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  3. Bun Uia
Bun Uia logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 8:47:17 PM

Bun Uia

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time — check back soon.
View Repository19 GitHub StarsTotal stargazers on GitHub for the source repository (19 stars).Visit Website

Playwright for the Windows desktop, from Bun — drive native GUIs via UI Automation + MCP.

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent — or use 1-click editor setup below.

One-click editor setup isn’t available for this listing yet — we don’t have a confirmed install command, and we’d rather show nothing than point your editor at the wrong package or host. Follow the project’s own setup instructions, linked above.

Manual Client & Custom JSON ConfigExpand JSON ▾
No confirmed setup config for this listing yet. We only publish a config block when the install details come from the project itself — its README, its docs, or a verified owner. We haven’t found those for bun-uia, and we’d rather show nothing than a guess you’d paste into your client. Follow the project’s own setup instructions for the current steps.
Install Directory Badge Claim listing Alternatives🖥️ More in OS Automation

Documentation Overview

bun-win32

Zero-dependency Win32 FFI bindings for Bun on Windows. Each system DLL is a standalone @bun-win32/* package with full type definitions.

Install

sh
# Per-DLL packages:
bun add @bun-win32/kernel32 @bun-win32/user32 # etc...

# Or pull the entire surface in one install:
bun add @bun-win32/all     # scoped meta-package
bun add bun-win32          # unscoped alias for the same surface

Requires Bun >= 1.1.0 and Windows 10+.

Usage

After the first call resolves the symbol via dlopen/dlsym, the native function pointer is cached directly on the class. Every subsequent call is a straight pointer invocation through Bun's FFI - no marshaling layer, no runtime type checks, no wrapper overhead. It's the same codepath as calling the C function yourself.

For hot paths, Preload() resolves symbols eagerly so even the first call pays zero binding cost:

server.ts
import Kernel32 from '@bun-win32/kernel32';

const pid = Kernel32.GetCurrentProcessId();
const ticks = Kernel32.GetTickCount64();
server.ts
import User32 from '@bun-win32/user32';

User32.Preload(['GetForegroundWindow', 'SetWindowPos']);

const { GetForegroundWindow, SetWindowPos } = User32;

SetWindowPos(hWnd, 0n, x, y, width, height, flags);

[!IMPORTANT] If you destructure before binding, you capture the lazy wrapper instead of the native function.

Packages

All type definitions are provided by @bun-win32/core.

Published packages are AI-friendly. Alongside the README.md, each package includes an AI.md file that documents the binding contract, type surface, and source layout so coding agents can use the package correctly.

Graphics & Windowing

  • comctl32 - common controls, image lists, property sheets, DPA/DSA dynamic arrays, flat scroll bars, window subclassing
  • comdlg32 - common dialogs: Open / Save File, Choose Color, Choose Font, Print, Page Setup, Find / Replace, and CommDlgExtendedError
  • d2d1 - Direct2D: GPU-accelerated 2D — ID2D1Factory / device-context creation plus Direct2D's native affine-matrix, color-space (sRGB / scRGB), gradient-mesh (Coons-patch), and trig / vector math (D2D1CreateFactory, D2D1MakeRotateMatrix, D2D1ConvertColorSpace, …)
  • d3d11 - Direct3D 11 device / swap-chain creation, D3D11-on-12 interop, WinRT IDirect3DDevice / IDirect3DSurface bridges
  • d3d12 - Direct3D 12 device creation, debug-layer / global-interface access, and root-signature serialize/deserialize (D3D12CreateDevice, D3D12GetDebugInterface, D3D12GetInterface, D3D12SerializeVersionedRootSignature, …) — modern GPU/compute/ML path
  • d3dcompiler_47 - HLSL → DXBC shader compilation, preprocessing, disassembly, reflection, blob part extraction, shader stripping, function linking graph
  • dcomp - DirectComposition device/surface creation (DCompositionCreateDevice/2/3, DCompositionCreateSurfaceHandle) and the Windows-11 compositor-clock frame/statistics surface (DCompositionGetFrameId, DCompositionGetStatistics, DCompositionWaitForCompositorClock, DCompositionBoostCompositorClock) — live compositor heartbeat proven pure-FFI
  • dwmapi - DWM composition, blur, thumbnails
  • dwrite - DirectWrite factory entry point (DWriteCreateFactory): system font enumeration, text layout, glyph metrics, and pure-FFI ClearType/grayscale glyph rasterization over the IDWriteFactory COM vtable
  • dxcore - DXCore adapter-factory entry point (DXCoreCreateAdapterFactory): DXGI-independent GPU & compute-only MCDM adapter enumeration, hardware IDs, memory pools, and capability/attribute queries over the IDXCoreAdapterFactory/List/Adapter COM vtable
  • dxgi - DXGI adapter enumeration, factory creation, debug interface (CreateDXGIFactory*, DXGIGetDebugInterface1)
  • dxva2 - DDC/CI monitor configuration (brightness, contrast, RGB drive/gain, colour temperature, VCP), physical monitor enumeration, DXVA2 / DXVA-HD video acceleration, OPM video output
  • gdi32 - graphics device interface
  • gdiplus - GDI+ flat C API: image load/save (PNG, JPEG, BMP, GIF, TIFF, ICO), antialiased 2D drawing, paths, regions, gradients, brushes, fonts, color matrix effects, metafile recording
  • glu32 - OpenGL utility functions
  • magnification - Magnification API: recolor the entire desktop via a 5x5 color matrix (grayscale, photo-negative, sepia, color-blindness simulation), full-screen zoom/pan transforms, magnifier-control window filtering, and pen/touch input remapping
  • mscms - Image Color Management (ICM): ICC profiles, color transforms, sRGB / Adobe RGB / CMYK conversion via Win32 CMM, display calibration, and the Windows Color System (WCS) profile management API
  • opengl32 - OpenGL rendering context
  • user32 - windows, messages, input, UI
  • uxtheme - visual styles, themed controls, buffered painting
  • windowscodecs - Windows Imaging Component (WIC): zero-build image decode/encode (JPEG, PNG, GIF, TIFF, BMP, HEIF), scaling, flip/rotate, pixel-format conversion, palettes, color contexts, and metadata — the full proxy-function surface

Multimedia

  • avifil32 - Video for Windows AVIFile API: open/create .avi files, enumerate streams, read/write video, audio, MIDI, and text streams, decode frames to DIBs (AVIStreamGetFrame), mux files from streams, editable-stream cut/copy/paste
  • avrt - MMCSS multimedia thread scheduling: join system-profile tasks ("Pro Audio", "Games", …), raise AVRT priority, query the system-responsiveness reservation, and coordinate thread-ordering groups (AvSetMmThreadCharacteristicsW, AvSetMmThreadPriority, AvQuerySystemResponsiveness, AvRtCreateThreadOrderingGroup) — the low-latency audio/capture scheduling primitives
  • dinput8 - DirectInput 8: every non-Xbox controller — racing wheels, flight sticks / HOTAS, generic gamepads (DirectInput8Create, GetdfDIJoystick); device enumeration, capabilities, acquisition, and polling over the IDirectInput8 COM vtable
  • directml - Vendor-neutral, Direct3D 12-backed machine-learning device creation (DMLCreateDevice, DMLCreateDevice1); creates a real IDMLDevice over an ID3D12Device and decodes its true max feature level over the IDMLDevice COM vtable — DirectML shipped, proven pure-FFI, audit 0 mismatches
  • dsound - DirectSound: playback / capture device creation & enumeration, full-duplex, and default-device GUID resolution (DirectSoundCreate8, DirectSoundEnumerateW, GetDeviceID, …) — synthesize and play PCM end-to-end over the IDirectSound8 / IDirectSoundBuffer COM vtable
  • gameinput - GameInput, the modern unified input model — GameInputCreate Nano-COM factory + Dll* COM-server entries; gamepad / keyboard / mouse / flight & arcade stick / racing wheel / sensor readings over the IGameInput COM vtable
  • mf - Media Foundation pipeline: source resolver, ASF authoring graph (profile / multiplexer / indexer / splitter / stream selector), container media sinks (MP3 / AC-3 / ADTS / MPEG-4 / fragmented-MP4 / 3GP), streaming sinks, video renderer, network credential / proxy, and the protected-environment / signed-library surface (MFCreateSourceResolver, MFCreateASFProfile, MFCreateMPEG4MediaSink, MFGetSupportedSchemes, …)
  • mfplat - Media Foundation platform: lifecycle, work queues, MFT registry, media type / sample / byte stream factories (MFStartup, MFTEnumEx, MFCreateAttributes, MFCreateSample)
  • mfreadwrite - Media Foundation source reader / sink writer factories (MFCreateSourceReader*, MFCreateSinkWriter*)
  • mmdevapi - MMDevice / Core Audio class factory, WASAPI async activation (DllGetClassObject, ActivateAudioInterfaceAsync)
  • quartz - DirectShow runtime: HRESULT → text (AMGetErrorTextA/W) and the Filter Graph Manager Dll* COM server (CLSID_FilterGraph → IGraphBuilder); reaches legacy webcams / capture cards / codecs Media Foundation misses
  • winmm - multimedia audio, MIDI, mixers, timers, joysticks, MCI
  • xaudio2_9 - XAudio2 2.9: low-latency audio engine + voice graph, X3DAudio positional math (matrix / Doppler / LPF solve), and every built-in XAPO — volume meter, reverb, FXEQ / FXMasteringLimiter / FXReverb / FXEcho (XAudio2Create, X3DAudioInitialize, X3DAudioCalculate, CreateAudioVolumeMeter, CreateFX); synthesize and play PCM end-to-end over the IXAudio2 / IXAudio2SourceVoice COM vtable
  • xinput1_4 - XInput 1.4: Xbox controller state, vibration, battery, audio, keystroke
  • xinput9_1_0 - XInput 9.1.0: legacy Xbox controller state, vibration, DirectSound GUIDs

Networking

Read the full README →View source on GitHub →

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks — not a rating.

GitHub stars
19
Stargazers on the source repository.
npm downloads
546
Package downloads in the last 30 days.
Last commit
1mo ago
Most recent push to the default branch.
Directory activity
2 views
Config copies, upvotes, and views on AllMCPs.

Reviews

No reviews yet — be the first to share how this listing worked for you.

Frequently Asked Questions about Bun Uia

We don't have a confirmed install command for bun-uia yet, so we don't publish a generated one — a guessed package name would point at the wrong package or none at all. Follow the project's own README or setup instructions (https://github.com/ObscuritySRL/bun-win32) for the current steps.

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Technical Specs & Signals

Category🖥️OS Automation
More technical detailsExpand ▾
Last updatedAug 21, 2026
9/11 checks healthy over the last 45d
Views2
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars19
GitHub Star CountTotal stargazers on GitHub representing community popularity (19 stars).
Last commit1mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Aug 21, 2026
npm downloads546/mo
Monthly npm DownloadsAverage monthly package installs recorded from npm registry statistics.
39Quality signal: Fair · 39/100How this signal is calculated ▾
Server availabilityNot measured

Not scored for repo-hosted servers — we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools11/30
Adoption & activity8/15
Community engagement0/10

A guidance signal from public completeness & health data — not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

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