A side-by-side look at the Gameye and Godot MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Gameye for gaming work as a local process; choose Godot MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
GAMEYE_API_TOKEN, GAMEYE_ENV, GAMEYE_API_URL, GAMEYE_TIMEOUT_MS.gameye_context, gameye_launch_session, gameye_list_sessions.GODOT_PATH, DEBUG.launch_editor, run_project, get_debug_output.Rows where the two servers differ are marked.
| Spec | G Gameye | |
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 53/100 · Good | 67/100 · Great |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | API key required | No auth required |
| Pricing | BYOK (pay the provider) | Free |
| Required env vars | GAMEYE_API_TOKENGAMEYE_ENVGAMEYE_API_URLGAMEYE_TIMEOUT_MS | GODOT_PATHDEBUG |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 6,113 |
| Directory activity | 0 views 0 installs 0 upvotes | 6 views 0 installs 0 upvotes |
| Tools | 19 | 14 |
| Full listing | View Gameye | View Godot MCP |
gameye_contextShow the environment, host and server version this server targets, and the guardrail defaults (session TTL, `launched-by` label, token expiry)gameye_launch_sessionStart a containerized game server (billable). Default TTL and agent label applied; see [Guardrails](#guardrails)gameye_list_sessionsList running sessions (filterable; `all=true` for every status)gameye_describe_sessionGet session details, ports and playersgameye_stop_sessionStop one session by its exact IDgameye_player_joinRegister one or more players as joinedgameye_player_leaveRemove one or more players from a sessiongameye_get_locationsList locations that can host an image right nowgameye_list_regionsList the regions available to your organizationgameye_check_tagCheck whether an image tag is available in a regiongameye_list_applicationsList your applications with registry, resources, regions and portsgameye_list_registry_tagsList an application's tags in its upstream registry (paged)launch_editorLaunch Godot editor for a specific projectrun_projectRun the Godot project and capture outputget_debug_outputGet the current debug output and errorsstop_projectStop the currently running Godot projectget_godot_versionGet the installed Godot versionlist_projectsList Godot projects in a directoryget_project_infoRetrieve metadata about a Godot projectcreate_sceneCreate a new Godot scene fileadd_nodeAdd a node to an existing sceneload_spriteLoad a sprite into a Sprite2D nodeexport_mesh_libraryExport a scene as a MeshLibrary resourcesave_sceneSave changes to a scene filePaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"gameye": {
"command": "npx",
"args": [
"-y",
"gameye-mcp"
],
"env": {
"GAMEYE_API_TOKEN": "YOUR_GAMEYE_API_TOKEN_HERE",
"GAMEYE_ENV": "YOUR_GAMEYE_ENV_HERE",
"GAMEYE_API_URL": "YOUR_GAMEYE_API_URL_HERE",
"GAMEYE_TIMEOUT_MS": "YOUR_GAMEYE_TIMEOUT_MS_HERE"
}
}
}
}
{
"mcpServers": {
"coding-solo-godot-mcp": {
"command": "npx",
"args": [
"-y",
"@coding-solo/godot-mcp"
],
"env": {
"GODOT_PATH": "YOUR_GODOT_PATH_HERE",
"DEBUG": "YOUR_DEBUG_HERE"
}
}
}
}