MCP server for WoW addons: Lua API, Blizzard UI source, CVars, art lookup, linting, scaffolding.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β or use 1-click editor setup below.
One-click editor setup isnβt available for this listing yet β we donβt have a confirmed install command, and weβd rather show nothing than point your editor at the wrong package or host. Follow the projectβs own setup instructions, linked above.
An MCP server for writing World of Warcraft addons. Free and open source.
It gives your AI assistant three things it otherwise guesses at: the in-game Lua API for the client you are targeting, Blizzard's own shipped UI source so it can see how the game itself does something, and the game's art and file data so texture references are real rather than invented.
20 tools. Setup for Claude Code, Claude Desktop, Cursor, Cline, Antigravity, Codex and VS Code is below, and anything else that speaks MCP works too. Or browse them in a local web UI with no AI at all.
β Support this project
Hated WoW MCP is free and always will be. If it saves you time, you can buy me a coffee β it genuinely helps keep it maintained through patch cycles.
buymeacoffee.com/rdygaming
Everything here is about code that runs inside the client. There is no Battle.net web API in this server β no armory lookups, no auction house.
Requires Node 20+. Nothing to clone, nothing to build.
Add -s user to make it available in every project instead of just the current
one. Verify with claude mcp list.
Edit your config file:
| OS | Path |
|---|---|
| Windows | %APPDATA%\Claude\claude_desktop_config.json |
| macOS | ~/Library/Application Support/Claude/claude_desktop_config.json |
Windows Store install? If that path doesn't exist, look under
%LOCALAPPDATA%\Packages\Claude_*\LocalCache\Roaming\Claude\instead.
Add the mcpServers block. If the file already has other keys, keep them β
merge this in rather than replacing the file:
Then fully quit Claude Desktop from the system tray and reopen it β closing the window is not enough, and the config is only read at startup.
It is a standard stdio MCP server, so any MCP client can run it. What differs is the config format. The shapes below come from each client's own documentation.
| Client | Where | Format |
|---|---|---|
| Cursor | .cursor/mcp.json in a project, or ~/.cursor/mcp.json | same mcpServers JSON as above |
| Cline | MCP Servers panel, then Configure (CLI: ~/.cline/mcp.json) | same mcpServers JSON |
| Antigravity | ~/.gemini/config/mcp_config.json, or Settings, Customizations, Open MCP Config | same mcpServers JSON. Its docs ask for absolute command paths |
| Windsurf | its MCP config file | same mcpServers JSON |
| VS Code | .vscode/mcp.json, or the MCP: Open User Configuration command | servers, not mcpServers |
| Codex | ~/.codex/config.toml | TOML, see below |
VS Code uses a different top-level key from everyone else:
Codex reads TOML, not JSON. Either run codex mcp add wow -- npx -y hated-wow-mcp
or add this to ~/.codex/config.toml:
Raise startup_timeout_sec from Codex's default of 10. The first npx run has to
download the package, which took about 9 seconds on a fast connection and would
time out on a slower one. Claude Code has the same knob as MCP_TIMEOUT.
On Windows, some clients start servers without a shell, and plain npx then
fails to launch at all (ENOENT). Wrap it in cmd:
That starts a live server in about 4 seconds. From a
clone, "command": "node" with the path to
dist/index.js starts in half a second and needs no network.
Tool approvals. 19 of the 20 tools only read local data and declare that
(readOnlyHint), so a client that prompts per call can safely skip them. The
exception is wow_addon_scaffold. It writes files only when you pass write,
and it refuses to overwrite an addon that already exists unless you also pass
overwrite. If you use auto-approve, leave that one out of the list.
See mcp-config.example.json in this repo for a starting file.
The Lua API indexes ship inside the package, so API search, type and event lookup, linting, TOC/XML validation and scaffolding work the moment you add it β no sync, no waiting.
The UI source corpus and the art/FileDataID lookups are too large to ship, so those nine tools β including the CVar lookup β need a one-time sync. It needs git on your PATH:
Before you sync: open https://wago.tools/ once in your browser and let the page fully load. wago.tools sits behind bot protection, and visiting it first from the same connection lets the atlas download through. Skip this and the atlas step may fail with HTTP 403.
That fetches a ~44 MB shallow clone of Blizzard's UI source and a ~149 MB listfile β a few minutes on first run. Re-running later is cheap: an unchanged listfile is revalidated rather than re-downloaded, so a no-op sync takes about two seconds.
A bare sync all (or sync ui-source) indexes your default client's UI source,
retail unless you set WOW_DEFAULT_FLAVOR, plus every WoW client it finds
installed. With _classic_beta_ installed, WoW Forever is indexed with no
flag. With only retail installed, nothing extra is downloaded. The log says what
it chose.
To pick clients yourself, name them. That overrides the detection, and every sync adds to the same index rather than replacing it:
Each client is its own ~46 MB checkout, so a machine with all four installed downloads about four times what a retail-only one does.
The art data follows the same rule. sync game-data builds the texture atlas for
your default client plus every installed one, and you can name clients the same
way (sync game-data -- forever). An atlas is small, a few MB, so this costs far
less than the UI source. The file index is shared by every client and is built
once.
Ask a tool about a client you have not synced and it says so and gives you the command. It does not fall back to retail's source, which would answer with code that may not exist on that client.
The API index for all four clients ships in the package, so flavor: "forever"
works on API search, linting and .toc validation with no sync at all. See
Known limits for what upstream does not publish for it yet.
Ask your assistant: "Using the WoW MCP, what does C_Item.GetItemInfo return?" You should get a full 18-value signature. Or run the server directly:
That should print all 20 tools.
Synced data never goes inside the package β that is what makes npx work. It
lands in your OS cache directory:
| Platform | Location |
|---|---|
| Windows | %LOCALAPPDATA%\hated-wow-mcp\Cache |
| macOS | ~/Library/Caches/hated-wow-mcp |
| Linux | $XDG_CACHE_HOME/hated-wow-mcp, else ~/.cache/hated-wow-mcp |
Set WOW_MCP_DATA_DIR to override β useful for putting ~70 MB on another
drive, or sharing one sync between several installs. wow_data_status always
reports where it resolved to and why.
You only need this to modify the server, or to use the local web UI, which is not part of the published package. Requires Node 20+ and git.
npm test should report 111 passed, 0 failed. On Windows, setup.cmd does
all five steps and prints the absolute path you need below.
A clone keeps its synced data in data/ beside the source rather than in the OS
cache, so working on the server never disturbs an npx install you already have.
Point your client at the built entry point instead of npx:
On Windows, backslashes must be doubled in JSON. On macOS/Linux use a normal
path like /Users/you/hated-wow-mcp/dist/index.js.
See CONTRIBUTING.md before opening a PR.
Every tool also runs in a local web UI β no assistant, no API key, no tokens. Useful for looking something up quickly, or for checking what a tool returns before you wire it into a prompt.
This one needs a clone; it is not part of the npm package.
Then open http://localhost:3001.
Pick a tool from the sidebar and it builds the form for you: the fields, their types, and the help text all come from the tool's own schema, so the UI always matches what the tool actually accepts. Results render in a Monaco editor with a copy button.
This talks to the tools directly β it does not speak the MCP protocol, so nothing here interferes with the server your assistant is using. Both can run at the same time.
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