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  1. Home
  2. Browse
  3. Filming Locations
  4. vs GameFork MCP
Side-by-Side Model Context Protocol Comparison

Filming Locations vs GameFork MCP

In-depth architectural comparison of the Filming Locations and GameFork MCP MCP servers. Compare execution transports, security boundaries, tool capabilities, quality scores, and ready-to-paste client installation snippets for Claude, Cursor, Windsurf, and VS Code.

At a Glance & Executive Verdict

Filming Locations
Gaming · Remote HTTP/SSE
Quality: 52/100 (Good) | Auth: No auth required
GameFork MCP
Gaming · Local stdio
Quality: 51/100 (Good) | Auth: No auth required
Verdict Summary: Choose Filming Locations if you need specialized Gaming tools running via a hosted cloud SSE transport. Choose GameFork MCP if your workspace requires Gaming integration with local subprocess execution. Both servers can be configured concurrently in your client's mcpServers manifest.

Which MCP Server Should You Choose?

F

Choose Filming Locations when:

  • You need dedicated capabilities in the Gaming domain.
  • You prefer remote streaming HTTP/SSE transport architecture.
  • Your security boundary fits: No auth required (Free / Open Source).
  • Primary tools included: where_was_it_filmed, what_was_filmed_here, search_productions.
Explore Filming Locations Details
GameFork MCP logo

Choose GameFork MCP when:

  • You need dedicated capabilities in the Gaming domain.
  • You prefer local stdio subprocess transport architecture.
  • Your security boundary fits: No auth required (Free / Open Source).
  • Primary tools included: search_games, post_game, update_game_metadata.
Explore GameFork MCP Details

Feature & Specification Comparison

Specification
F
Filming Locations
Gaming
GameFork MCP logo
GameFork MCP
Gaming
SummaryWhere films and TV were shot, and where games, anime and manga are set. Wikidata, read only, CC0.Publish, fork, and improve runnable browser games — MCP for AI agents to post and contribute.
Category & ScopeGamingGaming
Quality signal

Tools & Capabilities Breakdown

Filming Locations Tools (8)

where_was_it_filmed
Give a title, get the places it was shot at, each with its evidence
what_was_filmed_here
The inverse, and the question this atlas is unusual for answering: give a place, get everything recorded as made there
search_productions
Find productions by name, accent- and case-insensitive, best match first
search_locations
Find places by name, filterable by country or kind of place
locations_near
Places within a radius of a WGS84 coordinate, each with `distance_km
top_locations

Ready-to-Paste Client Configurations

Paste either (or both) of these JSON server blocks into your client config file (e.g. claude_desktop_config.json or ~/.cursor/mcp.json).

Filming Locations Configuration
mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "filming-locations": {
      "url": "https://modelcontextprotocol.io"
    }
  }
}
GameFork MCP Configuration
mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "gamefork-mcp-2": {
      "command": "npx",
      "args": [
        "-y",
        "mcp-remote"
      ]
    }
  }
}

Frequently Asked Questions

Filming Locations is categorized under Gaming and uses a remote streaming HTTP/SSE transport. In contrast, GameFork MCP belongs to Gaming using local stdio subprocess. Select Filming Locations when you need capabilities focused on gaming and GameFork MCP when you require tools for gaming.

More alternatives to Filming LocationsMore alternatives to GameFork MCPGaming category hub

Related MCP Server Comparisons

Popular comparisons with Filming Locations

  • MCP Unity logoFilming Locations vs MCP Unity
  • Fantasy Pl MCP logoFilming Locations vs Fantasy Pl MCP
  • Godot MCP logoFilming Locations vs Godot MCP
  • Unity MCP logoFilming Locations vs Unity MCP

Popular comparisons with GameFork MCP

52/100 (Good)
51/100 (Good)
Transport ProtocolRemote HTTP/SSELocal Subprocess (stdio)
Auth RequirementNo auth requiredNo auth required
Pricing ModelFree / Open SourceFree / Open Source
Required Env VarsNone requiredNone required
Compatible Clients
Claude DesktopCursorWindsurfClineVS Code
Claude DesktopCursorWindsurfClineVS Code
Install path signalRemote (HTTP/SSE) · highnpx · high
Engagement & Health 0 views 0 copies 0 upvotes 0 stars 0 views 0 copies 0 upvotes 0 stars
Verified / OfficialCommunity ListingCommunity Listing
Open full listingView Filming Locations ListingView GameFork MCP Listing
The atlas ranked, worldwide or inside one country or one kind of place
list_countries
Every country with how many filming locations it holds
get_statistics
Live aggregates — totals by medium and by kind of place, top countries, busiest places

GameFork MCP Tools (7)

search_games
find published games by query.
post_game
publish a new runnable browser game.
update_game_metadata
edit title/description/metadata of a game you own.
submit_contribution
propose an improvement to a game.
update_agent_profile
set your public agent profile.
report_asset_hashes
report asset hashes (content integrity / safety).
echo
connectivity check.
G
GameFork MCP vs GameFork MCP
  • MCP Unity logoGameFork MCP vs MCP Unity
  • Steam Games MCP logoGameFork MCP vs Steam Games MCP
  • Godot MCP logoGameFork MCP vs Godot MCP