Godot MCP vs Simplisafe MCP

A side-by-side look at the Godot MCP and Simplisafe MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Godot MCP logoGodot MCPGaming · Local subprocess (stdio)A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.67GreatAuth: no auth requiredSimplisafe MCP logoSimplisafe MCPHome Automation · Local subprocess (stdio)Check SimpliSafe system state and sensors, review events, arm/disarm, and control smart locks61GoodAuth: not declared

Verdict: choose Godot MCP for gaming work as a local process; choose Simplisafe MCP for home automation as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You have the keys it needs: GODOT_PATH, DEBUG.
  • You want tools like launch_editor, run_project, get_debug_output.
Explore Godot MCP

Simplisafe MCP logoChoose Simplisafe MCP when

  • You need dedicated capabilities in the Home Automation domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: SIMPLISAFE_REFRESH_TOKEN.
  • You want tools like simplisafe_list_systems, simplisafe_get_system, simplisafe_get_settings.
Explore Simplisafe MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecGodot MCP logoGodot MCPSimplisafe MCP logoSimplisafe MCP
CategoryGamingHome Automation
Quality signal67/100 · Great61/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNo auth requiredNot declared
PricingFreeNot declared
Required env varsGODOT_PATHDEBUGSIMPLISAFE_REFRESH_TOKEN
Verified ownerCommunity listingCommunity listing
GitHub stars6,3110
Directory activity 11 views 0 installs 0 upvotes 1 views 0 installs 0 upvotes
Tools1410

Tools & capabilities

Godot MCP tools 14

  • launch_editorLaunch Godot editor for a specific project
  • run_projectRun the Godot project and capture output
  • get_debug_outputGet the current debug output and errors
  • stop_projectStop the currently running Godot project
  • get_godot_versionGet the installed Godot version
  • list_projectsList Godot projects in a directory
  • get_project_infoRetrieve metadata about a Godot project
  • create_sceneCreate a new Godot scene file
  • add_nodeAdd a node to an existing scene
  • load_spriteLoad a sprite into a Sprite2D node
  • export_mesh_libraryExport a scene as a MeshLibrary resource
  • save_sceneSave changes to a scene file
  • +2 more on the listing page

Simplisafe MCP tools 10

  • simplisafe_list_systemsList the SimpliSafe systems on this account with their current alarm state (off/home/away), alarming status, connectivity and power status. Start here to get the `sid` other tools take.
  • simplisafe_get_systemGet the current state of one SimpliSafe system: alarm state, whether it is alarming, base-station connectivity, power/battery status and any pending base-station messages.
  • simplisafe_get_settingsGet base-station settings for a system: entry/exit delays, alarm volume and duration, door chime, voice prompts, plus base-station health (wifi/cellular signal, wall power, backup battery, RF jamming). Does not include PINs — use simplisafe_get_pins for those.
  • simplisafe_get_pinsRead the system's user PINs (master, duress and named users). These are the live alarm codes and are returned in cleartext, so calling this puts them into the conversation. Asks the user to confirm first: a confirmation prompt where the client supports one; otherwise the first call returns a warning preview and a confirmToken and fetches nothing, and only a repeat call with that token proceeds (see MCP_CONFIRM_MODE).
  • simplisafe_list_sensorsList the sensors and devices paired to a system — entry sensors, motion, glass break, smoke/CO, keypads, sirens and locks — with battery, offline and triggered status. Filter by type with `type_name` (e.g. "entry", "motion_v2", "lock").
  • simplisafe_list_locksList the smart locks on a system with their current state (locked / unlocked / jammed), lock and keypad battery status, and keypad connectivity. Returns the `serial` that simplisafe_set_lock_state takes. Polls the base station fresh by default, because a stale answer to "is my door locked?" is worse than a slow one.
  • simplisafe_get_eventsGet recent events recorded by the base station — arm/disarm, sensor opens, lock and unlock, alarms, errors — newest first. Each event carries an ISO timestamp alongside the raw epoch seconds.
  • simplisafe_set_alarm_stateArm or disarm the alarm system: "off" (disarm), "home" (perimeter only) or "away" (all sensors). Asks the user to confirm first: a confirmation prompt where the client supports one; otherwise the first call returns a preview and a confirmToken, and only a repeat call with that token proceeds (see MCP_CONFIRM_MODE). This physically changes a security system: disarming leaves the house unmonitored, and arming can trigger a siren and a monitoring-center dispatch. After executing, the new state is verified by re-reading the system.
  • simplisafe_set_lock_stateLock or unlock a SimpliSafe smart lock. Asks the user to confirm first: a confirmation prompt where the client supports one; otherwise the first call returns a preview and a confirmToken, and only a repeat call with that token proceeds (see MCP_CONFIRM_MODE). Unlocking physically opens a door lock, so it is gated even though it is technically reversible. After executing, the result is verified by re-reading the lock state.
  • simplisafe_healthcheckCheck that the server can authenticate to SimpliSafe and reach the API. Reports whether the refresh token is configured and working, the resolved user id, and how many active systems the account has. Start here when other tools fail.

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "coding-solo-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ],
      "env": {
        "GODOT_PATH": "YOUR_GODOT_PATH_HERE",
        "DEBUG": "YOUR_DEBUG_HERE"
      }
    }
  }
}

Simplisafe MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "simplisafe-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "simplisafe-mcp"
      ],
      "env": {
        "SIMPLISAFE_REFRESH_TOKEN": "YOUR_SIMPLISAFE_REFRESH_TOKEN_HERE"
      }
    }
  }
}

Frequently asked questions

Godot MCP is categorized under Gaming and uses a local stdio subprocess. Simplisafe MCP belongs to Home Automation and uses a local stdio subprocess. Pick Godot MCP for gaming work and Simplisafe MCP for home automation.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Godot MCP is listed as free. Auth: no auth required. Simplisafe MCP has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add coding-solo-godot-mcp and simplisafe-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Godot MCP has a quality signal of 67/100 (Great) with 11 views, 0 installs and 6,311 GitHub stars. Simplisafe MCP has 61/100 (Good) with 1 views, 0 installs and 0 GitHub stars.