The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Rivemcp listing page.
MCP server for programmatically creating and editing Rive animation files. Let AI build your animations.
RiveMCP exposes 139 MCP tools that let any AI assistant (Claude, GPT, etc.) create complete Rive animations from natural language. Describe what you want, and the AI builds it — shapes, colors, animations, state machines, physics, and more — then exports a .riv file you can use in your app or a .rev file you can open in the Rive Editor.
This automatically downloads the correct binary for your platform. No Node.js runtime needed at execution time.
Claude Desktop (claude_desktop_config.json):
Claude Code:
Cursor / VS Code (settings.json):
Download the binary for your platform from Releases:
| Platform | Binary |
|---|---|
| Windows x64 | rivemcp-win-x64.exe |
| Linux x64 | rivemcp-linux-x64 |
| macOS Intel | rivemcp-macos-x64 |
| macOS Apple Silicon | rivemcp-macos-arm64 |
Then point your MCP client at the binary path directly.
Ask your AI to create animations:
"Create a bouncing ball animation with a blue gradient background"
"Build a loading spinner with 3 dots that pulse in sequence"
"Make a button that changes color on hover with a state machine"
The AI will use RiveMCP's tools to build the animation, then export a .riv file.
Rectangles, ellipses, triangles, polygons, stars, custom vector paths. Solid fills, gradient fills, strokes, dash paths, trim paths, feathering, blend modes.
Keyframe animations with linear, cubic, and elastic interpolation. Animate any property — position, size, rotation, scale, opacity, color.
Interactive animations with triggers, boolean and number inputs, transitions with conditions, listeners for pointer events.
Bake realistic physics into keyframes at compile time — gravity, bounce, wind, spring forces. No runtime physics engine needed.
Spawn shapes from templates (rocks, dust clouds, sparks, rain, snow, bubbles). Emit particle systems with physics.
Describe an entire scene in one call — backgrounds, shapes, motion, timing — and get a complete .riv file.
Rich text with multiple runs, custom fonts, text modifiers, follow-path text.
Embed images, audio, Lottie animations, and SVGs. Mesh deformation for image warping.
Skeletal animation with bones, IK constraints, skins, and tendons.
Reusable components via nested artboards with animation and state machine control.
ViewModels with typed properties, instances, data converters, and formula tokens.
Load existing .riv files, modify them, and re-export. Lossless roundtrip for unmodified content.
Export .rev files that open directly in the Rive Desktop Editor for further manual editing.
| Category | Tools | Description |
|---|---|---|
| Project | 3 | Create projects, artboards, list objects |
| Shapes | 8 | Rectangles, ellipses, triangles, polygons, stars, paths |
| Styling | 10 | Fills, strokes, gradients, dash/trim paths, feathering |
| Animation | 3 | Keyframes with cubic/elastic interpolation |
| State Machine | 10 | Inputs, states, transitions, conditions, listeners |
| Text | 8 | Text objects, runs, fonts, modifiers |
| Images | 3 | Image assets, embedding, mesh deformation |
| Bones | 6 | Skeletal animation, IK constraints, skinning |
| Nested | 6 | Nested artboards, animations, state machines |
| Events | 3 | Custom events, open URL events, properties |
| Data Binding | 12 | ViewModels, instances, converters, bindings |
| Advanced | 40+ | Layout, scroll, audio, scripting, N-slice, and more |
| HLAPI | 10 | Physics, prefabs, particles, scene composition |
| Sprite | 5 | Sprite sheet slicing, background removal, normalization |
| Import/Export | 2 | Load .riv files, export .riv or .rev |
| Edit | 3 | Update, remove, and inspect objects |
RiveMCP includes 3 free exports per machine. After that, a license key is required.
Get a license at rivemcp.stunning.gg
Set your key: