Godot MCP vs Steam
A side-by-side look at the Godot MCP and Steam MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP for gaming work as a local process; choose Steam for gaming as a local process. You can also run both side by side in one mcpServers block.
Which MCP server should you choose?
Choose Godot MCP when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- You want tools like
launch_editor, run_project, get_debug_output.
Choose Steam when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- You have the keys it needs:
PLATFORM_STEAM_KEY. - You want tools like
resolve_vanity_url, player_summary, player_summaries.
Feature & specification comparison
Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 69/100 · Great | 60/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | Not declared |
| Pricing | Not declared | Not declared |
| Required env vars | None listed | PLATFORM_STEAM_KEY |
| Verified owner | Community listing | Community listing |
| GitHub stars | 494 | 0 |
| Directory activity | 5 views 0 installs 0 upvotes | 2 views 0 installs 0 upvotes |
| Tools | 154 | 14 |
| Full listing | View Godot MCP | View Steam |
Tools & capabilities
Godot MCP tools 154
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene file- +142 more on the listing page
Steam tools 14
resolve_vanity_urlVanity URL → SteamID64.player_summaryFetch public Steam profile for a single SteamID64: persona name, avatar, profile URL, country, last logoff, visibility status.player_summariesFetch public Steam profiles for up to 100 comma-separated SteamID64s in one request; returns persona name, avatar, country, and status for each.friend_listList a Steam user's friend list by SteamID64; optionally filter by relationship type (friend or all). Returns array of SteamID64s and relationship status.owned_gamesList all games owned by a SteamID64; optionally include app name/icon and free-to-play games. Returns appid, playtime_forever (minutes), and per-game metadata.recently_playedList games played by a SteamID64 in the last two weeks, with playtime in the last 2 weeks and total playtime. Optional count caps results.player_achievementsAchievements for a game.player_statsUser stats for a game.player_levelReturn the Steam Community level (integer) for a given SteamID64.player_bansCheck VAC ban, community ban, and economy ban status for one or more comma-separated SteamID64s. Returns CommunityBanned, VACBanned, NumberOfVACBans, DaysSinceLastBan.app_newsApp news feed.app_detailsStore page detail (Steam Store API).- +2 more on the listing page
Ready-to-paste client configs
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
Godot MCP
{
"mcpServers": {
"godot-mcp-4": {
"command": "npx",
"args": [
"-y",
"@tugcantopaloglu/godot-mcp"
]
}
}
}
Steam
{
"mcpServers": {
"steam": {
"command": "npx",
"args": [
"-y",
"@pipeworx/mcp-steam"
],
"env": {
"PLATFORM_STEAM_KEY": "YOUR_PLATFORM_STEAM_KEY_HERE"
}
}
}
}
Frequently asked questions
Godot MCP is categorized under Gaming and uses a local stdio subprocess. Steam belongs to Gaming and uses a local stdio subprocess. Pick Godot MCP for gaming work and Steam for gaming.
Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.
Godot MCP has no declared pricing — check the project's own site. Steam has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.
Yes. MCP clients support multiple servers: add godot-mcp-4 and steam as separate keys in the same mcpServers object, and your assistant will call tools from either one.
On AllMCPs, Godot MCP has a quality signal of 69/100 (Great) with 5 views, 0 installs and 494 GitHub stars. Steam has 60/100 (Good) with 2 views, 0 installs and 0 GitHub stars.