A side-by-side look at the Fmeca and Discord MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Fmeca for communication work as a local process; choose Discord MCP for communication as a local process. You can also run both side by side in one mcpServers block.
session.open, append, state.get.DISCORD_TOKEN, DISCORD_MESSAGE_CONTENT, DISCORD_GUILD_MEMBERS, DISCORD_MCP_TOOLSETS, DISCORD_ALLOWED_GUILDS.discord_list_guilds, discord_get_guild_info, discord_list_channels.Rows where the two servers differ are marked.
| Spec | F Fmeca | |
|---|---|---|
| Category | Communication | Communication |
| Quality signal | 56/100 · Good | 67/100 · Great |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | API key required |
| Pricing | Free | Free |
| Required env vars | None listed | DISCORD_TOKENDISCORD_MESSAGE_CONTENTDISCORD_GUILD_MEMBERSDISCORD_MCP_TOOLSETSDISCORD_ALLOWED_GUILDS |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 24 |
| Directory activity | 0 views 0 installs 0 upvotes | 2 views 0 installs 0 upvotes |
| Tools | 12 | 99 |
| Full listing | View Fmeca | View Discord MCP |
session.openStart or resume a session; optionally selects the matrix strategy and records analysis metadata (`title`, `level`, `aspect`, `scope_paths`, `parent`), all fixed for the session's life.appendAdd a failure mode (`add_failure_mode`), add a mitigation (`add_mitigation`), or re-score an existing failure mode (`rescore`). `set_mitigation_status` moves a mitigation through planned, implemented, verified or abandoned (verified needs evidence other than a note). `set_failure_mode_disposition`…state.getRead-only projection of the session: every failure mode with its computed criticality, residual, and standing.risk.nextThe highest-criticality unmitigated failure mode — what to address next.readiness.assessThe readiness gate: is every High/Medium residual reduced and every blocker cleared?report.exportThe full FMECA table for the session.scoring.catalogThe fixed observation vocabulary for a strategy — the ids the caller draws from.analyzeStateless one-shot: hand over an entire analysis, get back the entire computed report. No session, no persistence.session.listEvery analysis in the state dir (the project's `.fmeca/` when there is one), with its metadata, standing counts (excluded failure modes are counted separately), `ready`, `ready_verified` and resolution counts. Filters: `level`, `aspect`, `parent`. A log that fails to replay is listed with its error.vetAdvisory: asks Jev (via OpenRouter, needs `OPENROUTER_API_KEY`) whether observations, mitigations, coverage and readiness hold up, and returns probabilities beside the deterministic gate. Never writes or changes a score; without a key it reports `vet_unavailable`.actions.suggestRead-only. Reads a session (or an inline analysis) under a [risk policy](docs/policies.md) and suggests actions: per-failure-mode risk bands, evidence confidence, dispositions, tagged actions and a sign-off verdict. Never changes the analysis or the log.policy.listRead-only. The built-in policy presets and the project's `.fmeca/policies/` files, each with its name, hash and class. A project file that does not load is listed with its `error`.discord_list_guildsList every Discord server (guild) the bot is a member of (id, name, member count, icon). Takes no arguments. Read-only. Start here to discover the guild_id needed by most other tools.discord_get_guild_infoGet details about one server: name, description, member/channel/role counts, boost tier, owner, and creation date. Read-only. Use discord_get_server_stats for a finer breakdown (humans vs bots, channel types).discord_list_channelsList all channels in a server, grouped by their parent category and ordered by position. Returns a JSON object keyed by category name. Read-only. Use discord_find_channel_by_name to locate a specific channel.discord_find_channel_by_nameFind channels whose name contains a substring (case-insensitive). Returns matching channels (id, name, type) as a JSON array. Read-only. Useful for resolving a channel_id when you only know the channel's name.discord_read_messagesRead messages from a text channel or thread, oldest-to-newest. Page backwards by re-calling with before set to the id of the oldest message you received, which walks a channel past the 100-message per-call cap. Requires the View Channel and Read Message History permissions. Returns { messages: [...] } with id, author, content, timestamp, attachment count, pinned flag. Use discord_search_messages to filter by keyword, or discord_fetch_pinned_messages for pinned messages only.discord_send_messageSend a plain-text message to a channel or thread. For rich content (title, color, fields, images) use discord_send_embed; to attach a reply reference to an existing message use discord_reply_message. Requires the bot to have the Send Messages permission. Returns the new message ID.discord_reply_messageReply to a specific message, attaching a reply reference so clients show it as a threaded reply. Use discord_send_message for a standalone message with no reference. Requires the Send Messages permission. Returns the new reply's message ID.discord_edit_messageEdit the text content of a message previously sent by this bot. Discord forbids editing other users' messages, so this fails for non-bot messages. Use discord_edit_embed for embed messages. Works in text channels and threads. Returns the edited message ID.discord_add_reactionAdd a single emoji reaction to a message as the bot. Requires the Add Reactions and Read Message History permissions. Use discord_remove_reactions to undo. Idempotent: re-adding the bot's existing reaction has no effect.discord_create_threadCreate a thread, either branching from an existing message (pass message_id) or as a standalone thread in a text channel (omit message_id). Standalone creation requires a parent text channel and fails if channel_id is itself a thread. Requires the Create Public Threads permission. Returns the new thread's ID.discord_bulk_delete_messagesPermanently delete multiple recent messages in one call. IRREVERSIBLE. SAFE BY DEFAULT: dry_run is true unless explicitly set to false, so call it first to preview, then re-call with dry_run:false to actually delete. Discord only allows bulk-deleting messages younger than 14 days; older ones are skipped. Requires the Manage Messages permission. Returns the number deleted.discord_send_embedSend a single rich embed (title, description, color, fields, author, footer, images, timestamp). Use discord_send_message for plain text, or discord_send_multiple_embeds to send several embeds at once. Requires the Send Messages and Embed Links permissions. Returns the new message ID.Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"fmeca": {
"command": "npx",
"args": [
"-y",
"@matthew-cochran/fmeca"
]
}
}
}
{
"mcpServers": {
"pasympa-discord-mcp": {
"command": "npx",
"args": [
"-y",
"@pasympa/discord-mcp"
],
"env": {
"DISCORD_TOKEN": "YOUR_DISCORD_TOKEN_HERE",
"DISCORD_MESSAGE_CONTENT": "YOUR_DISCORD_MESSAGE_CONTENT_HERE",
"DISCORD_GUILD_MEMBERS": "YOUR_DISCORD_GUILD_MEMBERS_HERE",
"DISCORD_MCP_TOOLSETS": "YOUR_DISCORD_MCP_TOOLSETS_HERE",
"DISCORD_ALLOWED_GUILDS": "YOUR_DISCORD_ALLOWED_GUILDS_HERE"
}
}
}
}