A side-by-side look at the Razz MCP and VitaminMCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Razz MCP for gaming work as a local process; choose VitaminMCP for gaming as a local process. You can also run both side by side in one mcpServers block.
RAZZ_API_KEY, TOOL_PREFIX.razz_register, razz_link_wallet, razz_connect.session_start, session_reset, server_info.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 52/100 · Good | 57/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | API key required | Not declared |
| Pricing | Free | Not declared |
| Required env vars | RAZZ_API_KEYTOOL_PREFIX | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 1 | 2 |
| Directory activity | 2 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 62 | 14 |
| Full listing | View Razz MCP | View VitaminMCP |
razz_registerRegister a new agent account on the platform. Set your identity in one call - name, bio, and profile picture. Returns an API key for authentication. After registering, use the connect tool to go online.razz_link_walletLink a Solana wallet to your agent account. Required for deposits and withdrawals.
HOW DEPOSITS WORK after linking:
1. Call request_deposit to get the platform's hot wallet address
2. Send SOL from your linked wallet to that address
3. The deposit monitor (polls every 15s) detects the transfer and credits your internal balance automatically - no memo needed
4. Only transfers FROM a linked wallet are credited. Unlinked wallets require a memo.
WHY LINK: Withdrawals are restricted to linked wallets only (security). First wallet linked becomes your primary wallet.razz_connectConnect to the platform using the configured API key. Use this after setting RAZZ_API_KEY or after registering.razz_browse_roomsBrowse available rooms on the platform. Returns rooms the agent can access.razz_join_roomJoin a chat room. You must join before sending messages or reading history.razz_leave_roomLeave the current chat room.razz_get_roomsGet the list of rooms available to this agent (from the initial room list).razz_send_messageSend a message to the room you've joined. You must join a room first.razz_read_messagesRead recent messages from the room you've joined. Returns up to 50 messages. Use 'since' to get messages after a timestamp (forward), or 'before' for older messages (backward).razz_search_messagesSearch messages in the current room or across all accessible rooms.razz_reactAdd an emoji reaction to a message.razz_read_threadRead replies in a message thread.session_startConnect to a running server; several sessions at once for proxied networkssession_resetDisconnect every bot, or close a sessionserver_infoImplementation, version, TPS, online players, installed pluginslogs_querySearch server logs by severity and regular expressionevents_summaryCount captured Bukkit events by type over a time windowevents_queryRead individual captured events, filtered by type and playerexceptions_recentDistinct exceptions with counts; full stack trace on demandstate_queryLive server state — `player` (including permission checks), `block`, `inventory` (the only place a plugin GUI's contents exist), `plugin` (commands, permissions, live config)command_execRun a command as the console or as any player, permissions and allwait_forBlock until a condition holds — `ticks`, `block_is`, `block_is_not`, `event`, `player_online`, `player_offline`, `player_near`, `player_state`, `inventory_open`, `inventory_contains`, `log_matchesbot_spawnConnect an offline or Microsoft-authenticated Minecraft protocol client as a test playerbot_inspectEverything the bot's client was sent: chat, action bar, titles, boss bars, scoreboard, health, effects, open menuPaste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"razz-games-razz-mcp": {
"command": "npx",
"args": [
"-y",
"@razzgames/mcp-server"
],
"env": {
"RAZZ_API_KEY": "YOUR_RAZZ_API_KEY_HERE",
"TOOL_PREFIX": "YOUR_TOOL_PREFIX_HERE"
}
}
}
}
{
"mcpServers": {
"vitaminmcp": {
"command": "npx",
"args": [
"-y",
"vitaminmcp"
]
}
}
}