A side-by-side look at the Gameye and VitaminMCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Gameye for gaming work as a local process; choose VitaminMCP for gaming as a local process. You can also run both side by side in one mcpServers block.
GAMEYE_API_TOKEN, GAMEYE_ENV, GAMEYE_API_URL, GAMEYE_TIMEOUT_MS.gameye_context, gameye_launch_session, gameye_list_sessions.session_start, session_reset, server_info.Rows where the two servers differ are marked.
| Spec | G Gameye | |
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 53/100 · Good | 56/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | API key required | Not declared |
| Pricing | BYOK (pay the provider) | Not declared |
| Required env vars | GAMEYE_API_TOKENGAMEYE_ENVGAMEYE_API_URLGAMEYE_TIMEOUT_MS | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 0 |
| Directory activity | 0 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 19 | 14 |
| Full listing | View Gameye | View VitaminMCP |
gameye_contextShow the environment, host and server version this server targets, and the guardrail defaults (session TTL, `launched-by` label, token expiry)gameye_launch_sessionStart a containerized game server (billable). Default TTL and agent label applied; see [Guardrails](#guardrails)gameye_list_sessionsList running sessions (filterable; `all=true` for every status)gameye_describe_sessionGet session details, ports and playersgameye_stop_sessionStop one session by its exact IDgameye_player_joinRegister one or more players as joinedgameye_player_leaveRemove one or more players from a sessiongameye_get_locationsList locations that can host an image right nowgameye_list_regionsList the regions available to your organizationgameye_check_tagCheck whether an image tag is available in a regiongameye_list_applicationsList your applications with registry, resources, regions and portsgameye_list_registry_tagsList an application's tags in its upstream registry (paged)session_startConnect to a running server; several sessions at once for proxied networkssession_resetDisconnect every bot, or close a sessionserver_infoImplementation, version, TPS, online players, installed pluginslogs_querySearch server logs by severity and regular expressionevents_summaryCount captured Bukkit events by type over a time windowevents_queryRead individual captured events, filtered by type and playerexceptions_recentDistinct exceptions with counts; full stack trace on demandstate_queryLive server state — `player` (including permission checks), `block`, `inventory` (the only place a plugin GUI's contents exist), `plugin` (commands, permissions, live config)command_execRun a command as the console or as any player, permissions and allwait_forBlock until a condition holds — `ticks`, `block_is`, `block_is_not`, `event`, `player_online`, `player_offline`, `player_near`, `player_state`, `inventory_open`, `inventory_contains`, `log_matchesbot_spawnConnect an offline or Microsoft-authenticated Minecraft protocol client as a test playerbot_inspectEverything the bot's client was sent: chat, action bar, titles, boss bars, scoreboard, health, effects, open menuPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"gameye": {
"command": "npx",
"args": [
"-y",
"gameye-mcp"
],
"env": {
"GAMEYE_API_TOKEN": "YOUR_GAMEYE_API_TOKEN_HERE",
"GAMEYE_ENV": "YOUR_GAMEYE_ENV_HERE",
"GAMEYE_API_URL": "YOUR_GAMEYE_API_URL_HERE",
"GAMEYE_TIMEOUT_MS": "YOUR_GAMEYE_TIMEOUT_MS_HERE"
}
}
}
}
{
"mcpServers": {
"vitaminmcp": {
"command": "npx",
"args": [
"-y",
"vitaminmcp"
]
}
}
}