The full upstream README, mirrored here for reference. Install config, tool schemas, adoption signals, and an original overview live on the MCP Mgba listing page.
An MCP server that exposes the mGBA Game Boy Advance emulator to any MCP-compatible client (Claude Desktop, Claude Code, etc.).
Lets your model read and write GBA memory, inject button presses, take screenshots, and step the emulator — all through a clean tool interface.

Claude driving an in-development homebrew side-scroller through mgba_press_buttons — Start to begin, A to confirm New Game, then Right to walk and A to jump. Each frame is captured via mgba_screenshot.
Two pieces:
lua/bridge.lua — runs inside mGBA's scripting engine, opens a loopback TCP server on port 8765dist/index.js — Node.js MCP server, talks to the Lua bridge over TCP, exposes tools over stdioPuts mcp-mgba on your PATH. Verify with mcp-mgba --help (it'll print a startup line and wait for stdio — Ctrl+C to exit).
npx (no install)Run on demand. Good for trying it out without committing to a global install.
Then reference the absolute path to dist/index.js when registering, or npm install -g . to symlink the bin globally.
lua/bridge.lua from this repo.You should see in the scripting console:
If you see a bind failed error, the previous instance's socket is still held — quit and relaunch mGBA.
(if you used Option B without global install, replace mcp-mgba with node /absolute/path/to/dist/index.js)
Verify:
Edit claude_desktop_config.json:
| Platform | Path |
|---|---|
| macOS | ~/Library/Application Support/Claude/claude_desktop_config.json |
| Windows | %APPDATA%\Claude\claude_desktop_config.json |
| Linux | ~/.config/Claude/claude_desktop_config.json |
Add (assuming Option A — globally installed):
Or with explicit Node + path (Option B):
Restart Claude Desktop after editing.
The server speaks standard MCP over stdio. Run mcp-mgba (or node dist/index.js) and connect any MCP client to its stdio.
| Env var | Default | Purpose |
|---|---|---|
MGBA_HOST | 127.0.0.1 | Bridge host to dial |
MGBA_PORT | 8765 | Bridge port to dial |
| Tool | Description |
|---|---|
mgba_ping | Verify bridge connectivity (returns pong) |
mgba_get_info | Game title, code, frame count |
mgba_read8 / mgba_read16 / mgba_read32 | Read memory at an address |
mgba_write8 / mgba_write16 / mgba_write32 | Write to RAM |
mgba_read_range | Read up to 4096 bytes as a byte array |
mgba_write_range | Write up to 4096 bytes from a byte array |
mgba_press_buttons | Queue a button press (FIFO; consecutive calls produce distinct events) |
mgba_advance_frames | Step the emulator N frames |
mgba_pause / mgba_unpause | Pause / resume emulation |
mgba_reset | Reset the loaded ROM |
mgba_screenshot | Save a PNG of the current display |
mgba_save_state / mgba_load_state | Save/load emulator state to a slot or path |
See docs/RECIPES.md for end-to-end examples (RAM hunting, snapshot-experiment-restore, side-scroller automation, etc.).
A, B, Select, Start, Right, Left, Up, Down, R, L
| Range | Region |
|---|---|
0x02000000 | EWRAM (256 KiB, general) |
0x03000000 | IWRAM (32 KiB, fast) |
0x04000000 | I/O registers |
0x05000000 | Palette RAM |
0x06000000 | VRAM |
0x07000000 | OAM |
0x08000000 | ROM (read-only) |
| Symptom | Cause / Fix |
|---|---|
Cannot reach mGBA bridge at 127.0.0.1:8765 | mGBA isn't running, or bridge.lua isn't loaded — open Tools > Scripting and load it |
bind failed — port 8765 may already be in use | A previous mGBA instance still holds the socket; quit and relaunch mGBA |
| Tool calls hang | The bridge script may have errored out silently after a hot-reload — check the mGBA scripting console |
| Tools missing in Claude after install | Restart your MCP client; Claude only enumerates servers on startup |
Tool calls return data shaped like an old version after editing bridge.lua and choosing Load Script again | mGBA doesn't fully tear down a previous script when you reload. The new script's bind() may succeed but the old frame callback keeps serving requests. Fix: quit mGBA entirely, relaunch, load the ROM, then load bridge.lua once. Check the console for the frame callback registered line — there should be exactly one. |
attempt to index a nil value (global 'emu') at script load | mGBA's emu global only exists once a ROM is loaded. Load any ROM first, then load bridge.lua. (Or load the script first; capability detection will defer until a ROM is loaded.) |
emu:foo not available on this mGBA build for pause, unpause, frameAdvance, etc. | This particular build of mGBA doesn't expose that method. The bridge feature-detects on the first frame; check mgba_get_info for the full capabilities map. For frameAdvance, the bridge falls back to runFrame then step automatically. |
read8/16/32 returns "invoking failed" intermittently | Known mGBA Lua quirk — the typed read methods are flaky via pcall from the frame callback. The bridge already routes read8/16/32 through the more reliable readRange internally; if you still see this on a write, the retry loop usually clears it within a few attempts. |
Multiple press_buttons calls don't seem to register as distinct events | Older mgba_press_buttons (≤0.1.0) had this bug; v0.2.0+ uses a FIFO queue. Make sure you've upgraded with npm install -g mcp-mgba and restarted your MCP client. |
The Lua side (lua/bridge.lua and lua/json.lua) needs no build step. Edit and reload via mGBA's File > Load script.
Browse and call this server's tools interactively with the MCP Inspector:
Build first if you've edited src/ since your last npm install (npm run build, or keep npm run dev running). Override the bridge address with MGBA_HOST / MGBA_PORT (default 127.0.0.1:8765). tools/list works even without mGBA connected; calling a tool needs mGBA open with lua/bridge.lua loaded.