A side-by-side look at the ChiR24 Unreal MCP and Funplay Cocos MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose ChiR24 Unreal MCP for gaming work as a local process; choose Funplay Cocos MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
UE_PROJECT_PATH.manage_asset, manage_blueprint, control_actor.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 64/100 · Good | 51/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | Not declared |
| Pricing | Free | Not declared |
| Required env vars | UE_PROJECT_PATH | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 959 | 345 |
| Directory activity | 1 views 0 installs 0 upvotes | 1 views 0 installs 0 upvotes |
| Tools | 23 | Not listed |
| Full listing | View ChiR24 Unreal MCP | View Funplay Cocos MCP |
manage_assetAssets, Materials, Render Targets, Behavior Treesmanage_blueprintBlueprints, SCS components, graph editing, UMG widgets, layout, bindings, animationscontrol_actorSpawn, delete, transform, physics, tagscontrol_editorPIE, Camera, viewport, screenshotsmanage_levelLoad/save, streaming, lightingsystem_controlUBT, Tests, Logs, Project Settings, CVars, Python ExecutioninspectObject Introspectionmanage_toolsDynamic tool management (enable/disable at runtime)build_environmentLandscapes, foliage, procedural terrain, lighting, spline roads/rivers/fencesmanage_level_structureLevels, sublevels, World Partition, streaming, data layers, HLOD, volumesmanage_geometryProcedural mesh creation and editing with Geometry Scriptmanage_pcgPCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settingsNo tool names declared yet. Check the project README from the listing page.
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"chir24-unreal-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server@beta"
],
"env": {
"UE_PROJECT_PATH": "YOUR_UE_PROJECT_PATH_HERE"
}
}
}
}
{
"mcpServers": {
"funplay-cocos-mcp": {
"command": "npx",
"args": [
"-y",
"funplay-cocos-mcp"
]
}
}
}