A side-by-side look at the Funplay Unreal MCP and Unreal AI Connection MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Funplay Unreal MCP for gaming work as a local process; choose Unreal AI Connection for gaming. You can also run both side by side in one mcpServers block.
FUNPLAY_UNREAL_MCP_URL, FUNPLAY_UNREAL_MCP_TOKEN.execute_unreal_python, run_python_file, apply_python_to_selection.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 40/100 · Fair | 51/100 · Good |
| Install command | Confirmed | Not confirmed yet |
| Transport | Local subprocess (stdio) | — |
| Auth | Not declared | No auth required |
| Pricing | Not declared | Free |
| Required env vars | FUNPLAY_UNREAL_MCP_URLFUNPLAY_UNREAL_MCP_TOKEN | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 3 | 9 |
| Directory activity | 1 views 0 installs 0 upvotes | 4 views 0 installs 0 upvotes |
| Tools | Not listed | 80 |
| Full listing | View Funplay Unreal MCP | View Unreal AI Connection |
No tool names declared yet. Check the project README from the listing page.
execute_unreal_pythonUniversal escape hatch — run arbitrary `unreal.*` Python in the editor's interpreter. Multi-line scripts work.run_python_fileExecute a `.py` file from disk in the editor's Python interpreter.apply_python_to_selectionRun a Python snippet with the editor's current selection bound as `actors` / `assets`.exec_python_persistentPersistent Python session — variables defined in one call survive into the next.reset_python_stateWipe the persistent session's globals.get_project_summaryProject name, engine version, enabled plugins, asset count.find_assetsQuery the asset registry by class + path + name.inspect_assetClass, tags, dependencies, referencers, on-disk size.move_assetMove an asset to a different folder; UE creates a redirector at the source path.rename_assetChange an asset's leaf name in place; UE creates a redirector at the old name.duplicate_assetCopy an asset to a new path.delete_assetDelete an asset; refuses if referenced by other packages unless `force=true`.Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"funplay-unreal-mcp": {
"command": "npx",
"args": [
"-y",
"funplay-unreal-mcp"
],
"env": {
"FUNPLAY_UNREAL_MCP_URL": "YOUR_FUNPLAY_UNREAL_MCP_URL_HERE",
"FUNPLAY_UNREAL_MCP_TOKEN": "YOUR_FUNPLAY_UNREAL_MCP_TOKEN_HERE"
}
}
}
}
No confirmed install command for Unreal AI Connection yet — follow the setup steps linked from its listing page rather than a guessed package name.