advisory evidence rules. Design Check permits `priority_high` only for observed functional visual failures such as meaningful overlap, unreadable content, invalid geometry, or primary-view occlusion; style-only findings remain medium or low.
manage_lighting[PRO] Configure environment: lighting, atmosphere, sky, terrain properties, time of day.manage_selectionGet, set, or clear selection. [PRO] context, details, add/remove items, watch changes.manage_cameraCamera operations: get info, focus on instance/position, suggest view, capture Edit-mode viewport screenshot (Edit mode only; not usable during playtest).manage_tween[PRO] Tween service: create, play, pause, cancel tweens for smooth animations.manage_audio[PRO] Audio management: play, stop, pause, resume sounds. Set audio listener.manage_animation[PRO] Animation: load, play, stop animations. Get animation tracks from humanoid/controller.manage_physics[PRO] Physics collision groups: register, set collidable between groups, list groups.tibia_search"Is there a page called roughly X?" or "List every mount." Items also match by the name or plural the game prints, like "vial of lifefluid"tibia_get"Tell me everything about X." X is a wiki title, and can be a creature, item, NPC, quest or spell. An item says its client ID, the name and plural the game prints, whether it stacks, can be picked up or is immobile, and which NPCs buy it, for how much and where. A creature says its name as the game…tibia_find_creatures"Which creatures match these stats?" Also by behaviour, like seeing invisible or being pushable, and ranked by gold per killtibia_find_items"Which items match these stats?" Also by resistance, skill bonus, imbuement slots, weight, hands, client ID, weapon element, life or mana leech, and whether it stacks or can be picked uptibia_find_spells"Which healing spells can a level 30 druid cast?"tibia_find_quests"Which quests can a level 20 character do, and what do they give?"tibia_find_houses"What is the cheapest house in Thais with two beds?"tibia_how_to_obtain"Where do I get X?" Drops, vendors and quest rewards in one call. X can be the wiki title or the name the game printstibia_find_updates"What changed for knights in 2026?" Game updates by text and release datetibia_where_to_sell"Where do I sell all this loot?" The NPC paying the most for each item, grouped by city. It takes the names the game prints too, like "gold coins", and lists a name several items share with those itemstibia_parse_loot"What is this loot worth?" Paste loot messages as the game prints them and get each item's count and NPC value in gold, with client IDs per line on requesttibia_find_travel"Which boat goes to Svargrond, and for how much?" Boat and carpet routes to or from a place, with fares. Each row is one leg with its start, not a planned journeyPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"hope1026-weppy-roblox-mcp": {
"command": "npx",
"args": [
"-y",
"@weppy/roblox-mcp@latest"
]
}
}
}
{
"mcpServers": {
"tibiawiki-mcp": {
"command": "npx",
"args": [
"-y",
"@tibia.sh/tibiawiki-mcp"
]
}
}
}