Fantasy Football Manager vs Stathead MCP

A side-by-side look at the Fantasy Football Manager and Stathead MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Fantasy Football Manager logoFantasy Football ManagerSports · Local subprocess (stdio)ESPN draft and lineup analysis for Codex and MCP clients. Live actions use the ESPN companion.63GoodAuth: not declaredStathead MCP logoStathead MCPSports · Local subprocess (stdio)NFL fantasy-football analytics: stats, play-by-play, Next Gen Stats, dynasty values & projections63GoodAuth: not declared

Verdict: choose Fantasy Football Manager for sports work as a local process; choose Stathead MCP for sports as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Fantasy Football Manager logoChoose Fantasy Football Manager when

  • You need dedicated capabilities in the Sports domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: FFM_ESPN_CREDENTIAL_FILE.
  • You want tools like get_capabilities, load_demo, import_league_snapshot.
Explore Fantasy Football Manager

Stathead MCP logoChoose Stathead MCP when

  • You need dedicated capabilities in the Sports domain.
  • You prefer a local stdio subprocess transport.
  • You want tools like get_metadata, get_player_season_stats, get_player_weekly_stats.
Explore Stathead MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecFantasy Football Manager logoFantasy Football ManagerStathead MCP logoStathead MCP
CategorySportsSports
Quality signal63/100 · Good63/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNot declared
PricingNot declaredNot declared
Required env varsFFM_ESPN_CREDENTIAL_FILENone listed
Verified ownerCommunity listingCommunity listing
GitHub stars882
Directory activity 1 views 0 installs 0 upvotes 1 views 0 installs 0 upvotes
Tools1755

Tools & capabilities

Fantasy Football Manager tools 17

  • get_capabilitiesRead this server's capabilities before selecting analysis or execution tools. Returns supported actions, effective automation modes, pause state, snapshot presence, and state and configuration revisions. This server analyzes imported data and executes synthetic demo actions only. The response separately describes browser drafts and HTTP season actions through the ESPN companion. Its acceptance report distinguishes implemented actions from verified live execution. Works before a snapshot is loaded and does not change saved state.
  • load_demoLoad a fictional scenario for local testing or demonstrations. Use import_league_snapshot for your own data. Requires an empty data directory or existing synthetic state and preserves confirmed draft history checks. Stops the local draft monitor, replaces the snapshot, and resets configuration when the league changes. Records the import and returns status='imported', revision, config_revision, and config_reset. This tool does not connect to ESPN.
  • import_league_snapshotValidate and save a complete league snapshot supplied by the caller. Use the ESPN companion to fetch live observations or load_demo for fictional data. Replacement requires the current snapshot revision and preserves observation order and confirmed draft history. Pending browser submissions, HTTP submissions, and queued waivers retain their original context and rules until reconciliation resolves them. Changing the league, selected team, or season resets configuration to defaults. Records the import, increments the snapshot revision, and invalidates unexecuted proposals and monitor results. Returns status='imported', revision, config_revision, and config_reset, or an error without replacing state.
  • get_teamRead the selected team's roster from the saved snapshot. Requires an imported snapshot or loaded demo. Returns the snapshot revision, league context, roster and reserve players, lineup, league rules, and budget when supplied. Use recommend_lineup to calculate a lineup or get_source_status to check observation freshness. This tool does not fetch new data or change saved state.
  • get_source_statusCheck the freshness and completeness of the saved observation. Requires an imported snapshot or loaded demo. Returns source fields, age_seconds, the phase-specific maximum_age_seconds, stale, and local draft monitor status. This tool reads saved data and does not refresh the source or run a simulation. Use the ESPN companion for fresh HTTP season observations or browser draft observations. Use import_league_snapshot for replacement data supplied by the caller.
  • get_manager_configRead the full current configuration and its config_revision. Returns strategies, automation presets and per-action modes, pause state, and user limits. Works before a snapshot is loaded and does not change saved state. Use this response as the starting configuration for update_manager_config to preserve existing settings.
  • update_manager_configReplace the saved configuration using its current configuration revision. Read get_manager_config first to preserve settings that you do not intend to change. Omitted fields use model defaults rather than existing values, including when config is an empty object. Validates strategies and limits, records the change, and invalidates unexecuted proposals and monitor results. Returns status='updated' and the new config_revision, or a revision conflict without changing configuration. This tool does not execute actions or start a monitor.
  • recommend_draftRun one bounded draft simulation against the current imported draft snapshot. Use start_draft_monitor for repeated batches or get_draft_recommendations to read that monitor's cached results. Requires draft data with consistent pick history and full-season projections for available and selected-team players. Returns estimated recommendations, trial counts, warnings, revisions, and status such as ready, stale_snapshot, incomplete_snapshot, or roster_complete. current checks revision and snapshot freshness after calculation, but does not grant action permission. Appends a calculation evidence record, including discarded work, without changing rosters or submitting picks.
  • start_draft_monitorStart background draft simulations and return the initial monitor status. Requires a loaded draft snapshot and no active local draft monitor. Each batch uses the latest imported snapshot and appends calculation evidence, including discarded batches. The monitor waits while paused or while the snapshot is stale or incomplete, and clears obsolete cached results. Import new observations to maintain freshness. This tool neither reads a browser nor submits picks. Use get_draft_recommendations for results, stop_draft_monitor to stop, or recommend_draft for one synchronous calculation.
  • get_draft_recommendationsRead cached results and status from the local draft monitor without running a simulation. Returns running, status, error, current, trial counters, and latest when the cached inputs remain usable. latest is null when revisions change, the snapshot becomes stale or incomplete, automation pauses, or no result exists. Completed trials include work across the monitor session, while current_state_trials counts only the current inputs. Use start_draft_monitor to produce these results or recommend_draft for an independent single batch. This tool does not fetch observations or append calculation evidence.
  • stop_draft_monitorRequest shutdown of the local draft monitor and wait up to five seconds. Returns monitor status and counters, with running=true and status='stopping' if the active batch still needs to finish. Use get_draft_recommendations to confirm running=false before starting another monitor. Repeated calls are safe when the monitor is already stopped. This tool does not stop the ESPN companion or change saved automation configuration.
  • recommend_lineupOptimize the selected team's known weekly projections while preserving locked slots. Uses the saved season snapshot, weekly projections, verified player locks, and configured source age limits. Returns status='ok' with a lineup and comparison details, or status='incomplete' with errors and missing-input details. Unknown unchanged scores can cancel from improvement while total projected points remain null. Comparison scope and coverage gaps describe those limits. Coverage suggestions do not authorize a repair. Locked players remain in their current slots, including unavailable players whose games have locked. Appends calculation evidence without changing the lineup, and includes the input snapshot and configuration revisions. Use prepare_action for a synthetic proposal or the ESPN companion for live lineup changes.
  • +5 more on the listing page

Stathead MCP tools 55

  • get_metadataDescribe this server's capabilities: available tools, data sources, per-source season coverage, and valid enum values (positions, scoring formats, league sizes, ADP sources). Call this FIRST to scope a question correctly — it tells you what seasons/sources/formats are supported so you don't have to probe by trial and error. Takes no arguments.
  • get_player_season_statsGet aggregated season totals for NFL players — offence, defence (IDP), kicking and punting. Returns rushing, passing, receiving, fantasy stats and 2-point conversions, and via `fields` every other counting column nflverse carries: defensive (def_tackles_solo, def_tackle_assists, def_tackles_for_loss, def_sacks, def_qb_hits, def_pass_defended, def_interceptions, def_fumbles_forced, def_tds, def_safeties), punting (pt_att, pt_yards, pt_net_yards, pt_inside_20, pt_long, pt_touchback) and kicking (fg_made/fg_att by distance band, pat_made/pat_att). Filter by position: QB/RB/WR/TE/K/P/FB, the nflverse defensive codes (DE, DT, LB, CB, SAF), or the IDP buckets DL (DE+DT+NT), LB and DB (CB+SAF+FS+SS). Sort by any stat column. Punting columns need a season pulled from nflverse's unified table — 2025 onward locally, any season when fetched live. Use this for player performance, fantasy points, rankings, comparisons. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_player_weekly_statsGet week-by-week stats — game logs — for one player or for a whole position in a season. Pass player_name for one player's log, or omit it and pass position (and optionally week_start/week_end or team) for every player at that position, which is how you get a weekly board. Covers offence, defence (IDP) and specialists: with `fields` you can project any raw nflverse weekly column, including def_tackles_solo, def_tackle_assists, def_sacks, def_qb_hits, def_pass_defended, def_interceptions, def_tackles_for_loss, def_tds, punting (pt_att, pt_yards, pt_net_yards, pt_inside_20) and returns (punt_returns, punt_return_yards, kickoff_returns, kickoff_return_yards). Positions accept QB/RB/WR/TE/FB/K/P, the nflverse defensive codes (DE, DT, LB, CB, SAF) and the IDP buckets DL/LB/DB. A whole position-week is a few hundred rows, so narrow with week_start/week_end or team, and raise limit deliberately. Use for game logs, weekly trends, consistency and boom/bust analysis, and week-by-week IDP scoring. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_gamesGet NFL game results and schedules. Includes the canonical nflverse game_id (e.g. 2024_04_BUF_BAL, handles neutral-site/relocated games correctly), scheduled kickoff (gameday = date, weekday, gametime = kickoff in US Eastern HH:MM), home/away/week, scores, spreads, totals, weather, surface. Use for team records, point totals, home/away splits, deriving day/time windows, bye weeks (a team absent from a week's games is on bye), or to enumerate game_ids to feed get_play_by_play. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_snap_countsGet offensive/defensive snap count percentages by player per week. Use for workload analysis, role changes, snap share trends. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_rookie_snap_shareRookie snap-share RAMP tracker — weekly offensive snap % for a season's rookie class, with a ramp signal (last-3-week avg − first-3-week avg) that surfaces mid-season role expansion a static depth chart misses (the classic late-bloomer pattern, e.g. a rookie RB climbing from 30% to 70% snaps). Identifies rookies from the roster (years_exp 0 / rookie or entry year = season). For an in-progress season this is a live leading indicator; for a completed season it's the role-trajectory record. Sort by ramp (biggest risers), latest, peak, or avg. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_combine_resultsGet NFL Combine athletic testing results. Includes 40-yard dash, bench press, vertical jump, broad jump, 3-cone drill, shuttle, height, weight, draft position. Use for athletic profile analysis, draft capital evaluation. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_draft_picksGet historical NFL draft picks with career outcomes. Includes round, pick, team, college, career approximate value (car_av), Pro Bowls, All-Pro selections, Hall of Fame status. Note: career columns (car_av, pro_bowls, etc.) are cumulative and are blank/low for recent draftees who are still active — they populate as careers progress. Use for draft analysis, career success by pick, team drafting history. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_rookie_classOne-call rookie-class join: NFL draft picks for a draft year + combine testing + that player's rookie-season (same year) production — so you don't have to join draft, combine, and stats by hand. Skill positions (QB/RB/WR/TE) by default. Each row carries pfr_id for joining to other tools. Great for prospect/dynasty evaluation and hit-rate analysis. Anti-pattern: do not multiply marginal factors (athleticism × age × draft slot) into a "P(Hit)" — the factors are correlated and the product is over-confident; use as ordinal ranking or compare similar-player (joint) comps instead. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_injuriesGet weekly NFL injury reports (nflverse, 2009+). Per player-week: gsis_id (joinable to get_play_by_play / get_player_crosswalk), primary + secondary injury, practice participation (primary/secondary injury + practice_status), and final game report_status (Out/Doubtful/Questionable). Use for injury impact analysis, weekly availability, and attaching injury status to a roster. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_advanced_statsGet PFR advanced stats: passing (pressure rate, drop rate, bad throws), rushing (yards before/after contact, broken tackles), receiving (drops, YAC). Use for efficiency and process metrics beyond box score. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • get_play_by_playGet play-by-play data with EPA, WPA, win probability, air yards, YAC, and stable player IDs (passer/rusher/receiver_player_id = nflverse gsis_id, joinable to get_player_crosswalk). Default view is lean; pass `fields` to project any of these slim columns — including kicker/defense/special-teams columns for K & DST fantasy scoring: kicker_player_id, kicker_player_name, kick_distance, extra_point_result; sack, interception, fumble, fumble_lost, fumble_recovery_1_team, safety; td_player_id, td_team, return_touchdown (separates defensive/ST TDs from offensive); two_point_attempt, two_point_conv_result; and kick/punt return columns: return_yards, return_team, kickoff_returner_player_id, kickoff_returner_player_name, punt_returner_player_id, punt_returner_player_name, fair_catch (note: yards_gained is 0 on return plays — use return_yards); committed-turnover + recovery attribution: interception (+ passer_player_id = who threw it), fumble_lost (+ fumbled_1_player_id/_name/fumbled_1_team = who lost it, fumble_recovery_1_player_id/_name = who recovered, forced_fumble_player_1/2_player_id = who forced it); per-defender IDP attribution (project via fields): solo_tackle_1/2_player_id, assist_tackle_1..4_player_id, tackle_for_loss_1/2_player_id, sack_player_id, half_sack_1/2_player_id, qb_hit_1/2_player_id, interception_player_id, pass_defense_1/2_player_id (all gsis, crosswalkable; defensive/ST TD scorer is td_player_id with td_team=defteam); and real (wall-clock) time: game_date, start_time (kickoff), time_of_day (UTC time the play was run — vs the game-clock `time` field; note nflverse populates it for most recent-season plays but it can be sparse/older-season gaps). Use for situational analysis (red zone, 3rd down, 2-minute drill), play type breakdowns, EPA-based efficiency, scoring K/DST, or pulling a complete game with game_id. WARNING: Large dataset — always filter by game_id, player, team, or situation. To pull an ENTIRE WEEK set limit ~3000 (a week is ~2400 plays) with week=N; to pull a WHOLE SEASON set a high limit (e.g. limit=50000, season ~43k plays) — for these large pulls always use output_format=jsonl or csv (optionally + fields) to keep the payload compact. You can also page with offset (the header reports the next offset and the total). When projecting with `fields`, include game_id/play_id/posteam/defteam yourself if you need them for joins. See also: get_metadata for season coverage, valid enums, and analytic caveats.
  • +43 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Fantasy Football Manager

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "fantasy-football-manager": {
      "command": "uvx",
      "args": [
        "--from",
        "fantasy-football-manager==0.4.0",
        "fantasy-football-manager"
      ],
      "env": {
        "FFM_ESPN_CREDENTIAL_FILE": "YOUR_FFM_ESPN_CREDENTIAL_FILE_HERE"
      }
    }
  }
}

Stathead MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "stathead-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "stathead-mcp"
      ]
    }
  }
}

Frequently asked questions

Fantasy Football Manager is categorized under Sports and uses a local stdio subprocess. Stathead MCP belongs to Sports and uses a local stdio subprocess. Pick Fantasy Football Manager for sports work and Stathead MCP for sports.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Fantasy Football Manager has no declared pricing — check the project's own site. Stathead MCP has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add fantasy-football-manager and stathead-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Fantasy Football Manager has a quality signal of 63/100 (Good) with 1 views, 0 installs and 88 GitHub stars. Stathead MCP has 63/100 (Good) with 1 views, 0 installs and 2 GitHub stars.