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Screen Control

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe havenโ€™t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time โ€” check back soon.
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Safety-gated computer use for AI agents: screen OCR and vision, mouse, keyboard, window control.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent โ€” or use 1-click editor setup below.

One-click editor setup isnโ€™t available for this listing yet โ€” we donโ€™t have a confirmed install command, and weโ€™d rather show nothing than point your editor at the wrong package or host. Follow the projectโ€™s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON โ–พ
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself โ€” its README, its docs, or a verified owner. We havenโ€™t found those for Screen Control, and weโ€™d rather show nothing than a guess youโ€™d paste into your client. Follow the projectโ€™s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives๐Ÿ’ป More in Developer Tools

Documentation Overview

๐Ÿ–ฅ๏ธ Screen Control

screen-control logo

License: MIT Platform Python CI: security tests MCP Listed on mcpservers.org

A local remote-control system for AI agents: watch your computer's screen live and send mouse/keyboard commands to it. Everything runs on your own machine โ€” no data ever leaves it, no cloud middleman.

An AI agent typing into Notepad through the screen-control API

Every keystroke and every screenshot in this GIF went through the API โ€” the agent never touched a physical keyboard.


Why Screen Control?

AI agents today can write code and call APIs โ€” but they can't see or touch your desktop. Screen Control gives any agent general-purpose computer use over a clean, safety-gated HTTP/MCP interface:

  • Perceive โ€” OCR for text, single frames or a live MJPEG stream for vision-capable models, and a text-only diff endpoint for models that can't consume images at all.
  • Act โ€” absolute and relative mouse, Unicode-safe keyboard, window management, background (focus-free) control, virtual desktops.
  • Stay safe โ€” token auth, blocked deadly shortcuts, focus guard, a stuck-input watchdog and an emergency failsafe are all enforced server-side, no matter how confused the agent gets.

One process, zero configuration, works with any language that can speak HTTP โ€” or natively through MCP in Claude Desktop, Cursor, VS Code and cloud agents.

Performance Is Agent-Bound

Screen Control is the perception and actuation layer โ€” the eyes and hands. The effective speed and capability of any agent using it are bounded by that agent itself and by the environment it runs in:

  • Thinking speed โ€” one action per agent "turn": the perceive โ†’ plan โ†’ act โ†’ verify loop lives in the agent, so model inference latency and reasoning depth directly set the pace. The API itself adds only milliseconds per call.
  • Context capacity โ€” screen readings (OCR text, frames, diffs) consume the agent's context window; a larger window means more situational awareness before verification degrades.
  • Runtime environment โ€” network latency, MCP/HTTP round-trip overhead, tool-call limits and hosting constraints all stack on top of the loop.

In practice this means: the same repo makes a fast reasoning model fast and capable, and makes a slow model slow โ€” the toolchain is not the bottleneck. Real-time or action-heavy tasks need an agent with fast inference and tight tool-loop latency; slower agents should prefer deliberate, verification-heavy tasks.


Table of Contents

  • Why Screen Control?
  • Features
  • Architecture
  • Installation
  • Quick Start
  • API Reference
    • Authentication
    • Screen Capture
    • Mouse Control
    • Keyboard Control
    • OCR (Screen Reading)
    • Vision Access (Image Models)
    • Window Management
    • Focus-Free (Background) Control
    • Virtual Desktops
    • Game Mode
    • Safety Endpoints
  • ๐Ÿค– For AI Agents
  • MCP Support (One-Click Cloud Agents)
  • Security Model
  • Game Mode Guide
  • Vision Access Guide
  • Troubleshooting
  • Testing
  • Contributing
  • License

Features

FeatureDescription
๐Ÿ–ผ๏ธ Live screen feedContinuously refreshing screenshot in the browser
๐Ÿ–ฑ๏ธ Mouse controlClick, right-click, double-click, scroll, drag & drop via live screenshot
โŒจ๏ธ Keyboard controlText typing (Unicode/Turkish included, layout-independent), keys and shortcuts (Ctrl+C, Alt+Tabโ€ฆ)
๐Ÿ‘๏ธ OCRConverts on-screen text to machine-readable format
๐Ÿ“ท Vision accessRaw-pixel paths for image-capable models: single frames, MJPEG stream, text-based motion detection
๐ŸชŸ Window managementList, focus, safe close (WM_CLOSE), kill (task-manager style)
๐Ÿ–ฅ๏ธ Focus-free controlRead/write background windows via PostMessage without stealing focus
๐ŸŽฎ Game modeCamera look via relative mouse movement, hold-to-move keys
๐Ÿ” Token authEvery request requires X-Auth-Token (CSRF protection)
๐Ÿฆบ Stuck-input watchdogAuto-releases held keys after 30 s of inactivity
๐Ÿ›Ÿ FailsafeCursor to top-left corner aborts all commands (disabled in game mode)

Architecture

Code
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                    Browser (Web UI)                      โ”‚
โ”‚  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚
โ”‚  โ”‚  Live     โ”‚  โ”‚  Control  โ”‚  โ”‚  Windows / Game Mode   โ”‚ โ”‚
โ”‚  โ”‚  View     โ”‚  โ”‚  Panel    โ”‚  โ”‚  Panel                 โ”‚ โ”‚
โ”‚  โ””โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ”‚
โ”‚       โ”‚              โ”‚                     โ”‚              โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
        โ”‚              โ”‚                     โ”‚
        โ–ผ              โ–ผ                     โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                  HTTP API (Flask)                        โ”‚
โ”‚                  127.0.0.1:8745                           โ”‚
โ”‚                                                         โ”‚
โ”‚  /api/screenshot    /api/mouse     /api/key              โ”‚
โ”‚  /api/vision/*      /api/ocr       /api/window           โ”‚
โ”‚  /api/game          /api/held      /api/release_all      โ”‚
โ”‚  /api/windows       /api/desktops  /api/desktop          โ”‚
โ”‚                                                         โ”‚
โ”‚  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”  โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”   โ”‚
โ”‚  โ”‚ Auth Layer  โ”‚  โ”‚  Watchdog    โ”‚  โ”‚  OCR Engine  โ”‚   โ”‚
โ”‚  โ”‚ (token)     โ”‚  โ”‚  (30s auto)  โ”‚  โ”‚  (RapidOCR)  โ”‚   โ”‚
โ”‚  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
        โ”‚              โ”‚                     โ”‚
        โ–ผ              โ–ผ                     โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                  control.py (Core)                        โ”‚
โ”‚                                                         โ”‚
โ”‚  Screen:  mss (fast capture), PIL (processing)          โ”‚
โ”‚  Mouse:   pyautogui (absolute), SendInput (relative)    โ”‚
โ”‚  Keyboard: pyautogui + SendInput+KEYEVENTF_UNICODE      โ”‚
โ”‚  Windows: Win32 API (EnumWindows, SetForegroundWindow)   โ”‚
โ”‚  Background: PrintWindow (capture), PostMessage (input)  โ”‚
โ”‚  Virtual Desktops: pyvda                                 โ”‚
โ”‚  Game Mode: ClipCursor + MOUSE_MOVE_RELATIVE             โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚              backends/ (pluggable)           โ”‚
โ”‚  WindowsBackend  โ”‚ LinuxBackend โ”‚ MacOSBackendโ”‚
โ”‚      (full)      โ”‚   (stub)     โ”‚   (stub)   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

Coordinates & Concurrency

Per-Monitor DPI awareness. control.py calls SetProcessDpiAwarenessContext(PER_MONITOR_AWARE_V2) at import time โ€” before the pyautogui import, because pyautogui touches coordinate APIs during import and would otherwise lock the process to the interpreter manifest's default (system-aware). With PMv2 active, every coordinate in the system is a physical pixel end to end: mss capture, OCR bounding boxes, pyautogui/SendInput clicks, ClipCursor. On High-DPI displays (125%/150% scaling) nothing drifts between what OCR reports and where the mouse clicks.

Lock architecture. The server uses two independent locks instead of one global lock:

LockProtectsEndpoints
_input_lockmouse, keyboard, game mode, window ops/api/mouse, /api/key, /api/game, /api/window/post, ...
_read_lockcapture, OCR, vision, enumeration/api/screenshot, /api/ocr, /api/vision/*, /api/windows, ...

A slow OCR (3โ€“5 s on a busy screen) no longer freezes concurrent screenshot or vision reads โ€” reads queue behind reads, inputs behind inputs.

Live-Loop Working Principle

This system is designed for a live perceive-act loop, not pre-written command chains:

  1. READ โ€” OCR or vision reads the screen before and after every action
  2. ONE ACTION โ€” each round sends a single command
  3. VERIFY โ€” acceptance is "it appeared on screen", not "I sent it"
  4. ADAPT โ€” if verification fails, the next step changes based on what is actually seen

This is enforced by the expect_hwnd guard: typing is refused (409) if the foreground window doesn't match the target.


Installation

bash
cd screen-control
pip install -r requirements.txt

Requirements

Read the full README โ†’View source on GitHub โ†’

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Frequently Asked Questions about Screen Control

We don't have a confirmed install command for Screen Control yet, so we don't publish a generated one โ€” a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/Xeakaes/computer-use-for-all-agents) for the current steps.

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Technical Specs & Signals

Category๐Ÿ’ปDeveloper Tools
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Last updatedSep 28, 2026
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27Quality signal: Emerging ยท 27/100How this signal is calculated โ–พ
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Not scored for repo-hosted servers โ€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership8/20
Documentation & tools11/30
Adoption & activity1/15
Community engagement0/10

A guidance signal from public completeness & health data โ€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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More in ๐Ÿ’ป Developer Tools โ†’Best MCP servers for Developers โ†’Alternatives to Screen Control โ†’Install in Claude DesktopInstall in CursorInstall in VS CodeSetup guides for all 13 MCP clients