A side-by-side look at the Godot MCP Enhanced and SMB Sandbox MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Godot MCP Enhanced for code execution work as a local process; choose SMB Sandbox for code execution as a local process. You can also run both side by side in one mcpServers block.
runtime, screenshot, project.Rows where the two servers differ are marked.
| Spec | S SMB Sandbox | |
|---|---|---|
| Category | Code Execution | Code Execution |
| Quality signal | 67/100 · Great | 33/100 · Emerging |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | Not declared |
| Pricing | Not declared | Not declared |
| Required env vars | None listed | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 100 | — |
| Directory activity | 1 views 0 installs 0 upvotes | 0 views 0 installs 0 upvotes |
| Tools | 26 | Not listed |
| Full listing | View Godot MCP Enhanced | View SMB Sandbox |
runtime启动编辑器、运行/停止项目、取调试输出、跑测试、查 Godot 版本、录制回放。run_project 关键参数: timeout 0/-1=不自动停(手动 stop_project), wait_for_bridge=轮询等 bridge 就绪, preview=预览模式窗口常驻, profiling=绑调试端口。需 GODOT_PATH(或项目级 .godot/mcp-godot.json)。详细用法: help 工具。screenshot截图与分析中转。capture: headless 截取场景截图(实验性)。analyze: 把图片以 MCP image 内容(base64)返回给客户端视觉能力查验——返回图像数据,非文字描述。diff: 像素级双图对比。project搜索 Godot 项目、获取项目信息、列出文件、读取配置、创建项目、设置项目规则。scene场景操作。读取/创建: read_scene, create_scene, quick_scene。节点: add_node, batch_add_nodes, edit_node, remove_node。保存/资源: save_scene, load_sprite。查询: query_scene_tree, inspect_node。实例: instance_scene, set_instance_property, detach_instance。详细用法: help 工具。script脚本操作。读写: read_script, write_script。编辑: edit_script(行号/search_and_replace)。执行: execute_gdscript(⚠️ 沙箱仅防误操作,不可用于不可信输入;高安全场景 ALLOW_EXECUTE_GDSCRIPT=false 或容器隔离)。⚠️ write_script/edit_script 写 .gd 前也走沙箱扫描(与 execute_gdscript 同威胁面)。测试: generate_test, create_test_scene。批量替换: project_replace。💡 最佳实践:分步执行、每步验证,复杂逻辑拆小块用 read/edit_script 迭代。详细用法: help 工具。validation运行验证、分析错误、验证项目/脚本、导入资源、导出、交付门禁(verify_delivery)。headless 域需 GODOT_PATH 环境变量(或项目级 .godot/mcp-godot.json)。一键 headless 运行 + 错误分析,或按需单项检查。详细用法: help 工具。docs查询 Godot 类文档(ClassDB)。get_class_info=类详情, search_classes=搜类, find_method=找方法, get_inheritance=继承链。audio音频操作。play: 播放(支持 AudioStreamPlayer/2D/3D)。stop: 停止。set_param: 设置参数(volume_db/pitch_scale/bus)。query: 查询播放状态。运行时操作,仅影响当前执行上下文。如需持久化,请编辑 .tscn 文件。materialMaterial and shader operations. Read: read. Write: set_params, create, save, load. Shader: shader_read, shader_write, shader_load_file, shader_save_file, shader_list_templates, shader_apply_template. 运行时操作,仅影响当前执行上下文。如需持久化,请编辑 .tscn 文件。game游戏桥接操作(游戏运行时经 bridge 通信):安装/卸载 bridge、查询场景树/节点属性/截图、写入属性/调方法、模拟输入、等待条件、确定性 playtest(seed/锁步长/单步/快照)、freeze 控制、monitor 属性采样、watch 信号记录、UI 元素发现与点击、弱网注入、项目自定义命令。完整用法见规则文档(或 help 工具)。workflow开发工作流工具。dev_loop: 执行 GDScript,可选项目验证/bridge 截图查询/验收断言/状态保存。scene_snapshot: 结构化场景树快照。batch_validate: 批量验证多个脚本。animation查询、控制和编辑动画。查询: list_players, get_info, get_details, get_keyframes。播放: play, stop, seek, blend。编辑: create, delete, update_props, add_track, remove_track, add_keyframe, remove_keyframe, update_keyframe。运行时操作,仅影响当前执行上下文。如需持久化,请编辑 .tscn 文件。No tool names declared yet. Check the project README from the listing page.
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"godot-mcp-enhanced": {
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced"
]
}
}
}
{
"mcpServers": {
"smb-sandbox": {
"command": "npx",
"args": [
"-y",
"@teamshift/sandbox-mcp"
]
}
}
}