Pokeapi MCP Server vs Ue MCP

A side-by-side look at the Pokeapi MCP Server and Ue MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Pokeapi MCP Server logoPokeapi MCP ServerGamingLook up Pokémon, moves, abilities, items, natures, and type matchups from PokéAPI v2.47FairAuth: no auth requiredUe MCP logoUe MCPGaming · Local subprocess (stdio)Complete Unreal Engine development toolkit exposed as MCP tools.63GoodAuth: no auth required

Verdict: choose Pokeapi MCP Server for gaming work; choose Ue MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Pokeapi MCP Server logoChoose Pokeapi MCP Server when

  • You need dedicated capabilities in the Gaming domain.
  • Its auth model fits you: No auth required.
  • You want tools like pokeapi_get_pokemon, pokeapi_get_type_matchups, pokeapi_get_move.
Explore Pokeapi MCP Server

Ue MCP logoChoose Ue MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
  • You want tools like tools, flow.
Explore Ue MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecPokeapi MCP Server logoPokeapi MCP ServerUe MCP logoUe MCP
CategoryGamingGaming
Quality signal47/100 · Fair63/100 · Good
Install commandNot confirmed yetConfirmed
Transport—Local subprocess (stdio)
AuthNo auth requiredNo auth required
PricingFreeFree
Required env varsNone listedNone listed
Verified ownerCommunity listingCommunity listing
GitHub stars1448
Directory activity 1 views 0 installs 0 upvotes 0 views 0 installs 0 upvotes
Tools72

Tools & capabilities

Pokeapi MCP Server tools 7

  • pokeapi_get_pokemonDenormalized Pokémon dossier in one call — stats, types, abilities, evolution chain, sprites, and species data
  • pokeapi_get_type_matchupsComputed offensive and defensive type effectiveness for a type or Pokémon, with correctly composed dual-type matchups
  • pokeapi_get_moveMove details — type, damage class, power, accuracy, PP, priority, stat changes, and effect text
  • pokeapi_get_abilityAbility details — effect text and the Pokémon that have it, with hidden-ability flag and slot
  • pokeapi_get_itemItem details — effect text, category, versioned prices, fling power, attributes, and common holders
  • pokeapi_get_natureNature details — stat boost/penalty and berry flavor preferences; lists all 25 when called without an identifier
  • pokeapi_find_pokemonFilter Pokémon by generation, type, pokédex, or egg group, with name-token matching and pagination

Ue MCP tools 2

  • toolsGateway to every ue-mcp category (micro context mode). Find actions with search, inspect parameters with describe, then invoke with call. Actions: - search: Find actions by keyword or intent; returns category.signature lines. Params: query, limit? (default 20) - list_categories: List every category with a one-line summary. - describe: A category's action signatures a page at a time, or one action's parameter schema. Params: category, method?, offset? - call: Invoke any action. Params: category, method (the action name), args (object of the action's params).
  • flowRun pre-built named sequences for this project. ALWAYS check project(action="get_status") first - its 'flows' field lists what's available. If a flow matches the user's request, run it via flow(action="run", flowName="...") instead of composing the sequence by hand. Config reloads on every call - no restart needed. Actions: - run: Execute a named flow from ue-mcp.yml. Params: flowName, skip? (step names or numbers), params? (runtime options merged into every step's options, highest priority), rollback_on_failure? (invoke inverse tasks in reverse order when a later step fails). A step whose handler reports success:false FAILS the step and stops the run, and the inverses collected up to and including it are what rollback_on_failure unwinds. A step whose failure is EXPECTED says so itself, in the YAML, with ignore_failure: true - the run walks on, and the step is still recorded as failed with its error and its data, marked ignoredFailure. That is how stop, build, start survives an editor that was already stopped, instead of editor(stop_editor) reporting a success it did not achieve. The failing step's OWN inverse, which a few handlers attach after a partial write, is collected like every other: under rollback_on_failure it is replayed FIRST, ahead of the steps before it, so the partial write is undone before they unwind. It arrives verbatim on steps[i].partialWriteRollback, whose replayed flag says whether the runner ran it or it is yours to run, and in that step's error text. A nested flow's steps arrive on steps[i].nestedSteps, reported on the same terms. Returns a summary, every step's data, and the runId. - plan: Show a flow's execution plan without running a step of it. Params: flowName. Returns the ordered plan, and the flow as declared under definition: its description and each step's task or nested flow, options and conditions, with ${steps.N...} references left unresolved. - list: List the flows available to this project, merged from ue-mcp.yml, the user-global config and any loaded plugin. Params: none Step types supported in YAML flows: any MCP action (category.action), nested flows (flow:), and 'shell' for running shell/exec commands. Per-step options: options, when, retries, retryDelay, retryOn, and ignore_failure (record this step's failure and carry on). Example shell step: steps: 1: { task: shell, options: { command: "npm run up:build" } }

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Pokeapi MCP Server

No confirmed install command for Pokeapi MCP Server yet — follow the setup steps linked from its listing page rather than a guessed package name.

Ue MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "ue-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "ue-mcp"
      ]
    }
  }
}

Frequently asked questions

Pokeapi MCP Server is categorized under Gaming and uses an install path we have not confirmed yet. Ue MCP belongs to Gaming and uses a local stdio subprocess. Pick Pokeapi MCP Server for gaming work and Ue MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client. Pokeapi MCP Server has no confirmed install command yet — follow its own setup instructions.

Pokeapi MCP Server is listed as free. Auth: no auth required. Ue MCP is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add pokeapi-mcp-server-2 and ue-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Pokeapi MCP Server has a quality signal of 47/100 (Fair) with 1 views, 0 installs and 1 GitHub stars. Ue MCP has 63/100 (Good) with 0 views, 0 installs and 448 GitHub stars.