A side-by-side look at the Demarker and Prompt To Asset MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Demarker for multimedia process work as a local process; choose Prompt To Asset for multimedia process as a local process. You can also run both side by side in one mcpServers block.
DEMARKER_API_KEY.asset_capabilities, asset_enhance_prompt, asset_generate_logo.Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Multimedia Process | Multimedia Process |
| Quality signal | 40/100 · Fair | 68/100 · Great |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | Not declared | No auth required |
| Pricing | Not declared | Free |
| Required env vars | DEMARKER_API_KEY | None listed |
| Verified owner | Community listing | Community listing |
| GitHub stars | 0 | 23 |
| Directory activity | 0 views 0 installs 0 upvotes | 6 views 2 installs 0 upvotes |
| Tools | Not listed | 24 |
| Full listing | View Demarker | View Prompt To Asset |
No tool names declared yet. Check the project README from the listing page.
asset_capabilitiesReport which of the three execution modes this server can run RIGHT NOW given the current env: inline_svg (zero key — hosting LLM authors the SVG), external_prompt_only (zero key — paste prompt into Ideogram/Nano Banana/Midjourney/Recraft/Flux UIs, then asset_ingest_external), api (requires provider key). Read-only; no network. Call before offering the user options.asset_enhance_promptClassify an asset brief, route to the right model, rewrite the prompt in that model's dialect, and report which execution modes are available (inline_svg / external_prompt_only / api). Returns an AssetSpec JSON including modes_available, optional svg_brief (for inline_svg), optional paste_targets (for external_prompt_only), and — when the brief leaves a material ambiguity — a `clarifying_questions[]` array the host LLM should surface via AskUserQuestion (or the equivalent) BEFORE calling a generator. Each entry has {id, header, question, options[], required, why}. Read-only; idempotent; no network.asset_generate_logoGenerate a logo. Three modes: inline_svg (Claude emits SVG — zero key), external_prompt_only (returns prompt + paste targets — zero key), api (server runs the provider pipeline — requires key). Omit mode to auto-select. Returns an AssetBundle / InlineSvgPlan / ExternalPromptPlan discriminated by the mode field.asset_generate_app_iconGenerate an app icon (iOS AppIconSet, Android adaptive, PWA maskable, visionOS 1024² master + placeholder parallax layers). Three modes (inline_svg / external_prompt_only / api). In non-api modes only the master mark is produced; call asset_ingest_external afterwards to run the platform fan-out. Set ios_18_appearances=true to also emit dark and tinted 1024² variants for iOS 18 tintable icons.asset_generate_faviconGenerate a favicon bundle (favicon-{16,32,48}.png + icon.svg + icon-dark.svg + apple-touch + PWA 192/512/512-maskable + <link> snippet). Three modes — inline_svg is the best fit for simple glyph marks (legible at 16×16).asset_generate_og_imageRender a 1200×630 OG image via Satori template (deterministic typography, no diffusion). Default mode=api renders server-side without any API key. external_prompt_only is only meaningful when with_background_image is set. inline_svg is not supported (web-font loading + precise text layout beyond LLM reach).asset_generate_illustrationGenerate one or more brand-locked illustrations. Two modes (external_prompt_only / api); inline_svg is not supported — path budget too small for a composed scene. Injects brand bundle (palette, style_refs, LoRA, style_id) where supported.asset_generate_splash_screenGenerate a cross-platform splash-screen bundle from a brand mark. Two modes (external_prompt_only / api); inline_svg is not supported (splash screens are PNG bundles — generate a logo inline_svg first, then call this with existing_mark_svg). api mode composites the mark onto background_color and emits ios/LaunchScreen-2732.png, android/mipmap-*dpi/splash.png, android/themes-splash.xml, pwa/splash-1200.png, and a README describing how to wire each.asset_generate_heroGenerate marketing-hero / landing-page banner art. Two modes (external_prompt_only / api); inline_svg is not supported. Accepts aspect_ratio (16:9 / 21:9 / 3:2 / 2:1). Injects brand bundle where supported. Returns N variants if count>1.asset_remove_backgroundMatte an image to transparent background (BiRefNet / BRIA RMBG / U²-Net via remote endpoint; local white-chroma fallback). Returns RGBA PNG path.asset_vectorizeConvert a raster image to SVG. Tries in order: Recraft /vectorize (if PROMPT_TO_BUNDLE_RECRAFT_VECTORIZE_URL is set), vtracer on PATH, potrace on PATH, then a built-in posterize run-length fallback. Passes all output through SVGO when installed.asset_upscale_refineUpscale / refine an image, asset-type-aware. DAT2 for flat logos/icons, Real-ESRGAN/SUPIR for photoreal, img2img for diffusion polish. Lanczos fallback.Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
{
"mcpServers": {
"demarker": {
"command": "npx",
"args": [
"-y",
"demarker"
],
"env": {
"DEMARKER_API_KEY": "YOUR_DEMARKER_API_KEY_HERE"
}
}
}
}
{
"mcpServers": {
"mohamedabdallah-14-prompt-to-asset": {
"command": "npx",
"args": [
"-y",
"prompt-to-asset"
]
}
}
}