In-depth architectural comparison of the Disney Lorcana TCG Collection and Rpgmaker Mz MCP MCP servers. Compare execution transports, security boundaries, tool capabilities, quality scores, and ready-to-paste client installation snippets for Claude, Cursor, Windsurf, and VS Code.
At a Glance & Executive Verdict
Disney Lorcana TCG Collection
Gaming · Local stdio
Quality: 52/100 (Good) | Auth: No auth required
Rpgmaker Mz MCP
Gaming · Local stdio
Quality: 57/100 (Good) | Auth: No auth required
Verdict Summary: Choose Disney Lorcana TCG Collection if you need specialized Gaming tools running via a local process. Choose Rpgmaker Mz MCP if your workspace requires Gaming integration with local subprocess execution. Both servers can be configured concurrently in your client's mcpServers manifest.
Which MCP Server Should You Choose?
Choose Disney Lorcana TCG Collection when:
You need dedicated capabilities in the Gaming domain.
You prefer local stdio subprocess transport architecture.
Your security boundary fits: No auth required (Free / Open Source).
Enriches a raw TCGPlayer export with Ink, Cost, Type, Subtypes, STR/WIL/Lore, Inkable, Keywords, and Abilities. Writes an enriched CSV and a dreamborn.ink-ready import file next to the input. `refresh_prices=True` also refreshes TCG Market Price with a live tcgcsv.com lookup.
lookup_card
Looks up any card by name. Returns full stats, ability text, format legality, and card image URL.
resolve_card
Fuzzy-resolves an informal, misspelled, or subtitle-less card name (e.g. "goofy musketeer", "elsa"). Returns a single confident match, a ranked top-3 to disambiguate, or nothing found.
search_cards
Searches the full card pool by color, type, rarity, set, cost range, keyword, ability text, or subtype — with pagination.
find_song_synergies
Finds every character that can sing a given song (or a raw cost threshold), split into Singer-keyword discount picks and plain cost-qualifiers. Optionally flags which ones you own.
Ready-to-Paste Client Configurations
Paste either (or both) of these JSON server blocks into your client config file (e.g. claude_desktop_config.json or ~/.cursor/mcp.json).
Disney Lorcana TCG Collection is categorized under Gaming and uses a local stdio subprocess. In contrast, Rpgmaker Mz MCP belongs to Gaming using local stdio subprocess. Select Disney Lorcana TCG Collection when you need capabilities focused on gaming and Rpgmaker Mz MCP when you require tools for gaming.
Filters your collection to cards legal in a given format: `core`, `infinity`, `core_zh`, `core_ja`, or `poorcana`.
audit_csv
Compares an enriched collection against live API data and reports any stale or wrong fields.
analyze_deck
Analyzes a raw deck list (`4x Card Name` per line) for ink curve, inkable split, color split, card types, estimated lore/turn, and Core Constructed legality (60-card min, max 4 copies, ≤2 ink colors).
what_am_i_missing
Compares a deck list against your collection: what you already own, what's missing or short, and a live TCGPlayer cost estimate (via tcgcsv.com) to complete it.
build_deck
Automatically assembles a legal, curve-balanced ~60-card decklist for an ink pair/format, in one of 3 modes: `collection` (only cards you own), `ideal` (best deck regardless of ownership, priced to complete if you pass a collection CSV), or `market` (best deck, fully priced, ignoring ownership). Al…
Rpgmaker Mz MCP Tools (32)
get_project
the project the server is operating on: path, validity, game title
set_project
retarget the server at another project directory for the rest of the session (no restart; overrides `RPGMAKER_PROJECT_PATH`)
add_class_learning
attach a skill learned at a level (validates the skill, keeps learnings level-sorted)
set_class_param_curve
replace one of the 8 parameter growth rows
call_common_event
builds the code-117 call command and validates the target exists
get_map_region
read a window of tile ids (x, y, width, height, layer) instead of the whole map
create_map
allocates the next id, writes a blank map, and registers it in the tree
delete_map
removes a map and reparents its children onto its parent
update_map_tree
batch reparent/reorder/rename/expand with an up-front existence check and cycle guard
add_event_command
append a single command to an event page
set_map_tile
set a single raw tile id at (x, y) on a z-layer (no autotiling)
create_npc
one-shot "talking NPC": graphic + trigger + a talk list from `text` or explicit `commands`