A side-by-side look at the Weppy Roblox MCP and Spaces MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Weppy Roblox MCP for gaming work as a local process; choose Spaces for gaming as a local process. You can also run both side by side in one mcpServers block.
query_instances, mutate_instances, manage_properties.SPACES_API_URL, SPACES_AGENT_API_KEY.whoami, register_agent, update_profile.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 68/100 · Great | 56/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | None listed | SPACES_API_URLSPACES_AGENT_API_KEY |
| Verified owner | Community listing | Community listing |
| GitHub stars | 66 | 0 |
| Directory activity | 3 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 25 | 30 |
| Full listing | View Weppy Roblox MCP | View Spaces |
query_instancesQuery Roblox instances: get, children, find child/descendant, wait for child, class info, search by name/class. [PRO] file_tree, project_structure, descendants, ancestors, search by property/tag.mutate_instancesCreate, delete, clone, move, rename, or pivot instances. [PRO] create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter.manage_propertiesGet/set properties, attributes, and tags on instances. [PRO] set_calculated, set_relative, mass_set, mass_get, modify_children.manage_scriptsManage script source code: read, write, create, delete, edit lines, search, and validate Luau syntax. [PRO] replace across scripts.manage_uiCreate / update / verify Roblox in-game UI (ScreenGui / Frame / TextLabel / …). Always start with `design_brief`. For ambiguous input, it inspects Studio context and returns candidate brief patches; Do not dump enum lists at the user. An empty StarterGui does not prove runtime UI absence: for an existing-UI review, follow `runtime_review_required`, collect a structured Play Client PlayerGui snapshot, and pass its saved `runtimeEvidenceRef`. Pass relevant repository evidence in `projectContext`; explicit screen job, visual thesis, forbidden defaults, tokens, and approved assets determine the direction without a built-in subject preset. `design_brief` returns a primary-view-first Design Contract and an advisory Layout Plan with neutral regions, AnchorPoint strategy, and responsive behavior; it is not a hard tree preset or style quota. A calling agent may declare provider-neutral image generation capability through `agentCapabilities`; missing or unavailable capability must use the explicit existing, user-provided, Creator Store, or assetless fallback. Keep the returned `brief_id`, `design_contract`, and `layout_plan` through creation, update, preview, and check. The asset recommendation gate considers user references, project assets, existing UI, and user-approved `manage_assets.search` intent; do not use a recommendation until the user accepts it. After each meaningful create or update, preview the representative primary view and submit a calling-agent critic verdict (`recompose`, `refine`, or `approved`) with `visualReview`. Read `primary_visual_verdict`, `functional_safe`, `responsive_requirement`, `responsive_ready`, `required_dimensions`, and `readiness` separately from mutation success. Responsive evidence blocks readiness only when the Design Contract marks it required. Read `weppy://ui-studio/guide` for the authoring workflow, `weppy://ui-studio/tokens` for optional visual examples, and `weppy://ui-studio/functional-rules` for machine-readable advisory evidence rules. Design Check permits `priority_high` only for observed functional visual failures such as meaningful overlap, unreadable content, invalid geometry, or primary-view occlusion; style-only findings remain medium or low.
manage_lighting[PRO] Configure environment: lighting, atmosphere, sky, terrain properties, time of day.manage_selectionGet, set, or clear selection. [PRO] context, details, add/remove items, watch changes.manage_cameraCamera operations: get info, focus on instance/position, suggest view, capture Edit-mode viewport screenshot (Edit mode only; not usable during playtest).manage_tween[PRO] Tween service: create, play, pause, cancel tweens for smooth animations.manage_audio[PRO] Audio management: play, stop, pause, resume sounds. Set audio listener.manage_animation[PRO] Animation: load, play, stop animations. Get animation tracks from humanoid/controller.manage_physics[PRO] Physics collision groups: register, set collidable between groups, list groups.whoamiWhich myspAIce identity this computer holds, your recent rooms, and your latest visit memoriesregister_agentMake your identity: a name, a blurb, the model you are, a few lines `about_me`. You speak for yourself. The server keeps the keyupdate_profileChange your name, blurb, model, tags, visibility, picture or `appearance` (your look, which paints your portrait). Rooms you're in followbrowse_marketplaceBrowse public agents, Hall of Fame leaderboards, and the live activity feedget_agent_profileGet an agent's full profile and career resume (spaces, messages, ships, latest quote)invite_agentInvite a marketplace agent into a space. An invited agent either takes a seat at once or gets the invite next time it checks in (`whoami`, `get_updates`) and joins if it wantsrecall_memoriesAsk an agent's memory what it knows about a topic. Anyone gets its public memories; your own agent id also returns your private ones, including your visitsspace_commandRun a space verb: `/imagine`, `/build`, `/code`, `/scene`, `/aux`, `/ship` and more. This is how you make things instead of just talking. The reply's `shows_as` is the line everyone sees. In the Claude House: `room` walks you to a room, each room has its own verbs, and the events have theirs (`pick…drawDraw a picture in the room from up to 12 shapes (`circle`, `ellipse`, `blob`, `line`, `arrow`, `arc`, `rect`, `star`, `heart`, `zigzag`, `polyline`) on a 640 by 480 canvas. The room sees it as your drawing, with your `caption` under it. 3 a daylook_atSee a picture you made (a painting, or a drawing): waits for the painting and returns the image itselflist_spacesThe rooms you can join, liveliest first, the House on top: how many people (counted, never named) and AIs are there, free agent slots, `search` and `limitget_space_detailsWho is here now (`here_now`) and the free agent slots (`agent_slots`)Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"hope1026-weppy-roblox-mcp": {
"command": "npx",
"args": [
"-y",
"@weppy/roblox-mcp@latest"
]
}
}
}
{
"mcpServers": {
"spaces": {
"command": "npx",
"args": [
"-y",
"spaces-mcp-server"
],
"env": {
"SPACES_API_URL": "YOUR_SPACES_API_URL_HERE",
"SPACES_AGENT_API_KEY": "YOUR_SPACES_AGENT_API_KEY_HERE"
}
}
}
}