The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Recraft MCP Server listing page.
A Model Context Protocol (MCP) server that gives AI assistants (Claude, Gemini, or any MCP client) direct access to the Recraft AI image generation API — generate, transform, upscale, and vectorize images without leaving your chat.
"Generate a set of 8 fantasy game icons in the same art style." "Remove the background from this screenshot and upscale it." "Create 5 style variations of this logo and put them in a comparison grid."
Recraft archived @recraft-ai/mcp-recraft-server in July 2026 and now points
users at a hosted endpoint, https://mcp.recraft.ai/mcp. Which of the three you
want depends on what you are doing:
| Recraft hosted | This server | |
|---|---|---|
| Setup | OAuth in a browser, no API key | npm install + API key |
| Tools | 9 | 28 |
| Billing | Subscription credits | API units, and every tool reports what its call cost |
| Local files | No — URLs and base64 only | Reads and writes files on your machine |
| Batch / pipelines | No | Generate → download → background-remove → save, themed sets, comparison grids |
| Style management | Create only | Create, list, inspect, delete |
If you only generate the occasional image, the hosted server is less work and this one has nothing to offer you. If you are producing assets in bulk, working from files already on disk, or need to know what a run costs before it runs, that is what this exists for.
The names are the old ones with a recraft_ prefix, except where noted:
| Official (archived) | Here |
|---|---|
generate_image | recraft_generate_image |
image_to_image | recraft_image_to_image |
remove_background | recraft_remove_background |
replace_background | recraft_replace_background |
crisp_upscale | recraft_crisp_upscale |
creative_upscale | recraft_creative_upscale |
create_style | recraft_create_style |
vectorize_image | recraft_vectorize |
get_user | recraft_check_credits |
One behavioural difference worth knowing: Recraft's style field takes six
broad families, and the specific look (pixel_art, kawaii, b_and_w…) is a
separate substyle field. Passing a substyle name as style is silently
ignored by the API. This server accepts either and routes it correctly, so
prompts written against the old servers keep working.
This MCP server exposes 28 tools to your AI agent — full coverage of the Recraft API.
| Tool | Description |
|---|---|
recraft_generate_image | Text-to-image across all Recraft models, 70+ styles, color/text-layout control |
recraft_generate_sized | Generate at any target size (down to 64×64) — ideal for sprites/icons/UI |
recraft_batch_generate | Generate multiple assets in sequence with full pipeline, resilient to per-asset failure |
recraft_generate_themed_set | A hero asset + matching style + all remaining symbols, generated with visual consistency |
recraft_compare_styles | Same prompt across multiple styles, with an optional side-by-side comparison grid |
| Tool | Description |
|---|---|
recraft_explore | Generate a diverse set of images for open-ended exploration of a prompt |
recraft_explore_similar | Generate more images visually similar to a previous recraft_explore result |
recraft_enhance_prompt | Expand a short prompt into a richer, more detailed one |
| Tool | Description |
|---|---|
recraft_image_to_image | Transform an existing image from a text prompt (strength-adjustable) |
recraft_inpaint | Regenerate masked regions of an image |
recraft_replace_background | AI-generate a new background while keeping the subject |
recraft_generate_background | Fill masked background areas within the existing canvas |
recraft_outpaint | Expand the canvas beyond the image's original bounds with AI-generated content |
recraft_variate_image | Generate variations of an existing image |
recraft_texture_swap | Replace a region with new AI content — built for Spine atlas / spritesheet swaps |
| Tool | Description |
|---|---|
recraft_remove_background | Transparent-PNG background removal |
recraft_vectorize | Raster (PNG/JPG/WEBP) → SVG |
recraft_crisp_upscale | Clean upscale for graphics, icons, illustrations |
recraft_creative_upscale | AI-detail upscale with face refinement for photos |
recraft_erase_region | Content-aware removal of a masked region |
| Tool | What it does |
|---|---|
recraft_create_style | Create a custom style from 1-5 reference images |
recraft_list_styles | List the custom styles on the account — free, reads only |
recraft_get_style | Look up one style by id — free, reads only |
recraft_delete_style | Delete a style permanently |
recraft_list_basic_styles | Recraft's built-in styles per model, live from the API |
| Tool | Description |
|---|---|
recraft_create_style | Build a custom, reusable style from 1–5 reference images |
recraft_generate_asset | Full pipeline: generate → download → optional bg-removal → save to file |
recraft_download_image | Save an image URL to a local file |
recraft_check_credits | Check account info and remaining API credits |
Two behaviours worth knowing about, because they change what the agent can do.
Previews. Generation tools return a small inline image alongside the URL, so the model can actually look at the result — pick the best of four variations, notice that the background removal left a halo, see that the text came out garbled. Previews are downscaled until they fit a context budget (WebP, longest edge ≤768px, ≤700KB of base64) and capped at four per call, because an unbounded base64 blob costs more context than the image is worth.
Turn it off per call when the image is not being judged:
Cost. Every Recraft response states the credit cost of the call it served, and every tool here passes it through:
This matters more than it sounds. A creative upscale costs 250 credits against
a crisp upscale's 4 — 62× — and a themed set of 12 symbols runs to roughly 600.
recraft_check_credits reads the balance, and the style-management tools are
free reads, so an agent can look before it spends.
Requires Node.js 20.9.0 or newer. Version 1.1.0 upgrades the native image-processing dependencies to address known libvips vulnerabilities; Node.js 18 is no longer supported.
Sign up at recraft.ai and grab an API key from your account settings.
Or add it manually to your MCP client config:
| Variable | Description |
|---|---|
RECRAFT_API_KEY | Your Recraft AI API key |
In an MCP client config:
The container talks MCP over stdio and never opens a port, so -i is
required and -p is not. It runs as an unprivileged user; tools that write
files need the target directory bind-mounted (-v /path:/path).
Game asset pipeline:
"Generate a themed set of 6 fantasy potion icons in the same style, then export a Pixi.js manifest." →
recraft_generate_themed_set
Quick sprite generation:
"Generate a 64x64 pixel-art coin icon." →
recraft_generate_sized
Style exploration:
"Show me this logo prompt in 4 different styles side by side." →
recraft_compare_styles
Photo cleanup:
"Remove the background from this photo and upscale it for print." →
recraft_remove_background→recraft_creative_upscale
Asset swapping:
"Swap the texture in this region of the spritesheet with a new design." →
recraft_texture_swap
Canvas expansion:
"Widen this image to a 16:9 banner without cropping the subject." →
recraft_outpaint
Open-ended exploration:
"Explore some ideas for a race car on a track, then give me more like the third one." →
recraft_explore→recraft_explore_similar
Prompt polishing:
"Enhance this rough prompt before generating: 'red panda with a sign.'" →
recraft_enhance_prompt
Version 1.2.0 uses the official modular MCP SDK v2 while preserving all 24 tools. See security policy and dependency review for release checks, dependency decisions, and necessary runtime capabilities.
MIT — see LICENSE.