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  3. DaVinci Resolve Lua MCP
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DaVinci Resolve Lua MCP

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Control the free edition of DaVinci Resolve 21.1 from Claude through a Lua script inside Resolve.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet — we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON â–¾
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself — its README, its docs, or a verified owner. We haven’t found those for DaVinci Resolve Lua MCP, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
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Documentation Overview

DaVinci Resolve Lua MCP

Control the free edition of DaVinci Resolve 21.1 from Claude through a Lua script that runs inside Resolve. macOS and Windows (experimental), no Studio licence, no network.

tests Release License: MIT Platforms: macOS, Windows (experimental) DaVinci Resolve 21.1 free edition

Claude Desktop describing the open project next to the same project in DaVinci Resolve 21.1 free edition

DaVinci Resolve 21.1 moved Python scripting and the external scripting API to the Studio edition, and Blackmagic's own MCP server ships with Studio only. One door is still open on the free edition: Workspace > Scripts lists and runs Lua files. This project puts a small Lua script there. Launched once per Resolve session, it holds the live resolve object and executes Lua on behalf of an MCP server that Claude Desktop runs as an extension.

[!NOTE] Nothing here unlocks Studio features: the bridge uses the free edition's own Lua scripting API. Studio 21.1 users already have Blackmagic's native MCP server.

Features

  • 15 purpose-built tools: project overview, project and timeline lists, Media Pool clips, timeline items, markers, timeline and project switching, rendering with status polling, and a search over Blackmagic's shipped scripting reference.
  • run_lua for everything else: any Lua 5.1 chunk runs inside Resolve with the live resolve object and returns JSON, captured print output and errors.
  • One .mcpb bundle: install it in Claude Desktop, and the server copies its two Lua scripts into Resolve's user scripts folder on first launch.
  • No network: the server and the script talk through a request file and Fusion's preferences. There are no sockets, no listeners and no telemetry.
  • Fast enough to feel interactive: about 60 ms per call, measured end to end on a Mac.

Requirements

  • macOS (Apple Silicon is the only hardware measured).
  • Windows 10 or 11, experimental. The default paths come from Blackmagic's documentation and forum reports; nothing has been measured on Windows yet. docs/windows.md lists what to check.
  • DaVinci Resolve 21.1 free edition (build 21.1.0.17 is the one measured). Studio is not needed and not targeted. Blackmagic documents neither this Lua host nor its sandbox, so a point release can change what works.
  • Claude Desktop. It ships the Node runtime the server needs (Node 20 or newer); nothing else is installed.
  • A project open in Resolve while you use the tools.

Install

  1. Download davinci-resolve-lua-mcp.mcpb (the latest release; the release notes and the SHA-256 are on the Releases page).
  2. Double-click the file, or drag it onto the Claude Desktop window. Claude Desktop shows the extension's details and five settings; keep the defaults and click Install.
  3. In Resolve, open a project and click Workspace > Scripts > resolve_mcp_bridge. That script is the bridge; the extension put it there when it first started.
    • The bridge stops when Resolve quits. Click it again after every Resolve launch, before using the tools.
  4. Ask Claude "Are you connected to DaVinci Resolve?".

From a terminal, either command downloads the file and opens the same dialog.

macOS:

Terminal
curl -fsSLo ~/Downloads/davinci-resolve-lua-mcp.mcpb https://github.com/saadk408/davinci-resolve-lua-mcp/releases/latest/download/davinci-resolve-lua-mcp.mcpb && open ~/Downloads/davinci-resolve-lua-mcp.mcpb

Windows (PowerShell):

powershell
Invoke-WebRequest -Uri https://github.com/saadk408/davinci-resolve-lua-mcp/releases/latest/download/davinci-resolve-lua-mcp.mcpb -OutFile "$env:USERPROFILE\Downloads\davinci-resolve-lua-mcp.mcpb"; Start-Process "$env:USERPROFILE\Downloads\davinci-resolve-lua-mcp.mcpb"

If nothing opens, install the file from Claude Desktop: Settings > Extensions > Advanced settings > Install Extension.

To update, download the new file and open it; extensions installed from a file do not update on their own. The server refreshes its two Lua scripts on its next start, so click Workspace > Scripts > resolve_mcp_bridge again afterwards. To build the bundle yourself, see Development.

Start and stop the bridge

Open a project in Resolve and click Workspace > Scripts > resolve_mcp_bridge. Nothing appears in the Console (the free edition mutes print in menu scripts); the bridge loops in the background and Resolve stays responsive. In Claude Desktop, resolve_status then reports alive: true with the product, version, edition, page and open project.

Resolve's Workspace > Scripts menu listing claude_diag and resolve_mcp_bridge

[!IMPORTANT] The bridge lives and dies with Resolve. After every Resolve launch, click Workspace > Scripts > resolve_mcp_bridge again before using the tools. It is never started automatically, by design: a loop started through fusion:Execute holds Fusion's shared script executor for the whole session, so the Scripts menu is the only supported launch.

To stop it, ask Claude to stop the bridge (stop_bridge), or quit Resolve. Clicking the script a second time while the bridge is running is harmless: the new one takes over and the old one exits on the first request addressed to the newer session.

Example prompts

text
Give me an overview of the open Resolve project.
List the clips in the root bin with their durations and frame rates.
What is on video track 1 of the current timeline?
Add a blue marker at frame 240 named "fix colour".
Delete all the red markers on this timeline.
Render the current timeline to ~/Movies/out as fix-v2 and tell me when it finishes.
Look up AppendToTimeline in the Resolve scripting docs.
Use run_lua to return the current timeline's start timecode and its item count on V1.

https://github.com/user-attachments/assets/febdf2b9-8e0d-4fbf-8462-0d6ecd98c829

Tools

ToolWhat it doesParametersAccess
resolve_statusWhether the bridge is running and why not, its session, the platform, the self-install outcome and, when alive, product, version, edition, page and projectnoneread-only
run_luaRuns a Lua 5.1 chunk inside Resolve with the live resolve object; returns its first return value as JSON plus captured prints and errorscode; timeout_s 1..300 (default from the settings)destructive
get_project_infoName, page, database, frame rate, resolution, timeline count, root-bin counts and the current timeline of the open projectnoneread-only
list_projectsProjects in the current project-manager folder with dates and notes; marks the open onenoneread-only
list_timelinesEvery timeline with unique id, frame range and track counts; marks the current onenoneread-only
list_media_pool_clipsClips in one bin with path, duration, fps, resolution, type, frames and colourbin_path (default /); offset; limit 1..200 (default 50)read-only
get_timeline_itemsItems on one track of the current timeline with type, frames, source frames, enabled state and file pathtrack_type video, audio or subtitle; track_index from 1; offset; limit 1..500 (default 100)read-only
add_markerAdds a marker to the current timeline and returns the stored markerframe (relative to the timeline start); color (one of the 16 Resolve colours); name; note; duration in frames (default 1)writes
delete_markersDeletes every marker of one colour, or all markers, from the current timelinecolor (omit for all); confirm must be truedestructive
set_current_timelineMakes the named timeline current; an unknown name lists the known onesnamewrites
open_projectLoads the named project, saving the open one first by default; an unknown name lists the known projectsname; save_current (default true)writes
render_current_timelineQueues and starts a render of the current timeline and returns the job idpreset (optional, validated against the preset list); output_dir (absolute, must exist); filenamewrites
get_render_statusStatus, completion percentage and error of one render job, plus whether Resolve is renderingjob_idread-only
stop_bridgeAsks the bridge to exit cleanly; relaunch it from Workspace > Scripts afterwardsnonewrites
scripting_api_docsSearches Blackmagic's shipped scripting reference (.pyi signatures, README sections, CHANGELOG) with file and line; flags deprecated and unsupported callsquery; limit 1..10 (default 5)read-only

Every tool declares its access hints to the client. delete_markers refuses without confirm: true, and Claude is told to ask you first; run_lua takes no confirmation and is flagged destructive so the client can warn. Results are JSON with a matching structuredContent; the paginated tools (list_media_pool_clips, get_timeline_items) report total, offset, limit and truncated, and every failure names the next step instead of throwing.

Read the full README →View source on GitHub →

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Frequently Asked Questions about DaVinci Resolve Lua MCP

We don't have a confirmed install command for DaVinci Resolve Lua MCP yet, so we don't publish a generated one — a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/saadk408/davinci-resolve-lua-mcp) for the current steps.

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Technical Specs & Signals

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Last updatedSep 28, 2026
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Verified ownership8/20
Documentation & tools11/30
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