Local tools for planning and validating focused browser-game prototypes.
Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β or use 1-click editor setup below.
We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag β we're steadily working through the catalog.
π‘ Paste the JSON block into your client's configuration file under mcpServers, then restart the application.
Public browser-game showcases from OpenGame.
Website: https://opengame.app/
Golden Gate Bridge β 3D Cinematic
Click the poster to play the live demo, or watch the video preview.
This repository is intentionally small. It contains public showcase material only: playable static HTML examples, prompts, and links to the matching OpenGame pages. It does not contain OpenGame production runtime code, deployment configuration, credentials, user data, billing data, or analytics exports.
| Showcase | Type | Play | Video | Prompt | OpenGame page |
|---|---|---|---|---|---|
| Golden Gate Bridge β 3D Cinematic | 3D / Three.js / WebGL | Live demo | Video preview | Prompt | OpenGame page |
| Vaporwave Platformer β Night City | 2D / Platformer / Canvas | Live demo | β | Prompt | OpenGame page |
Open the HTML files directly in a browser:
The Golden Gate Bridge showcase imports Three.js from jsDelivr. The Vaporwave Platformer is self-contained.
Reusable public Skills now have a dedicated canonical repository: opengameapp/OpenGame-skills. Install them from that source:
The legacy skills/ folder is retained temporarily so existing
marketplace source links do not break during migration. New Skills and future
versions are maintained only in the dedicated repository. See its
Skill catalog.
The mcp/ directory contains independently installable Model Context
Protocol servers. The first server, OpenGame Browser Game
MCP, gives AI clients deterministic tools to
scope a browser-game vertical slice, choose Canvas/DOM or Three.js/WebGL,
validate a brief, and discover these public showcases. It is local, read-only,
requires no API key, and never connects to OpenGame production systems.
Install it from the
public npm package
or find io.github.opengameapp/browser-game in the
Official MCP Registry.
It is also listed on
LobeHub Market.
See the MCP publishing guide for the versioned
release process.
Use the prompt files in prompts/ as starting points, then remix them with OpenGame on the official website:
Included:
Not included:
MIT for the showcase material in this repository. Third-party runtime libraries loaded by examples remain under their own licenses.
Product support: support@opengame.app
General contact: hello@opengame.app
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