Side-by-side comparison of two Model Context Protocol servers — install paths, tools, quality signals, and directory engagement so you can pick the right one for Claude, Cursor, and other MCP clients.
Memory inspection and savestate control for PCSX2 and other emulators speaking the PINE protocol. Read/write 8/16/32/64-bit memory, save/load state slots, query game metadata. TCP on Windows, Unix sockets on Linux/macOS.
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.