The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the Ffmpeg Render Pro listing page.
Render video from code, in parallel. You write one function that paints a frame; ffmpeg-render-pro splits the frame range across worker threads, encodes one MP4 segment per worker, joins the segments with stream copy (no re-encode), and shows a live dashboard in your browser while it runs. It also detects GPU encoders, grades color, merges audio, and ships as a CLI, a Node library, an MCP server for AI agents, and a Claude Code skill.
Built by Beeswax Pat. Free and open source.
Three commands. You need Node.js 18 or newer and ffmpeg on your PATH.
Open my-worker.js. The only function you need to change is renderFrame(frameNum, buffer): fill the buffer with your pixels (B, G, R, A, one row after another) and everything else is already done. Derive any randomness from the seed it receives and parallel output stays identical to a sequential render.
Install it globally if you would rather not type npx:
The variables are read at call time, so a long-running process such as the MCP server picks up changes without a restart.
Render and benchmark flags: --width=1920 --height=1080 (must be even), --fps=60, --duration=60 (fractions allowed), --output=out.mp4, --workers=N, --max-workers=8, --seed=42, --title="...", --crf=20 (0-51, lower is higher quality), --encoder-preset=fast (any x264 preset). Dashboard flags: --no-dashboard, --no-open, --port=8080, --linger-ms=30000 (0 exits as soon as the render finishes). Run ffmpeg-render-pro with no arguments for the full list.
An unknown flag warns and continues. A value that does not parse, such as --fps=abc, exits 1 instead of rendering at the default.
Installed binaries: ffmpeg-render-pro (this CLI) and ffmpeg-render-pro-mcp (the MCP server). The older ffmpeg-render-mcp name still works so existing MCP configs never break.
renderParallel checks ffmpeg, validates the resolution, and picks a worker count from your CPU cores and RAM (never more workers than frames).127.0.0.1 and opens your browser.workerData, pipes raw BGRA frames into its own ffmpeg process, and writes one MP4 segment.-c copy, which takes seconds regardless of length.A worker is a Node script that runs in a worker_threads thread. init gives you one where only renderFrame needs editing; examples/basic-worker.js in the installed package is a larger reference with a particle system and seeded RNG.
Fields the renderer injects through workerData:
| Field | Meaning |
|---|---|
width, height, fps | Frame size and rate |
seed | Derive every random value from this |
startFrame, endFrame | Render exactly [startFrame, endFrame) |
segmentPath | Write this worker's MP4 here |
workerId | Include it in every message you post |
totalFrames, duration | Whole-video totals, for global effects such as a progress bar |
anything in renderParallel({ workerData }) | Your own extra keys (the bundled workers honor codecArgs) |
Messages the worker posts with parentPort.postMessage:
| Message | When | Fields |
|---|---|---|
{ type: 'progress' } | periodically | workerId, pct, fps, frame, eta |
{ type: 'fast-forward-start' } | optional, before replaying state to reach startFrame | workerId, frames |
{ type: 'done' } | once, after the segment is fully written | workerId |
{ type: 'error' } | on failure, never followed by done | workerId, error |
Every worker must encode with the same codec, resolution, framerate, and pixel format, because the segments are stream-copied together.
Abort rejects with an error whose name is 'AbortError'. In library use set dashboardLingerMs: 0 so the call returns without holding the process open. Set FFMPEG_RENDER_PRO_DEBUG=1 for full stack traces from the CLI.
colorGrade accepts any encoder name in codec; encoders that need their own filter (VA-API) get it merged into the grade chain automatically.
For multi-hour renders, snapshot your simulation state every N frames once, so each worker replays only the frames since the nearest snapshot instead of starting from frame 0.
systems is an object of named modules with getState(), setState(), and update(dt). A checkpoint labeled frame F holds exactly F updates. _frame and _timestamp are reserved keys.
Seven tools over stdio, usable from Claude Code, Claude Desktop, or any MCP client.
Claude Desktop (claude_desktop_config.json):
| Tool | What it does |
|---|---|
get_worker_template | Returns the worker contract, the starter worker source, and paths to both bundled workers. Start here. |
render_video | Parallel render from a worker script, with progress notifications and cancellation |
detect_gpu | Probe hardware encoders (NVENC, VideoToolbox, AMF, VA-API, QSV) |
system_info | Cores, RAM, recommended worker count, ffmpeg version |
color_grade | Presets or a custom filter |
merge_audio | Add a soundtrack, video stream-copied |
concat_videos | Stream-copy join, inputs validated by default |
The agent recipe: call get_worker_template, copy starterSource to a file and replace renderFrame, then call render_video with that file as worker_script (dashboard: false, auto_open: false for headless runs). To render without writing code, pass the returned starterPath or templatePath straight to render_video. Post-process with color_grade, merge_audio, and concat_videos.
Every tool declares an outputSchema and returns structuredContent, so parse JSON instead of text. Writers overwrite output_path. render_video defaults to 30 fps (the CLI defaults to 60), emits notifications/progress every 2 seconds when the client sends a progressToken (turn on resetTimeoutOnProgress for long renders), and stops all workers on client cancellation. stdout carries only JSON-RPC frames. Missing ffmpeg returns an error that names the install page and the env var.
The tarball also ships llms.txt at the package root and a Claude Code skill:
The renderer detects NVENC by itself. For one-off encodes outside it:
h264_nvenc rejects very narrow frames (145px minimum on a Turing card) by writing a zero-byte file and exiting, so keep probes at 256x256. Both commands come from the ffmpeg Render Cookbook ($12): 29 recipes, each run on ffmpeg 8.0.1 before publication.
127.0.0.1 only and loads nothing from the network. No telemetry.render_video and renderParallel execute the worker script you name with the privileges of the current user. Only run workers you wrote or trust.filter string is file access: ffmpeg filters such as movie= and subtitles= read local files. Treat filter input the way you treat a file path.os.tmpdir(); output paths are written exactly where you point them.npm test runs 12 zero-dependency suites (255 checks): unit, smoke, a real MCP session over stdio with a byte audit of stdout, and end-to-end renders verified with ffprobe and framemd5. It skips the render suites cleanly on machines without ffmpeg. CI runs the same on Ubuntu, Windows, and macOS against Node 18, 20, 22, and 24.
See CHANGELOG.md. MIT.