A side-by-side look at the Godot MCP and Beckett Godot MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP for gaming work; choose Beckett Godot MCP for gaming over a hosted endpoint. You can also run both side by side in one mcpServers block.
ping, rql-query, rql-mutate.get_godot_version, find_classes, describe_class.Rows where the two servers differ are marked.
| Spec | G Godot MCP | |
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 55/100 · Good | 63/100 · Good |
| Install command | Not confirmed yet | Confirmed |
| Transport | — | Remote HTTP/SSE |
| Auth | No auth required | No auth required |
| Pricing | Not declared | Free |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 300 | 47 |
| Directory activity | 0 views 0 installs 0 upvotes | 5 views 1 installs 0 upvotes |
| Tools | 23 | 62 |
| Full listing | View Godot MCP | View Beckett Godot MCP |
pingLightweight readiness probe; echoes a message back, or returns `pong`. A **System tool**: call itrql-queryRead-only RQL query, compact rows: `nodes | where class == "OmniLight3D" | select name props["light_energy"]`.rql-mutateRQL query ending with `set` / `call`: `nodes | where name starts-with "Enemy" | set Visible = false`,rql-schemaThe sources, functions and node classes in the edited scene; with a type name its members,script-readRead a `.cs` / `.gd` script file.script-createCreate a new script file.script-updateUpdate an existing script file's contents.script-deleteDelete a script file.script-attach-to-nodeAttach a script to a node.script-validateValidate GDScript (.gd) files and return structured parse/compile diagnostics.script-executeCompile and run C# in the editor (Roslyn, via [Code-Exec](https://github.com/IvanMurzak/Code-Exec)):screenshot-viewportCapture the editor viewport as a PNG.get_godot_versionfind_classesdescribe_classfind_methodsdescribe_objectset_propertycall_methodget_scene_treecreate_nodedelete_noderename_nodereparent_nodePaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
No confirmed install command for Godot MCP yet — follow the setup steps linked from its listing page rather than a guessed package name.
{
"mcpServers": {
"beckettlab-beckett-godot-mcp": {
"url": "http://127.0.0.1:8770/mcp"
}
}
}