A side-by-side look at the Godot MCP and Rpgmaker Mv MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP for gaming work as a local process; choose Rpgmaker Mv MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
launch_editor, run_project, get_debug_output.set_project, get_project_info, list_records.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 68/100 · Great | 59/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | Not declared |
| Pricing | Not declared | Not declared |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 493 | 4 |
| Directory activity | 2 views 0 installs 0 upvotes | 2 views 0 installs 0 upvotes |
| Tools | 154 | 41 |
| Full listing | View Godot MCP | View Rpgmaker Mv MCP |
launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene fileset_projectSelect the RPG Maker MV project folder to work on (the folder containing Game.rpgproject and data/). Must be called before other tools unless the server was started with --project.get_project_infoSummary of the current project: game title, database record counts, map count, and plugin count.list_recordsList all records of a database type as {id, name} summaries. Use get_record for full data.get_recordGet the full JSON of one database record by id.update_recordUpdate a database record. By default the given fields are shallow-merged into the existing record; set merge=false to replace it entirely. The record's id always stays fixed to match its array position.create_recordAppend a new record to a database. The new record's fields are copied from `data`; missing fields should be filled in to match the shape of existing records (fetch one with get_record as a template first). Returns the new id.get_systemRead System.json (game title, starting party/position, terms, sounds, switches, variables, etc.). Optionally return only one top-level key.set_switch_nameSet the editor name of a game switch in System.json (e.g. switch 5 = 'Opened Chest'). The switches array grows if the id is beyond its current size.set_variable_nameSet the editor name of a game variable in System.json (e.g. variable 3 = 'Quest Progress'). The variables array grows if the id is beyond its current size.update_systemShallow-merge the given top-level fields into System.json (e.g. gameTitle, startMapId, startX, startY, switches, variables).list_mapsList all maps from MapInfos.json as {id, name, parentId, order}.get_mapRead a map's properties (size, tileset, music, encounters, notes) and event summaries. Tile data is omitted unless includeTileData=true (it is large: width*height*6 integers).Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"godot-mcp-4": {
"command": "npx",
"args": [
"-y",
"@tugcantopaloglu/godot-mcp"
]
}
}
}
{
"mcpServers": {
"rpgmaker-mv-mcp": {
"command": "npx",
"args": [
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}