Godot MCP vs MCP Homeassistant

A side-by-side look at the Godot MCP and MCP Homeassistant MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Godot MCP logoGodot MCPGaming · Local subprocess (stdio)A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.67GreatAuth: no auth requiredMCP Homeassistant logoMCP HomeassistantHome Automation · Local subprocess (stdio)MCP server exposing Home Assistant REST API functionality45FairAuth: not declared

Verdict: choose Godot MCP for gaming work as a local process; choose MCP Homeassistant for home automation as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You have the keys it needs: GODOT_PATH, DEBUG.
  • You want tools like launch_editor, run_project, get_debug_output.
Explore Godot MCP

MCP Homeassistant logoChoose MCP Homeassistant when

  • You need dedicated capabilities in the Home Automation domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: HA_URL, HA_TOKEN.
  • You want tools like get_api_status, get_config, get_components.
Explore MCP Homeassistant

Feature & specification comparison

Rows where the two servers differ are marked.

SpecGodot MCP logoGodot MCPMCP Homeassistant logoMCP Homeassistant
CategoryGamingHome Automation
Quality signal67/100 · Great45/100 · Fair
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNo auth requiredNot declared
PricingFreeNot declared
Required env varsGODOT_PATHDEBUGHA_URLHA_TOKEN
Verified ownerCommunity listingCommunity listing
GitHub stars6,3020
Directory activity 11 views 0 installs 0 upvotes 3 views 0 installs 0 upvotes
Tools1419

Tools & capabilities

Godot MCP tools 14

  • launch_editorLaunch Godot editor for a specific project
  • run_projectRun the Godot project and capture output
  • get_debug_outputGet the current debug output and errors
  • stop_projectStop the currently running Godot project
  • get_godot_versionGet the installed Godot version
  • list_projectsList Godot projects in a directory
  • get_project_infoRetrieve metadata about a Godot project
  • create_sceneCreate a new Godot scene file
  • add_nodeAdd a node to an existing scene
  • load_spriteLoad a sprite into a Sprite2D node
  • export_mesh_libraryExport a scene as a MeshLibrary resource
  • save_sceneSave changes to a scene file
  • +2 more on the listing page

MCP Homeassistant tools 19

  • get_api_statusCheck if the API is running
  • get_configGet HA configuration
  • get_componentsList loaded components
  • get_eventsList event types and listener counts
  • get_servicesList available services by domain
  • get_statesGet all entity states
  • get_stateGet a specific entity state
  • set_stateUpdate or create an entity state
  • delete_stateDelete an entity state
  • fire_eventFire a custom event
  • call_serviceCall a Home Assistant service
  • render_templateRender a Jinja template
  • +7 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "coding-solo-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ],
      "env": {
        "GODOT_PATH": "YOUR_GODOT_PATH_HERE",
        "DEBUG": "YOUR_DEBUG_HERE"
      }
    }
  }
}

MCP Homeassistant

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "mcp-homeassistant": {
      "command": "uvx",
      "args": [
        "mcp-homeassistant"
      ],
      "env": {
        "HA_URL": "YOUR_HA_URL_HERE",
        "HA_TOKEN": "YOUR_HA_TOKEN_HERE"
      }
    }
  }
}

Frequently asked questions

Godot MCP is categorized under Gaming and uses a local stdio subprocess. MCP Homeassistant belongs to Home Automation and uses a local stdio subprocess. Pick Godot MCP for gaming work and MCP Homeassistant for home automation.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Godot MCP is listed as free. Auth: no auth required. MCP Homeassistant has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add coding-solo-godot-mcp and mcp-homeassistant as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Godot MCP has a quality signal of 67/100 (Great) with 11 views, 0 installs and 6,302 GitHub stars. MCP Homeassistant has 45/100 (Fair) with 3 views, 0 installs and 0 GitHub stars.