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  1. Home
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  4. README

Gripforgeai MCP README

The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Gripforgeai MCP listing page.

Back to Gripforgeai MCP View source on GitHub

@gripforgeai/mcp

Attach weapons & props to rigged characters — from Claude Code, Cursor or any MCP client. Thin client for the GripForge API.

Hosted endpoint (zero install)

No Node required — point any remote-capable MCP client at:

Code
https://gripforge.ai/mcp

Auth: x-api-key: gf_... header (or Authorization: Bearer). Assets are passed as URLs (character_url, prop_url) — Tripo/Meshy download links work directly.

jsonc
// Cursor (.cursor/mcp.json)
{
  "mcpServers": {
    "gripforge": {
      "url": "https://gripforge.ai/mcp",
      "headers": { "x-api-key": "gf_..." }
    }
  }
}

Example

"Attach this sword to my knight, right hand, then export the armed GLB."

The agent calls gripforge_attach with the two asset URLs (or local paths with the npm package); GripForge finds the hand bone, scales the prop to the character's hand, closes the fist around the grip and returns the bind JSON, ready-to-paste Three.js / Unity / Godot snippets, and optionally the armed GLB.

Install (Claude Code)

Terminal
claude mcp add gripforge -e GRIPFORGE_API_KEY=gf_... -- npx -y @gripforgeai/mcp

Or in .mcp.json:

config.json
{
  "mcpServers": {
    "gripforge": {
      "command": "npx",
      "args": ["-y", "@gripforgeai/mcp"],
      "env": { "GRIPFORGE_API_KEY": "gf_..." }
    }
  }
}

Get a free API key at https://gripforge.ai/login — the free plan includes 3 API/MCP attaches per month to try it out (plus 15 in the web Studio). Paid plans from €29/mo for production use.

Install (Grok)

bash
grok mcp add gripforge --env GRIPFORGE_API_KEY=gf_... -- npx -y @gripforgeai/mcp

Or in ~/.grok/config.toml:

toml
[mcp_servers.gripforge]
command = "npx"
args = ["-y", "@gripforgeai/mcp"]
enabled = true
startup_timeout_sec = 45

[mcp_servers.gripforge.env]
GRIPFORGE_API_KEY = "gf_..."

Also works with Cursor, Windsurf and any MCP-compatible client — same command / args / env triple.

Tools

  • gripforge_style_kit — resolve "Devil May Cry like" / "genshin" to locker ids already tagged with that look. Call this before generating. Reuse the ids.
  • gripforge_generate_character — new T-pose + auto-rig into Library (10 credits). kind=enemy or the word "enemy" in the prompt. Skip this if style_kit already returned a character.
  • gripforge_concept_correct — concept image → strict T-pose sheet (1 credit).
  • gripforge_attach — character + prop (paths or Library ids) in, bone-local bind + Three.js / Unity / Godot snippets out. Styles: melee, gun, shield, staff (scythe/polearm). With export_glb: true (+ out_dir) it also writes attached.glb: the character with the fist closed and the prop attached, textures preserved — use this for mitten-hand rigs, whose closed fist cannot travel in a JSON bind.
  • gripforge_formats — supported formats & options.
  • gripforge_library_list / get / push / pull — the Library locker. pull writes bind.json + mesh into the open repo (out_dir, default ./gripforge-library). Saving a bind after attach is not a second credit.
  • gripforge_texture_prep — local path or texture_id → seamless blend + faithful lanczos upscale (1×/2×/4×, max 1024 or 2048). Writes the PNG into out_dir and returns the Library albedo URL. Not a generator. No credit.
  • gripforge_vfx / gripforge_vfx_preview — strike VFX (admin keys).
  • gripforge_shaders — list the authorized shader catalog ({ id, name, engines }). Search q=slash_reveal.
  • gripforge_shader_pull — id + engine (godot|unity|three) + out_dir → write sources into the repo and return an assignment snippet. v1 pull is free.

Env

  • GRIPFORGE_API_KEY (required) — 1 credit = 1 successful attach
  • GRIPFORGE_API_URL (optional) — defaults to https://gripforge.ai