The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Sprixen listing page.
Sprixen is an AI game asset generator with a native Model Context Protocol server. Agents in Claude Code, Cursor, Codex, Windsurf, VS Code, Claude Desktop and Gemini CLI can create a style-locked project, generate character sprites, animate them, generate tiles, maps, music and VTT effects, and export an engine-ready package for Godot, Phaser, Unity, GameMaker or RPG Maker MZ.
https://api.sprixen.com/v1/mcp (Streamable HTTP)Authorization: Bearer spx_live_... (create a key at https://sprixen.com/settings/api, 6 free credits at signup)com.sprixen/sprixen in the official MCP Registry (server.json in this repo)Claude Code:
Cursor (.cursor/mcp.json):
Codex CLI (~/.codex/config.toml):
The skills/sprixen/SKILL.md file is a Claude Code skill with the full workflow (check credits, one project per game for style lock, generate a character, generate animations one at a time and poll, export with export_character_package). agents/AGENTS.md is the same guidance for Codex and generic agents; agents/sprixen.mdc is a Cursor rule.
47 tools: get_credits, list_projects, generate_sprite, get_generation, list_sprites, generate_animation, list_sprite_animations, export_character_package, generate_tile, list_tile_packs, create_map / list_maps / export_map, generate_music, 3D model and animation tools, VFX tools, AI Game Builder and Mod Builder tools, plus list_api_operations / describe_api_operation / call_api to reach every product endpoint (167 operations) with the same validation, ownership and credit rules as the app.
Credits: sprite 2, animation 4 (premium 8), tile 1, music 3, 3D model 5, character package export free. Pro is $10/month for 200 generations.
Every error body carries a stable code and a hint with the next step, for example:
The files in this repository are MIT licensed. The Sprixen service itself is governed by https://sprixen.com/terms.