Godot MCP vs Funplay Cocos MCP

A side-by-side look at the Godot MCP and Funplay Cocos MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Godot MCP logoGodot MCPGaming · Local subprocess (stdio)MCP server for Godot game engine integration — control the Godot editor with AI51GoodAuth: not declaredFunplay Cocos MCP logoFunplay Cocos MCPGaming · Local subprocess (stdio)stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.52GoodAuth: no auth required

Verdict: choose Godot MCP for gaming work as a local process; choose Funplay Cocos MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Godot MCP logoChoose Godot MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
Explore Godot MCP

Funplay Cocos MCP logoChoose Funplay Cocos MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • Its auth model fits you: No auth required.
Explore Funplay Cocos MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecGodot MCP logoGodot MCPFunplay Cocos MCP logoFunplay Cocos MCP
CategoryGamingGaming
Quality signal51/100 · Good52/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNo auth required
PricingNot declaredFree
Required env varsNone listedNone listed
Verified ownerCommunity listingCommunity listing
GitHub stars441350
Directory activity 0 views 0 installs 0 upvotes 1 views 0 installs 0 upvotes
ToolsNot listedNot listed

Tools & capabilities

Godot MCP tools

No tool names declared yet. Check the project README from the listing page.

Funplay Cocos MCP tools

No tool names declared yet. Check the project README from the listing page.

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Godot MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "godot-mcp-3": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-server"
      ]
    }
  }
}

Funplay Cocos MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "funplay-cocos-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "funplay-cocos-mcp"
      ]
    }
  }
}

Frequently asked questions

Godot MCP is categorized under Gaming and uses a local stdio subprocess. Funplay Cocos MCP belongs to Gaming and uses a local stdio subprocess. Pick Godot MCP for gaming work and Funplay Cocos MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Godot MCP has no declared pricing — check the project's own site. Funplay Cocos MCP is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add godot-mcp-3 and funplay-cocos-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Godot MCP has a quality signal of 51/100 (Good) with 0 views, 0 installs and 441 GitHub stars. Funplay Cocos MCP has 52/100 (Good) with 1 views, 0 installs and 350 GitHub stars.