Godot MCP vs Pickuppatrol MCP

A side-by-side look at the Godot MCP and Pickuppatrol MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Godot MCP logoGodot MCPGaming · Local subprocess (stdio)A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.67GreatAuth: no auth requiredPickuppatrol MCP logoPickuppatrol MCPEducation · Local subprocess (stdio)Read and change your children's school dismissal plans in PickUp Patrol57GoodAuth: other

Verdict: choose Godot MCP for gaming work as a local process; choose Pickuppatrol MCP for education as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You have the keys it needs: GODOT_PATH, DEBUG.
  • You want tools like launch_editor, run_project, get_debug_output.
Explore Godot MCP

Pickuppatrol MCP logoChoose Pickuppatrol MCP when

  • You need dedicated capabilities in the Education domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: other.
  • You have the keys it needs: PICKUPPATROL_USERNAME, PICKUPPATROL_PASSWORD.
  • You want tools like pup_get_session, pup_list_students, pup_get_student.
Explore Pickuppatrol MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecGodot MCP logoGodot MCPPickuppatrol MCP logoPickuppatrol MCP
CategoryGamingEducation
Quality signal67/100 · Great57/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNo auth requiredother
PricingFreeFree
Required env varsGODOT_PATHDEBUGPICKUPPATROL_USERNAMEPICKUPPATROL_PASSWORD
Verified ownerCommunity listingCommunity listing
GitHub stars6,3230
Directory activity 11 views 0 installs 0 upvotes 2 views 0 installs 0 upvotes
Tools1414

Tools & capabilities

Godot MCP tools 14

  • launch_editorLaunch Godot editor for a specific project
  • run_projectRun the Godot project and capture output
  • get_debug_outputGet the current debug output and errors
  • stop_projectStop the currently running Godot project
  • get_godot_versionGet the installed Godot version
  • list_projectsList Godot projects in a directory
  • get_project_infoRetrieve metadata about a Godot project
  • create_sceneCreate a new Godot scene file
  • add_nodeAdd a node to an existing scene
  • load_spriteLoad a sprite into a Sprite2D node
  • export_mesh_libraryExport a scene as a MeshLibrary resource
  • save_sceneSave changes to a scene file
  • +2 more on the listing page

Pickuppatrol MCP tools 14

  • pup_get_sessionThe signed-in account and the students linked to it
  • pup_list_studentsEvery student with their weekly defaults and review flag
  • pup_get_studentOne student in full
  • pup_get_default_plansA student's weekly default plan, day by day
  • pup_list_plansDay-by-day plans across a date range
  • pup_get_planOne student, one date — including whether it is locked
  • pup_list_transportationsA school's dismissal options and the rules each imposes
  • pup_get_schoolSchool profile, notify times, cutoff times, settings
  • pup_list_non_school_daysDates no plan can be set for, and dates already changed
  • pup_list_car_numbersCar numbers the school issued to this account
  • pup_healthcheckCredentials sign in and the API answers; on failure, `error.kind` says which hop broke (`edge_blocked`, `credential_rejected`, …)
  • pup_set_planDismissal for one or more specific dates, or clears them back to the default
  • +2 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "coding-solo-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ],
      "env": {
        "GODOT_PATH": "YOUR_GODOT_PATH_HERE",
        "DEBUG": "YOUR_DEBUG_HERE"
      }
    }
  }
}

Pickuppatrol MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "pickuppatrol-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@chrischall/pickuppatrol-mcp"
      ],
      "env": {
        "PICKUPPATROL_USERNAME": "YOUR_PICKUPPATROL_USERNAME_HERE",
        "PICKUPPATROL_PASSWORD": "YOUR_PICKUPPATROL_PASSWORD_HERE"
      }
    }
  }
}

Frequently asked questions

Godot MCP is categorized under Gaming and uses a local stdio subprocess. Pickuppatrol MCP belongs to Education and uses a local stdio subprocess. Pick Godot MCP for gaming work and Pickuppatrol MCP for education.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Godot MCP is listed as free. Auth: no auth required. Pickuppatrol MCP is listed as free. Auth: other. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add coding-solo-godot-mcp and pickuppatrol-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Godot MCP has a quality signal of 67/100 (Great) with 11 views, 0 installs and 6,323 GitHub stars. Pickuppatrol MCP has 57/100 (Good) with 2 views, 0 installs and 0 GitHub stars.