The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Klyo games — publish HTML5 browser games listing page.
Publish a browser game straight from your AI assistant. Upload a ZIP, or point at a game that already runs somewhere else, and the game gets its own address g-<name>.klyo.pl, a page in the klyo games catalogue, leaderboards, cloud saves, clips recorded by players and daily stats. Publishing is free, there is no exclusivity and you keep the rights.
MCP (Model Context Protocol) is the open standard assistants use to call outside tools. This repository documents the hosted klyo server and ships ready-made packages for Claude Code, Gemini CLI and any agent that reads skills. There is nothing to run on your side.
The product documentation lives in docs/. It is generated from the website, so every file names its canonical page:
| URL | https://panel.klyo.pl/mcp?profil=gry |
| Transport | Streamable HTTP |
| Auth | OAuth 2.1 with dynamic client registration, nothing to paste |
| Official MCP Registry | pl.klyo/games |
| Docs | https://games.klyo.pl/mcp/ |
The first tool call opens the klyo sign-in page; signing in with Google or with a one-time e-mail link creates the account on the spot. One step cannot be automated: the account owner accepts the developer terms once, in a browser, at https://dev.klyo.pl/.
Claude Code, as a plugin (the server plus a skill that walks the agent through build, local test, upload and release):
Claude Code, server only
Codex CLI
Gemini CLI, as an extension (server plus skill), then sign in once with /mcp auth klyo-games:
Any agent that reads skills (Claude Code, Codex, Cursor, Gemini CLI, Copilot and others, through skills.sh):
The skill tells the agent when and how to use klyo. It still needs the server connected.
Claude (claude.ai, desktop, mobile): Settings → Customize → Connectors → + → Add custom connector → paste the URL → Add (leave Client ID and Secret empty) → sign in → Allow. The connector then appears on your phone as well.
ChatGPT (paid plan with Developer mode): Settings → Apps & Connectors → Advanced → Developer mode → Create → paste the URL → finish signing in in the pop-up.
Cursor: use the button above, or ~/.cursor/mcp.json:
VS Code: use the button above, or .vscode/mcp.json, then click Auth above the entry:
opencode, opencode.json:
Your own script or CI step: generate a key in the studio at https://dev.klyo.pl/ ("Server integration (API)") and send Authorization: Bearer klyo_sk_… to the same URL. The same tools, no login window.
Then just say: "publish this game on klyo, the package is in this folder".
The table below is generated from the live server (tools/list, checked on 23 September 2026). Anyone can list the tools without signing in; every call needs sign-in.
| Tool | What it does | Effect |
|---|---|---|
klyo_my_games | My games in the catalogue | read |
klyo_publish_game | Publish a game to the catalogue | changes; fetches a public URL |
klyo_upload_package | Upload a package from disk (no public URL needed) | changes |
klyo_update_game | Update a game with a new version | changes, can overwrite; fetches a public URL |
klyo_release_rollback | Roll back to the previous version of a game | changes |
klyo_release_version | Release the waiting version of a game | changes |
klyo_delete_game | Take your game off the portal | changes, can overwrite |
klyo_game_stats | Game statistics | read |
klyo_game_requirements | Klyo game production standard (call first) | read |
klyo_game_scaffold | Klyo Kit: game skeleton to start from | read |
klyo_game_sdk | What a game can call (klyo game SDK) | read |
klyo_game_cover | Game cover in the catalogue | changes |
klyo_fix_game | Fix a game's catalogue listing | changes, can overwrite |
klyo_game_diagnostics | Why the game is not working | read |
klyo_game_files | Read a game's files | read |
klyo_game_patch | Edit a game's files in a workshop | changes, can overwrite |
klyo_game_translate | Translate a game's texts (owner's own AI) | changes |
klyo_creator_card | Write the creator's profile card (owner's own AI) | changes, can overwrite |
klyo_fill_game_form | Fill the open New game form live (owner's own AI) | changes |
klyo_add_post | Post in the games community | changes |
klyo_status | Connection status | read |
klyo_game_requirements), builds or keeps your game, and runs the local test klyo-test.mjs. The server runs the same file after upload.https://g-<name>.klyo.pl in a waiting state. You play it and press Release to the catalogue in the studio. The assistant cannot press that button for you.Checked on 23 September 2026 in each service's own documentation. Those services change their rules without notice; open an issue if something no longer matches.
| klyo games | Playgama | AIGameShare | Playfrog | |
|---|---|---|---|---|
| Tools for developers | 20 | 25+ | 5 | 2 |
| Sign-in | OAuth 2.1, nothing to paste | OAuth 2.1 | a token from your account pasted into the config | none; a separate management token per game |
| Package | ZIP up to 100 MB and 5,000 files | ZIP up to 300 MB | HTML up to 2 MB or ZIP up to 30 MB | up to 2.5 MB |
| What the game gets | own address, catalogue page in English and Polish, leaderboards, player clips, daily stats | a public playable link from the Playgama sandbox | a shareable link with plays, likes and a leaderboard | a shareable play link; the game has to be claimed within 7 days |
| Money for the developer | 70% of ad revenue from the day Google AdSense approves the portal (not yet) | ads through Playgama once the game passes a session threshold; payouts from 100 USD | not stated | not stated |
The server stores what you publish (game files, texts, stats) and your account, and it keeps an audit log of every change made through these tools. klyo runs no AI model for your assistant: translations and texts are written by your own assistant on your own plan. Full policy: https://games.klyo.pl/privacy/. Developer terms: https://games.klyo.pl/developer-terms/.
klyo is a Polish technology company based in Łódź. It builds and runs its own internet products: klyo games (browser games portal), klyo hosting (website hosting and business email), klyo website analyzer (free audit of any website, with a public API), klyo QR (QR code generator), Klyo Pass (digital business card), Klyo Switcher (window switcher for macOS) and Routence (software for transport companies, in development). For businesses in Poland it builds websites, online stores and custom software.
Serwer MCP klyo games pozwala wydać grę HTML5 prosto z asystenta AI: wgrywasz ZIP albo wskazujesz działającą grę, a ona dostaje własny adres g-<nazwa>.klyo.pl, stronę w katalogu, tablicę wyników i statystyki. Konta nie zakładasz osobno: pierwsze logowanie (Google albo link z maila) tworzy je samo. Wtyczka do Claude Code, rozszerzenie do Gemini CLI i umiejętność dla agentów są w tym repozytorium. Dokumentacja po polsku: https://games.klyo.pl/pl/mcp/ Za projektem stoi klyo, polska firma technologiczna z Łodzi: https://klyo.pl/o-nas/
MIT for the files in this repository (documentation, plugin, extension and skill). The klyo games service and its server are not part of this license. See LICENSE.