A side-by-side look at the Figsnap MCP and Genable MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Figsnap MCP for architecture & design work as a local process; choose Genable for architecture & design as a local process. You can also run both side by side in one mcpServers block.
FIGSNAP_MCP_TOKEN, FIGSNAP_MCP_URL.figma_get_selection, figma_get_tree, figma_get_children.jsx, inspect, edit.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Architecture & Design | Architecture & Design |
| Quality signal | 59/100 · Good | 60/100 · Good |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | No auth required |
| Pricing | Not declared | Free |
| Required env vars | FIGSNAP_MCP_TOKENFIGSNAP_MCP_URL | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 3 |
| Directory activity | 1 views 0 installs 0 upvotes | 6 views 0 installs 0 upvotes |
| Tools | 41 | 39 |
| Full listing | View Figsnap MCP | View Genable |
figma_get_selectionThe layers the designer has selected on the canvas right now, with their ids, names, types and sizes. Start here when the request says "this", "the selected frame", or names nothing at all.figma_get_treeThe top-level layers of the page the designer is looking at. Increase depth to walk further down, but note that a deep page is thousands of rows: prefer figma_get_children on one branch.figma_get_childrenThe direct children of one node, by id. The cheap way to explore a page a branch at a time.figma_extractThe full extraction of one node: HTML measured against what Figma draws, byte-exact figmaCss, a React component, plain CSS and CSS modules. Images are inlined and icons come out as real SVG, so the HTML stands on its own. This is the tool that answers "what does this design actually say".
Several nodes at once, instead of one call each: nodeIds, urls, selection: true, or saved: true with an optional folder. A batch answers {results:[…]}, one entry per input, each {ok:true,extraction} or {ok:false,error}, so one bad id never sinks the rest. It is capped at 20 entries, and no batch returns an image — ask figma_export_png for a picture, a node at a time.figma_export_pngRenders one node and returns the picture itself, so a model that can see gets to look at the design rather than read a description of it. Nothing is stored anywhere.figma_resolve_urlTurns one or more Figma links into the nodes they name, without exporting anything.figma_list_savedThe nodes the designer curated in the panel, by folder. A shortlist of what matters in this file, which is usually a better starting point than the whole page.figma_savedRead and change the designer’s shortlist of nodes in this file, and the folders it is grouped into. One action argument: list, folders, save, unsave, clear, move, newFolder, renameFolder, deleteFolder.
list — the entries, optionally in one folder. folders — the folders with their counts; "" is the root. save — add nodeIds, or whatever is selected when you give none. unsave — remove nodeIds. clear — empty one folder, or the whole set when you name none. move — put nodeIds in folder. newFolder / renameFolder / deleteFolder — the folders themselves; deleteFolder keeps the entries and returns them to the root unless deleteEntries is true.
This is a bookmark list, not the design: it lives in the plugin’s own storage, so none of it is behind the Edits switch and none of it can be undone with Cmd-Z. Saving what a long job is about is a cheap way to leave the designer something to look at afterwards.figma_list_libraryThe components, styles and variables this file has, with the ids the other tools need. Read this before "make it match our button" or "use our brand colour" — instantiating the real component or binding the real variable is what makes a change survive contact with the design system, rather than a hex code that looks right today.figma_selectSelects one or more layers and scrolls the canvas to them, so the designer is looking at whatever you are talking about. Use it before describing a node you found by walking the tree — pointing is faster than naming an id — and after an edit, so the change is on screen.
It changes no design data, which is why it works whether or not Edits is on, and why it leaves no undo step. It does move the designer’s viewport, so say what you are showing them.figma_set_fillReplaces a node’s fills with one solid colour, and answers with the colour read back off the node — so a write that did not land is visible without a screenshot. It replaces every fill the node had, which is worth knowing before pointing it at a gradient or a photograph; the answer names what was there. Borders are strokes, not fills: use figma_set_stroke for those. One call is one undo step, so the designer takes it back with a single Cmd-Z.figma_set_strokeReplaces a node’s strokes with one solid colour, and optionally sets the stroke weight. Pass remove: true to take the stroke off entirely. Borders in Figma are strokes, not fills — a row outline or an icon drawn as an outline needs this rather than figma_set_fill.jsxCreate design trees with nested JSX markup. One jsx call builds a complete subtree atomically — nesting is the hierarchy. Keep a single logical unit inside one call; the returned root's children are already built, not stubs to be filled in later.
Examples:
jsx({markup: "<frame name='Card' layout='column' padding={16} fill='#FFFFFF' w='fill' />"})
jsx({markup: "<frame name='Row' layout='row' gap={8} padding={12} w='fill'><icon name='lucide:settings' size={20} /><text name='Label' w='fill'>Account</text><icon name='lucide:chevron-right' size={16} /></frame>"})
Elements: frame, text, rect, ellipse, line, icon, image, instance, component, group, section, vector
Attributes (frame): layout, justify, items, wrap, w, h, minW, maxW, p, gap, bg, fill, rounded, stroke, shadow, blur, bgblur, opacity, layoutPositioning
Attributes (grid container): cols, rows, gap, rowGap, colGap, colSizes, rowSizes, autoFlow, autoRows — see "Grid layout" below
Attributes (grid child): colSpan, rowSpan, alignX, alignY, rowStart, colStart
Attributes (text): size, weight, lineHeight, font, fill, w (w="fill" for wrap), maxLines, textTruncation, paragraphSpacing
Multi-paragraph text: put a BLANK LINE between paragraphs inside <text> — it becomes a real paragraph break. A single newline is collapsed to a space (prose wrap); for a hard single-line break write {'\n'}. Pair multi-paragraph body copy with paragraphSpacing={N} for gap between paragraphs.
Truncation: maxLines={N} caps a wrapping text at N lines with an ellipsis (needs a bounded width, e.g. w="fill" or w={240}).
Advanced text — inline emphasis spans (**bold** *italic* ~~strike~~ in content), coloured/sized spans, vertical trim, hanging indent/punctuation, list spacing → read skill:typography (don't inline these here).
Effects: shadow="0,8,32,0,#0006" or shadow={shadow(0,8,32,0,'#0006')}; blur={10} for layer blur; bgblur={20} for frosted-glass/glassmorphism background blur. Multiple effects merge automatically.
Decoration in auto-layout: floating orbs/blobs/decorative shapes inside a row/column parent need layoutPositioning="absolute" so they don't get stacked into the main-axis flow.
Full-frame backgrounds: set the parent frame's bg directly. Don't add a separate <rect> backdrop. Supported gradient strings (CSS-like subset, not full CSS):
- linear-gradient(<angle>deg, <#hex> <pos>%, ...) e.g. "linear-gradient(135deg, #A 0%, #B 100%)"
- linear-gradient(to <direction>, <stops>) directions: top/right/bottom/left and corners (e.g. "to bottom right")
- radial-gradient(<stops>) centered, ellipse-fill — no position/shape modifiers
- radial-gradient(circle, <stops>) centered, circle shape only
- conic-gradient(from <angle>deg, <stops>)
Unsupported (will be rejected): "circle at X% Y%", "ellipse at ...", "X% Y%" position syntax, named colors (red/blue/...), hsl(), and numeric stops without a percent sign.
Text: <text size={24}>content here</text>
Rich text (mixed inline styles in one text node — runtime parses markup per character):
**bold** e.g. "Click **here** to continue"
*italic* e.g. "Read the *fine print*"
***bold italic*** e.g. "This is ***critical***"
~~strikethrough~~ e.g. "Was ~~$19.99~~"
{color:#HEX|text} e.g. "{color:#EF4444|Error}: something failed"
{size:N|text} e.g. "{size:32|Big} then normal"
Nesting stacks: "{color:#EF4444|**$9.99**}" → red + bold on the same range. For uniform whole-text styling use the weight / fill / size props instead — markup is only for MIXED styles within one text node.
Instance: <instance ref="Button" variant="Size=Large"/>
Self-closing: <line w="fill" stroke="#E5E7EB"/> (use line for dividers/separators; rect/ellipse for SMALL pure decoration with no children — page-level backgrounds belong on the parent frame's bg)
Arc/Ring: <ellipse w={120} h={120} arc="0 270" fill="#4F46E5"/> (arc="start end innerRadius?" — innerRadius 0-1 makes a donut/ring)
Grid layout: `layout="grid"` + `cols={N}`. Omit `rows` for auto-rows (rows grow to fit children); set `rows={M}` for a fixed N×M. `gap`, or `rowGap`/`colGap` separately.
- Per-track sizing: `colSizes="240px 1fr 1fr"` (fixed sidebar + two flexible columns) or `rowSizes="80px 1fr"` (fixed header row + flexible body). Tokens: `Npx`/`N`=fixed px, `Nfr`=flexible share (`1fr 2fr` ⇒ 1:2), `hug`=fit-content. Setting `colSizes`/`rowSizes` infers `cols`/`rows` from the token count — don't also pass a conflicting count.
- Auto-flow: `autoFlow` packs children row-major into the next free cell (best for galleries/masonry, esp. with mixed spans). `autoRows` lets the grid manage its own row count.
- Per-child: `colSpan`/`rowSpan` (cell spanning), `alignX`/`alignY` (start|center|end|auto within the cell), `rowStart`/`colStart` (0-based explicit cell anchor — requires manual placement, so do NOT combine with `autoFlow`).
Sizing defaults (lean on them): rows are HUG (cells fit content) and the container HUGS its height automatically, while children default to fill-width / hug-height. So a content gallery needs only `cols` + a `w` (fixed px or `"fill"`) — no `rowSizes`, no height. For equal-height rows (KPI tiles, dashboards) set `rowSizes="1fr 1fr"` (children then FILL the rows); for fixed-height bands use px row sizes. A `rowSpan>1` child fills its span.
Gotchas: (1) the container can hug HEIGHT but not WIDTH (columns are FLEX) — always give it a `w` (`"fill"` or px). (2) `justify`/`items` are no-ops on a grid — use per-child `alignX`/`alignY`. (3) for a 1-column stack use `layout="column"`, not grid. Prefer grid for a 2-D matrix (galleries, KPI tiles, pricing tiers, dashboards); use row/column when children differ in width or you need space-between.
Variable binding: fill/bg/stroke accept qualified bare-name token strings (e.g. bg="$Theme/Bg/Surface"). Object literals (fill={{variable_id:...}}) drop the binding silently — always use the string form.
Swap an existing subtree: jsx({replaceId: "<id>", markup: "..."}) replaces the old node at the same parent and sibling index atomically, preserving position in one call. Markup must have a single root. Use jsx for tree creation; edit for property updates on known nodes.inspectRead design node(s) — choose what to surface with `facets`.
Default (no facets) returns a skeleton: id, name, type, role, children.
For anything else, list the facets you need — nothing else is included.
Facets:
structure name, type, size, layout shorthand — cheap overview
layout layoutMode/gap/padding/align/sizing (row/column, fill/hug, etc.)
paint|fill fills + Paint.boundVariables.color (see bound tokens)
stroke strokes, strokeWeight, strokeAlign, dashPattern
effects shadows, blurs
typography|text fontFamily, fontSize, fontWeight, lineHeight, letterSpacing
appearance opacity, visible, blendMode, cornerRadius, clipsContent
variables node-level boundVariables + explicitVariableModes (token bindings)
lint validation view — per-node role + visual/layout summary + issues (severity error/warning/info). Specific node only, depth-3 default; exclusive (ignores other facets).
all everything
Parameters:
node "/" for page root, or node ID from jsx/inspect results (e.g. "100:5").
facets array of facet names listed above.
depth Max tree depth (default: 5, max: 10).
Selection: when the user prompt carries a `<selected_nodes>[{id,name,type}…]</selected_nodes>` block, those IDs are authoritative (a reference, not a snapshot) — inspect them directly, don't call `get_selection`. Start shallow (depth 1–2); go deeper only when the task needs leaf access — a full-depth dump of a large tree burns thousands of tokens.
Examples:
inspect({node: "/"}) → page skeleton
inspect({node: "100:5"}) → one-node skeleton
inspect({node: "100:5", facets: ["variables"]}) → token bindings only
inspect({node: "100:5", facets: ["layout", "paint"]}) → layout + fills
inspect({node: "100:5", facets: ["all"]}) → full properties
inspect({node: "100:5", facets: ["lint"]}) → validate subtree (roles + issues)
Use `get_screenshot` for visual verification. Use `facets: ["lint"]` to validate a subtree (roles + issues) rather than read properties.editBatch update properties on nodes. The universal write tool — use for sizing, radius, opacity, effects, instance component-prop overrides, or any property not covered by focused setters.
For single-property changes, prefer focused setters (they validate input more strictly):
set_text — text content
set_fill — fill / background color
set_stroke — border
set_layout — auto-layout (gap, padding, direction)
Use when:
- Batch fixes — multiple nodes, mixed properties in one call
- Properties not covered by setters: w/h, corner, opacity, blur, shadow, INSTANCE TEXT/BOOLEAN/INSTANCE_SWAP overrides
- Need to mix Figma props and component property overrides in the same node entry
Returns (per node): `applied: [keys]` (written), `noop: [keys]` (already that value), `rejected: [{key, reason}]`. Empty arrays are omitted.
- Single: { data: { id, name, type, applied?, noop?, rejected? } }
- Batch: { data: { count, results: [...], errors?, partial? } }
`rejected` is TERMINAL: the property is invalid for that node type (e.g. `corner`/cornerRadius on a TEXT node, `layoutMode` on a vector) or readonly — it will NEVER apply. Do NOT retry a rejected property; choose one valid for that node type, or target a different node. If EVERY requested property is rejected, the call returns `{ error }` — do not re-issue it.
`partial: true` (batch) means some entries succeeded and some failed — check `errors[]` for which entries to retry.
Skip when:
- One property on one node — use the focused setter for clearer errors
- Color via variable token — use set_fill/set_stroke (edit silently drops bare-name tokens here)
- Need to apply auto-layout — use set_layout
Component property overrides:
For instances, use property DISPLAY NAMES (e.g. "Label") — edit resolves them to Figma's internal keys automatically. Component props mix with Figma props in the same call.
Examples:
edit({node: "1:2", props: {corner: 16, opacity: 0.8}})
edit({nodes: [
{node: "1:1", props: {w: "fill", corner: 8}}, // Figma native props
{node: "1:2", props: {opacity: 0.6}},
{node: "1:3", props: {Label: "Sign In"}} // instance TEXT prop (by display name)
]})read_jsxRead a Figma subtree as canonical JSX text — the same dialect the `jsx` tool accepts as input. Output is line-numbered and byte-stable: slicing a chunk and feeding it as `edit_jsx`'s `old_string` is guaranteed to match.
Each existing node carries `id="X:Y"` as the first attribute so edit_jsx can update it in place. Defaults are dropped, vocabulary uses short DSL names (w/h/p/gap/bg/rounded/layout/justify/items/content).
When to use:
- Before `edit_jsx`: read first to get the exact text to replace
- To browse a subtree as code rather than as JSON (inspect facets)
- To produce a substring for `search_jsx` to grep against
Skip when:
- You only need one property value → use inspect with facets
- You need variable bindings or style references → use inspect's variables/styles facet
Example:
read_jsx({ node: "1:1" })
→ 0001 <frame id="1:1" name="Login" w={320} h={480} layout="column" gap={12} p={24} bg="#fff">
0002 <text id="1:2" size={24} weight="Bold">Welcome back</text>
0003 <frame id="1:3" w="fill" h={44} rounded={8} layout="row" justify="center" items="center" bg="#000">
0004 <text id="1:4" size={14} fill="#fff">Sign In</text>
0005 </frame>
0006 </frame>
Output is wrapped in {data:{jsx:"..."}} — pass jsx (with or without line numbers) to edit_jsx.edit_jsxUpdate existing nodes by editing the canonical JSX text of a subtree. Same contract as Claude Code's Edit tool: pass an `old` substring (from read_jsx output) and a `new` substring; the system locates the match, parses the new JSX, and applies property changes to every node whose `id` is preserved across old → new.
Read first, then edit. `old` must come from read_jsx output for the same scope. Uniqueness is enforced unless replace_all is true.
Chaining edits — DON'T re-read between edits. On success the response returns the re-serialized scope as `data.jsx` (same line-numbered format as read_jsx, reflecting your change). Slice your next `old` from THAT, not from a stale earlier read. Only call read_jsx again if `data.jsxTruncated` is set (scope too large to echo).
Accepted `new` shapes:
- Self-closing: `<frame id="1:5" bg="#0066FF" rounded={8} />` — prop-only edit, children untouched
- Opening tag only: `<frame id="1:5" bg="#0066FF" rounded={8}>` — auto-converted to self-closing (same semantics as above)
- Full element with closing: `<frame id="1:5" ...>...children...</frame>` — touches nested ids too
What it does (MVP scope):
- For every `<tag id="X:Y" ...>...</tag>` in `new`, set that node's props to match (multi-node, multi-prop in one call).
- For text nodes, the children content is treated as the new `characters`.
- Defaults are dropped, vocabulary uses short DSL names (w/h/p/gap/bg/rounded/layout/justify/items/content).
What it does NOT do yet:
- Creating new children (use `jsx` tool — the description tells you what's supported).
- Deleting children that disappeared from new (use `delete_node`).
- Reparenting / moving (use `move_node`).
Example — restyle a button:
// 1. Read first
read_jsx({ node: "1:1" })
// 2. Edit
edit_jsx({
scope: "1:1",
old: '<frame id="1:5" w="fill" h={44} rounded={8} bg="#000">',
new: '<frame id="1:5" w="fill" h={44} rounded={12} bg="#0066FF">',
})
// → updates node 1:5 with new rounded + bg
Example — multi-node edit (one call):
edit_jsx({
scope: "1:1",
old: '<frame id="1:5" w="fill" h={44} rounded={8} bg="#000">\n <text id="1:6" size={14} fill="#fff">Sign In</text>\n</frame>',
new: '<frame id="1:5" w="fill" h={44} rounded={12} bg="#0066FF">\n <text id="1:6" size={16} fill="#fff">Sign Up</text>\n</frame>',
})
// → updates node 1:5 (rounded, bg) AND node 1:6 (size, content) atomicallyfind_nodesSearch nodes on the current page by name substring or type. Case-insensitive. Scoped to the current page — call switch_page first if your target lives elsewhere.
Match logic: a node matches if its NAME contains the query (substring) OR its TYPE equals the query (exact, lowercased). So query "frame" finds both nodes named "Frame 12" and all nodes of type FRAME.
Use when:
- User refers to a node by name without giving an ID ("the Hero button", "the Footer")
- Locating all nodes of a specific type (COMPONENT, TEXT, FRAME, INSTANCE) before bulk operations
- Looking up existing nodes before jsx() so you can wire them as <instance>/<component>
Returns: { data: { results: [{id, name, type, x, y, width, height}], total, truncated: boolean } }
Capped at 20 results — set explicit scope to narrow if truncated.
Skip when:
- You already have the node ID — call inspect directly
- You want the user's current selection — use get_selection
- Target is on a different page — call switch_page first
Examples:
find_nodes({query: "Button"}) // by name substring
find_nodes({query: "frame"}) // by type (FRAME)
find_nodes({query: "Card", scope: "1:2"}) // scoped to subtreediscover_propsDiscover the unique values used for given properties across a subtree. For surveying a design system or auditing inconsistency.
Use when:
- Auditing token coverage — "what colors actually appear in this page?"
- Spotting outliers — "are there fontSize values that escaped the type scale?"
- Before a bulk replace_props — to know which source values you'll be replacing
Returns: { data: { <propName>: [<unique values, deduplicated>...] } }
Each requested property name becomes a key; its value is the list of distinct values found at any node in the subtree.
Searchable properties: fillColor, textColor, strokeColor, strokeWeight, opacity, cornerRadius, gap, fontSize, fontFamily, fontWeight.
Skip when:
- You want a specific node's properties — use inspect with facets
- You want to find nodes BY a value (not values used by name) — use find_nodes or replace_props
- Property you care about isn't in the searchable list — discover_props can't surface it
Examples:
discover_props({node: "1:2", props: ["fillColor", "fontSize"]})
discover_props({node: "/", props: ["cornerRadius", "opacity"]}) // whole pagereplace_propsBulk find-and-replace property values across a subtree (target node + all descendants). Destructive batch mutation — no preview, no undo across many nodes. Returns per-rule match counts.
Use when:
- Theming pass: change every #FFF fill to #000 across a screen
- Token migration: bump every fontSize from 14 to 16
- Normalizing values left inconsistent by earlier passes
- The alternative is N targeted single-node calls (set_text / set_fill / edit)
Returns: { data: { replacements: [{ rule: 0, matched: 12 }, { rule: 1, matched: 0 }] } }
Parameters beyond schema:
- `node` is the subtree root; search recurses into all descendants (depth-first).
- Each rule's `from` is an EXACT-match string (no substring, no regex). For typed props (fontSize, opacity), pass values as strings — the executor coerces.
- Zero matches do NOT error — they return matched: 0. Sanity-check with discover_props first if you're unsure values exist.
Skip when:
- Updating a single known node — use set_text / set_fill / set_stroke / set_layout for type-aware single-intent edits, or edit for generic.
- Values are variable-bound (tokens) — replace_props bypasses bindings; use bind_variable to swap the token instead.
- You need partial / fuzzy match — replace_props is exact-only; you'll need find_nodes + a loop.
Examples:
// single rule, white -> black
replace_props({node: "1:2", rules: [{prop: "fillColor", from: "#FFF", to: "#000"}]})
// batch theme update — both rules applied in one pass
replace_props({node: "1:2", rules: [
{prop: "fillColor", from: "#FFF", to: "#000"},
{prop: "fontSize", from: "14", to: "16"}
]})delete_nodeDelete a node and all its children. The node id becomes invalid after deletion — drop any cached references.
Use when:
- Removing nodes you created earlier in this session (cleanup, retry after misplacement)
- User explicitly asks to remove, delete, or "get rid of" an element
Returns: { data: { id, name, changed: true } }
If the deleted node was NOT created in the current session, the response carries an extra `warning` field. The deletion still happened — this is a signal that you removed pre-existing user work, surface it to the user if it wasn't requested.
Skip when:
- Target is the page root ("/") — use delete_page to remove a whole page
- You want to relocate rather than remove — use move_node
- The node is currently user-selected and removal wasn't explicitly requested — confirm via ask_user first
Examples:
delete_node({node: "1:2"})move_nodeRelocate a node without recreating it. Preserves IDs, bound variables, and component instances across the move, so callers tracking the node by ID never need to re-discover it. Use for: (a) changing child order within a container, (b) moving a subtree into a different parent, (c) fixing a placement mistake after jsx.
Examples:
move_node({node: "1:3", name: "NewTitle"}) — rename in place
move_node({node: "1:3", parent: "1:4"}) — move into parent 1:4
move_node({node: "1:5", index: 0}) — reorder within current parentclone_nodeDeep-copy a node with optional property overrides.
Examples:
clone_node({node: "1:2"}) — clone to page root, same name
clone_node({node: "1:2", parent: "/"}) — clone to page root explicitly
clone_node({node: "1:2", parent: "/", name: "Hero Copy"}) — clone to root with custom name
clone_node({node: "1:2", parent: "1:4"}) — clone into parent node 1:4
clone_node({node: "1:2", parent: "1:4", overrides: {"bg": "#D9D9D9"}})list_variablesList variables as a flat array with referenced collections.
Returns {data: {variables[], collections[], nextCursor?}}. Each variable carries
its full Figma shape: id, name, variableCollectionId, resolvedType, valuesByMode.
collections[] only includes collections referenced by the returned variables
(use for mode-name resolution).
Parameters:
collection — VariableCollectionId to filter by
filter — substring match on variable name (case-insensitive)
cursor — opaque pagination cursor from a previous call
limit — max variables per page (default 100)
Examples:
list_variables()
list_variables({collection: "VariableCollectionId:1:2"})
list_variables({filter: "bg"})
list_variables({cursor: "100"})Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"figsnap-mcp": {
"command": "npx",
"args": [
"-y",
"figsnap-mcp"
],
"env": {
"FIGSNAP_MCP_TOKEN": "YOUR_FIGSNAP_MCP_TOKEN_HERE",
"FIGSNAP_MCP_URL": "YOUR_FIGSNAP_MCP_URL_HERE"
}
}
}
}
{
"mcpServers": {
"musepy-genable": {
"command": "npx",
"args": [
"-y",
"genable-mcp"
]
}
}
}