The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Godot MCP listing page.
AI-driven Godot 4 control via MCP — scene manipulation, 3D import, GPU particles, procedural textures, HTML5 export. Deterministic playtesting: freeze the game clock, inject analog/joypad/mouse input, step frame-by-step until a condition is met, read live game state as structured JSON. Game Builder: describe a game in natural language and get playable GDScript + export. Publish to itch.io and Steam. 95+ tools, 77 tests, NSIS desktop installer.
See INSTALL.md for all options (MCPB, dev setup, naked PC).
design_game -> generate_game_logic -> generate_game_tests -> generate_dialogue -> export. Validated with gdlint + godot --check-only, auto-repaired by LLM. Tutorialgodot_generate_procedural_texture: gradient, noise, checker, solid. No external assets needed.godot_state_digest reads live node state as JSON via _mcp_state() convention or auto-collected properties. Cheaper than full scene tree dump..tscn serialization)..ply and .spz files with a custom billboarded Gaussian shader (per-splat scale, SH DC color).itch_ops and steam_ops portmanteaus for itch.io Butler and SteamPipe. Cross-repo fleet pipeline./plugins page.gemma4:12b.| Doc | Contents |
|---|---|
| Installation | All install methods |
| Configuration | Env vars, settings |
| Tool Reference | All 90+ MCP tools |
| Playtesting Spec | Deterministic playtesting architecture |
| Demo Scripts | Playtesting, profiling, scene inspection, splat import demos |
| Game Builder Tutorial | Prompt-to-game walkthrough |
| Godot Ecosystem | Plugins, gdtoolkit, fleet pipeline |
| Troubleshooting | Common issues |
| API Reference | REST endpoints |
| Development | Contributing, local setup |
just install-godot or godotengine.orgwinget install astral-sh.uvwinget install oven-sh.bunwinget install Ollama.Ollama then ollama pull gemma4:12brustup.rsMIT — see LICENSE.