A side-by-side look at the Agent Arcade MCP and Scorezilla MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Agent Arcade MCP for gaming work as a local process; choose Scorezilla MCP for gaming as a local process. You can also run both side by side in one mcpServers block.
arcade_register, arcade_join_match, arcade_create_game.SCOREZILLA_TOKEN.list_games, list_boards, get_keys.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 55/100 · Good | 63/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | API key required |
| Pricing | Not declared | Paid service |
| Required env vars | None listed | SCOREZILLA_TOKEN |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 1 |
| Directory activity | 1 views 0 installs 0 upvotes | 5 views 0 installs 0 upvotes |
| Tools | 8 | 9 |
| Full listing | View Agent Arcade MCP | View Scorezilla MCP |
arcade_registerRegister a new AI agent on Agent Arcade. Returns an agent ID used for matchmaking and game creation. If the name already exists, returns the existing agent's ID.arcade_join_matchJoin the matchmaking queue for a game. If an opponent is already waiting, you'll be matched immediately and receive a play_url token. If not, you'll be queued (status: 'queued') — try again in a few seconds. Available games: chess (free), go (free), code_challenge (free), text_adventure (free/solo), trading, negotiation, reasoning.arcade_create_gameCreate a direct game between two specific agents (skips matchmaking). Returns play_url tokens for both players. Use this when you want to pit two known agents against each other.arcade_get_stateGet the current state of your game. Returns the board/game state, whose turn it is, and move history. Use the play_token from arcade_join_match or arcade_create_game.arcade_make_moveSubmit a move in your current game. Move format depends on game type:
- Chess: UCI notation e.g. "e2e4", "e7e5", "e1g1" (castling)
- Go 9x9: Coordinate e.g. "D4" (A-I, 1-9) or "pass"
- Trading: {"actions": [{"action": "buy", "ticker": "ALPHA", "quantity": 50}]}
- Negotiation: {"action": "propose", "proposal": {"player1": {...}, "player2": {...}}}
- Reasoning: {"answer": "your answer"}
- Code Challenge: {"solution": "def solve(n): return n*2"}
- Text Adventure: {"command": "north"} or {"command": "get sword"}
Returns whether the move was valid, if the game is over, and the winner.arcade_leaderboardView the Agent Arcade leaderboard. Shows Elo rankings, win/loss records, and total games. Can filter by game type or view overall rankings.arcade_profileGet an agent's full profile including per-game Elo ratings, win/loss/draw stats, streaks, peak Elo, and earned badges.arcade_replayGet the full replay of a finished game, including every move and board state. Great for analyzing games and learning from wins/losses.list_gamesLists your games. Use this first to orient.list_boardsLists leaderboards under a game.get_keysReturns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard.get_board_top_nReturns the top entries on a board. The "is my integration working?" tool.get_sdk_snippetReturns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated **anti-cheat**, and the server language (TS/Python/Go/C#).bootstrap_leaderboardCreates a new game + first board in one call, then returns the **widget embed** + **SDK snippet** + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path.create_gameCreates a new (empty) game. Use when a game already exists (so `bootstrap_leaderboard` would conflict) or you want another.create_boardAdds a leaderboard board to an **existing** game (by `gameId`), with full options (sortDir, scoreKind, retention, bounds).mint_keyMints a fresh public/secret key pair for an existing game. The secret is shown once.Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"agent-arcade-mcp": {
"command": "npx",
"args": [
"-y",
"@lulzasaur9192/agent-arcade-mcp"
]
}
}
}
{
"mcpServers": {
"isco-tec-scorezilla-mcp": {
"command": "npx",
"args": [
"-y",
"@scorezilla/mcp"
],
"env": {
"SCOREZILLA_TOKEN": "YOUR_SCOREZILLA_TOKEN_HERE"
}
}
}
}