Connect to a running server; several sessions at once for proxied networks
Disconnect every bot, or close a session
Implementation, version, TPS, online players, installed plugins
Search server logs by severity and regular expression
Count captured Bukkit events by type over a time window
Read individual captured events, filtered by type and player
Distinct exceptions with counts; full stack trace on demand
Live server state — `player` (including permission checks), `block`, `inventory` (the only place a plugin GUI's contents exist), `plugin` (commands, permissions, live config)
Run a command as the console or as any player, permissions and all
Block until a condition holds — `ticks`, `block_is`, `block_is_not`, `event`, `player_online`, `player_offline`, `player_near`, `player_state`, `inventory_open`, `inventory_contains`, `log_matches
Connect an offline or Microsoft-authenticated Minecraft protocol client as a test player
Everything the bot's client was sent: chat, action bar, titles, boss bars, scoreboard, health, effects, open menu
+2 more tools listed on main page