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2D Assets MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/7/2026, 7:13:40 PM

2D Assets MCP

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time β€” check back soon.
View Repository4 GitHub StarsTotal stargazers on GitHub for the source repository (4 stars).Visit Website

MCP server for generating advanced mock 2D PNG assets for game prototypes.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag β€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON β–Ύ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "2d-assets-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "2d-assets-mcp"
      ]
    }
  }
}

πŸ’‘ Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Directory Badge Claim listing AlternativesπŸ’» More in Developer Tools

Documentation Overview

2d-assets-mcp

Design your game's feel before you design its art.

npm version npm downloads License: MIT TypeScript

Just like wireframing helps designers visualize user flows before start sketching, 2d-assets-mcp helps game developers visualize timing, frames-per-second (FPS), collision boundaries, and UI layouts before spending hours on final artwork.

This MCP (Model Context Protocol) server lets any AI assistant (Antigravity, Claude Code, Codex, Devin, or any of them as long as it's MCP-compatible) generate advanced 2D mock/placeholder assets in PNG format right into your project folder. Save time and prototype faster, nail your game's feel with 2d-assets-mcp, and then replace the mockups with original artwork when you are ready.

This MCP is engine-agnostic and it works flawlessly with any game engine that supports PNG import, like:

  • Godot
  • Unity
  • Unreal Engine
  • GameMaker
  • Construct
  • RPG Maker
  • And many more!

Save time and create placeholder health bars, spritesheets, and whatever UI elements you can think of with full support for gradients, patterns, transparency, text rotation, and auto-scaling, all via chat and without ever opening an image editor. The idea behind it is to help you test and iterate how your game feels first by prototiping scale, jump arcs, and animation timing without waiting on final art assets, and also with zero friction: Need that placeholder button to be 20% larger? Just ask your AI client to regenerate it.

[!TIP] 2d-assets-mcp has AI-Friendly Metadata β†’ meaning each generated PNG embeds rich JSON metadata (dimensions, color, shape, gradient properties, pattern details, text properties, stroke properties, description) directly in its EXIF data, so AI models without vision can still understand what an asset contains.

Generated Assets Examples

Here are some example assets generated by this MCP server:

readme_assets_display.gif

showcase_gallery.png

Character Sprites & Animations

Hero Idle Animation (8 frames, 512x64)

Hero Idle

8-frame idle animation spritesheet with effect

UI Elements

Attack Button (128Γ—48)

Attack Button

Button with red gradient, rounded corners, and "ATTACK" label

Health Bar (200Γ—24)

Health Bar

Health bar at 75% fill with green color and dark gray track

Game Items

Gold Coin (32Γ—32)

Gold Coin

Circular coin with radial gradient, dot pattern overlay, and "COIN" label

Grass and water

tile_grass.png tile_water.png

Trees

prop_tree.png

Animation Spritesheets

Fire animation (4 frames, 192x48)

Fire animation

4-frame spritesheet

Security Considerations

Asset Content

  • Generated assets are pure placeholder graphics and they do not contain malicious code.
  • Embedded metadata is plain JSON and is not executable.

Because this MCP server writes files directly to your machine to save you time, please review these security best practices:

File System Access

  • The server can write files to any path specified by the AI assistant.
  • Recommendation: Configure your AI client to restrict access strictly to your game's project directories.
  • Warning: Be cautious when asking the AI to generate assets outside your project directory.

Path Traversal

  • This server validates paths, but you should always be aware of potential path traversal attempts when dealing with MCP servers, and review generated file paths before confirming operations.

Overall Best Practices

  • Use absolute paths in configurations to prevent ambiguity.
  • Restrict AI access to your game project directory only.
  • Review generated assets before committing to version control.
  • Keep your Node.js dependencies updated.

Core Features

  • Instant asset generation: one tool call, one PNG, full visual configuration.
  • Spritesheet & Batch mode: generate multiple frames or composite them into a single animation-strip spritesheet in one request.
  • Rich visuals: support for solid fills, linear/radial gradients, stripe/dot/grid pattern overlays, rounded corners, circles, opacity, and stroke control.
  • Dynamic UI Elements: create partially filled progress/health bars using fillPercent and trackColor for partially-filled assets.
  • Auto-scaling labels: text automatically scales to fit the asset, or you can override it with explicit fontSize if needed.
  • Non-vision AI friendly: embedded JSON metadata readable back via read_image_metadata, without loading image pixels, ideal for non-vision AI workflows.
  • Smart naming: output files are automatically named with their dimensions (e.g. player_idle_128x128.png) to help models with no vision know the dimensions when using the asset.

Tools Reference

This MCP server equips your AI with 3 tools to generate and read 2D asset metadata.

1. generate_mock_asset

Generates a single PNG asset and writes it to the disk. It supports gradients, patterns, transparency, text rotation, and embedded metadata.

Parameters (press to expand)

Required parameters

ParameterTypeDescription
filenamestringOutput filename, e.g. player_idle.png
directorystringAbsolute path to the output folder (created if missing)
textstringLabel rendered on the asset
colorstringBackground hex color, e.g. #FF5733

Optional parameters: shape & size

ParameterTypeDefaultDescription
widthnumber128Width in pixels
heightnumber128Height in pixels
shaperectangle | rounded-rectangle | circlerectangleGeometric shape
opacitynumber 0–11.0Background opacity
strokeColorstring#000000Border hex color
strokeWidthnumber4Border width in px; 0 removes the border

Optional parameters: fill & gradient

ParameterTypeDefaultDescription
fillModesolid | linear-gradient | radial-gradientsolidBackground fill type
secondaryColorstringauto-derivedSecond gradient stop; auto-shaded from color if omitted
gradientAnglenumber45Angle in degrees for linear gradients (ignored for radial)

Optional parameters: progress/health bar

ParameterTypeDefaultDescription
fillPercentnumber 0–100100How much of the asset is filled (left to right)
trackColorstringβ€”Color of the unfilled portion; transparent if omitted

Optional parameters: pattern overlay

ParameterTypeDefaultDescription
patternnone | stripes | dots | gridnonePattern overlay type
patternColorstringauto-derivedPattern color; contrast-auto if omitted
patternOpacitynumber 0–10.18Pattern overlay opacity
patternScalenumber β‰₯216Pattern tile size in pixels

Optional parameters: text

Read the full README β†’View source on GitHub β†’

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Reviews

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Frequently Asked Questions about 2D Assets MCP

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "2d-assets-mcp": { "command": "npx", "args": ["-y", "2D Assets MCP"] } }

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Technical Specs & Signals

CategoryπŸ’»Developer Tools
More technical detailsExpand β–Ύ
TransportSTDIO
RuntimeNode.js
Last updatedSep 7, 2026
Views0
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GitHub stars4
GitHub Star CountTotal stargazers on GitHub representing community popularity (4 stars).
36Quality signal: Fair Β· 36/100How this signal is calculated β–Ύ
Server availabilityNot measured

Not scored for repo-hosted servers β€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools15/30
Adoption & activity2/15
Community engagement0/10

A guidance signal from public completeness & health data β€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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