Craftwire vs Iwantmymtg MCP

A side-by-side look at the Craftwire and Iwantmymtg MCP MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Craftwire logoCraftwireGaming · Local subprocess (stdio)See and drive Minecraft: Fabric client, Paper server, bots, plugin tests, profiling.63GoodAuth: not declaredIwantmymtg MCP logoIwantmymtg MCPGaming · Local subprocess (stdio)Query Magic: The Gathering cards, sets, and prices and manage your I Want My MTG collection.61GoodAuth: not declared

Verdict: choose Craftwire for gaming work as a local process; choose Iwantmymtg MCP for gaming as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Craftwire logoChoose Craftwire when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You want tools like list_instances, get_request_status, wait_for.
Explore Craftwire

Iwantmymtg MCP logoChoose Iwantmymtg MCP when

  • You need dedicated capabilities in the Gaming domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: IWMM_API_KEY, IWMM_BASE_URL.
  • You want tools like search_cards, get_card, get_card_prices.
Explore Iwantmymtg MCP

Feature & specification comparison

Rows where the two servers differ are marked.

SpecCraftwire logoCraftwireIwantmymtg MCP logoIwantmymtg MCP
CategoryGamingGaming
Quality signal63/100 · Good61/100 · Good
Install commandConfirmedConfirmed
TransportLocal subprocess (stdio)Local subprocess (stdio)
AuthNot declaredNot declared
PricingNot declaredNot declared
Required env varsNone listedIWMM_API_KEYIWMM_BASE_URL
Verified ownerCommunity listingCommunity listing
GitHub stars21
Directory activity 2 views 0 installs 0 upvotes 1 views 0 installs 0 upvotes
Tools3560

Tools & capabilities

Craftwire tools 35

  • list_instancesList connected Minecraft clients and servers (id, name, versions, tools added by plugins or mods). Call this first.
  • get_request_statusStatus of a request sent with an operationId: unknown, running, done (with result) or failed (with error). Kept 5 minutes.
  • wait_forWait until something happens (after the call). Events: chat_match, hud_match, screen_open, screen_closed, log_match, player_join {pattern}. Server, every tick: block, player_near, inventory, event, message, expr {js}. Returns what held and its value. Details: craftwire://docs/tools.
  • player_stateLocal player: position, rotation, health, game mode, dimension, hotbar slot, inventory, crosshair target.
  • hud_readRead the HUD as text: bossbars, actionbar, title, sidebar (lines as drawn), tab list (header, footer, players), belowName.
  • gui_readDescribe the open screen: title, slots (item, count, name, lore), hovered tooltip, widgets. {open:false} when none is open.
  • gui_actionAct on the open screen: hover/click/right_click/shift_click {slot}, drag {slot,toSlot}, click_widget {widget}, type {text}, close. Returns the new gui_read.
  • inputGameplay input with no screen open: keys (forward, back, left, right, jump, sneak, sprint, attack, use, pick, drop, inventory, swap_hands, chat, command, ...) with mode press|hold|release; look adds yaw/pitch; hotbar 1-9.
  • cameraMove the render camera, not the player: set, look_at {target}, frame_area {area}, frame_entity {entity}, freecam_on/off, reset; path {keyframes}/orbit {center,radius} play over time. Details: craftwire://docs/video.
  • client_settingsRead or set guiScale, fov, renderDistance, hideHud, windowSize; no arguments only reads.
  • screenshotCapture the game frame. hud/chat:false hide them; maxSize: long edge; savePath writes full size (.png/.jpg); camera: this shot only. layer gui|tooltip|gui+tooltip: transparent PNG of the open menu (craftwire://docs/gui-capture).
  • recordRecord a video with sound through the user's ffmpeg. start {savePath, preset max|high|balanced|light, durationMs?, camera? (a camera tool path/orbit motion), wait?}; stop; status. layer gui|tooltip|gui+tooltip: transparent .mov/.webm. Details: craftwire://docs/video.
  • +23 more on the listing page

Iwantmymtg MCP tools 60

  • search_cardsSearch Magic: The Gathering cards by name (substring), set code, rarity, type, or format legality. Returns a paginated list with prices and basic metadata. Use this for catalog lookups; for a specific printing prefer get_card with set+number.
  • get_cardLook up a specific card printing by set code and collector number. Returns full card detail including current prices, rarity, type, and flavor name. For broader catalog search use search_cards.
  • get_card_pricesGet current normal and foil prices for a specific card printing.
  • get_card_price_historyGet the 30-day price history for a card printing (normal + foil). Older data is retained on a weekly/monthly cadence beyond 30 days.
  • get_card_printingsList every printing of the card at this set code and collector number, most valuable first. Use this to compare what the same card costs across sets, or to find a cheaper printing. Prefer it over search_cards for that: search_cards matches names by substring, so it also returns unrelated cards whose names merely contain the term. The addressed printing is included in the results.
  • search_setsList Magic: The Gathering sets, optionally paginated. Returns set code, name, release date, type, and aggregate prices.
  • get_setGet detail for a single set by code (e.g. 'lea', 'mh3').
  • list_set_cardsList all cards in a set, paginated. Supports the same filters as search_cards (rarity, type, format, legality).
  • get_sealed_productsList sealed products (booster boxes, bundles, commander decks, etc.) for a set. Each entry includes a TCGPlayer purchase URL.
  • get_sealed_productGet detail for a single sealed product by its UUID, including current pricing and a TCGPlayer purchase URL. List a set's sealed products with get_sealed_products.
  • get_set_price_historyGet the price history for a whole set by set code - the set's aggregate value over time. Optionally limit the window with days. For a single card's history use get_card_price_history.
  • get_card_buylistGet current buylist (sell-to-vendor) offers for a card printing, by set code and collector number. Returns offers grouped by finish (normal/foil/etched), best first, with the highest offer per finish marked. NM condition only. Use get_card_prices for retail (buy) prices instead.
  • +48 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Craftwire

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "craftwire": {
      "command": "npx",
      "args": [
        "-y",
        "craftwire"
      ]
    }
  }
}

Iwantmymtg MCP

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "iwantmymtg-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "iwantmymtg-mcp"
      ],
      "env": {
        "IWMM_API_KEY": "YOUR_IWMM_API_KEY_HERE",
        "IWMM_BASE_URL": "YOUR_IWMM_BASE_URL_HERE"
      }
    }
  }
}

Frequently asked questions

Craftwire is categorized under Gaming and uses a local stdio subprocess. Iwantmymtg MCP belongs to Gaming and uses a local stdio subprocess. Pick Craftwire for gaming work and Iwantmymtg MCP for gaming.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.

Craftwire has no declared pricing — check the project's own site. Iwantmymtg MCP has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add craftwire and iwantmymtg-mcp as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Craftwire has a quality signal of 63/100 (Good) with 2 views, 0 installs and 2 GitHub stars. Iwantmymtg MCP has 61/100 (Good) with 1 views, 0 installs and 1 GitHub stars.