Balatro Agent vs Gopeak
A side-by-side look at the Balatro Agent and Gopeak MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.
Verdict: choose Balatro Agent for gaming work as a local process; choose Gopeak for gaming as a local process. You can also run both side by side in one mcpServers block.
Which MCP server should you choose?
Choose Balatro Agent when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- Its auth model fits you: No auth required.
- You want tools like
connect, disconnect, balatro_select_blind.
Choose Gopeak when
- You need dedicated capabilities in the Gaming domain.
- You prefer a local stdio subprocess transport.
- Its auth model fits you: No auth required.
- You have the keys it needs:
GODOT_PATH, GOPEAK_TOOL_PROFILE, MCP_TOOL_PROFILE. - You want tools like
tool-catalog, project-list, project-info.
Feature & specification comparison
Rows where the two servers differ are marked.
| Spec | ||
|---|---|---|
| Category | Gaming | Gaming |
| Quality signal | 67/100 · Great | 67/100 · Great |
| Install command | Confirmed | Confirmed |
| Transport | Local subprocess (stdio) | Local subprocess (stdio) |
| Auth | No auth required | No auth required |
| Pricing | Free | Free |
| Required env vars | None listed | GODOT_PATHGOPEAK_TOOL_PROFILEMCP_TOOL_PROFILE |
| Verified owner | Community listing | Community listing |
| GitHub stars | 21 | 269 |
| Directory activity | 4 views 0 installs 0 upvotes | 2 views 0 installs 0 upvotes |
| Tools | 27 | 33 |
| Full listing | View Balatro Agent | View Gopeak |
Tools & capabilities
Balatro Agent tools 27
connectConnect to a live Balatro instance and keep its bridge socket open. Read balatro://instances for the current indices and pass instance_index, or omit it when exactly one instance is running. Connecting changes no default: actions and live resources address instances by instance_index and open their own sockets on demand.disconnectRelease the bridge socket held for a live Balatro instance. Read balatro://instances for the current indices and pass instance_index, or omit it when exactly one instance is running. Nothing else changes: later actions and resource reads reconnect on demand.balatro_select_blindSelect the current blind to begin the round.balatro_skip_blindSkip the current blind, forfeiting its cash reward in exchange for a tag reward.balatro_play_handPlay the selected cards as a poker hand, scoring them against the blind's chip target.balatro_discard_handDiscard the selected cards and draw replacements, consuming one discard for the round.balatro_reroll_shopReroll the shop offerings, spending the current reroll cost.balatro_reroll_bossReroll the upcoming Boss Blind for $10 during blind selection. Requires Director's Cut (once per Ante) or Retcon (unlimited rerolls), sufficient spendable money, and no reroll already in progress.balatro_leave_shopLeave the shop to end the round.balatro_cash_outCash out round-end rewards.balatro_skip_boosterClose an open booster pack, forfeiting remaining picks.balatro_restartRestart the current run with the same deck, stake, and seed.- +15 more on the listing page
Gopeak tools 33
tool-catalog[compact alias of tool_catalog] Discover available tools including hidden legacy tools. Use query to search by capability keywords. Results include group categorization (core/dynamic). Matching dynamic groups are auto-activated and become available immediately. Core groups (always visible): core_meta, core_project, core_editor, core_scene, core_script, core_class, core_signal, core_resource, core_export, core_runtime, core_visualizer, core_diagnostics. Dynamic groups (on-demand): scene_advanced, uid, import_export, autoload, signal, runtime, resource, animation, plugin, input, tilemap, audio, navigation, theme_ui, asset_store, testing, dx_tools, intent_tracking, class_advanced, lsp, dap, version_gate.project-list[compact alias of list_projects] Scans a directory for Godot projects (folders containing project.godot). Use to discover projects before using other tools. Returns array of {path, name}.project-info[compact alias of get_project_info] Returns metadata about a Godot project including name, version, main scene, autoloads, and directory structure. Use to understand project before modifying. Requires valid project.godot.project-search[compact alias of search_project] Searches for text or regex patterns across project files. Use to find function usages, variable references, or TODOs. Returns file paths and line numbers.project-setting-get[compact alias of get_project_setting] Reads a value from project.godot settings. Use to check game name, window size, physics settings, etc.project-setting-set[compact alias of set_project_setting] Writes a value to project.godot settings. Use to configure game name, window size, physics, etc.editor-launch[compact alias of launch_editor] Opens the Godot editor GUI for a project. Use when visual inspection or manual editing of scenes/scripts is needed. Opens a new window on the host system. Requires: project directory with project.godot file.editor-run[compact alias of run_project] Launches a Godot project in a new window and captures output. Use to test gameplay or verify script behavior. Runs until stop_project is called. Use get_debug_output to retrieve logs.editor-stop[compact alias of stop_project] Terminates the currently running Godot project process. Use to stop a project started with run_project. No effect if no project is running.editor-debug-output[compact alias of get_debug_output] Retrieves console output and errors from the currently running Godot project. Use after run_project to check logs, errors, and print statements. Returns empty if no project is running.editor-status[compact alias of get_editor_status] Returns the connection status of the Godot Editor Plugin bridge. Use to check if the editor is connected before using scene/resource tools that require the editor plugin.editor-version[compact alias of get_godot_version] Returns the installed Godot engine version string. Use to check compatibility (e.g., Godot 4.4+ features like UID). Returns version like "4.3.stable" or "4.4.dev".- +21 more on the listing page
Ready-to-paste client configs
Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.
Balatro Agent
{
"mcpServers": {
"balatro-mcp": {
"command": "npx",
"args": [
"-y",
"balatro-mcp"
]
}
}
}
Gopeak
{
"mcpServers": {
"gopeak": {
"command": "npx",
"args": [
"-y",
"gopeak"
],
"env": {
"GODOT_PATH": "YOUR_GODOT_PATH_HERE",
"GOPEAK_TOOL_PROFILE": "YOUR_GOPEAK_TOOL_PROFILE_HERE",
"MCP_TOOL_PROFILE": "YOUR_MCP_TOOL_PROFILE_HERE"
}
}
}
}
Frequently asked questions
Balatro Agent is categorized under Gaming and uses a local stdio subprocess. Gopeak belongs to Gaming and uses a local stdio subprocess. Pick Balatro Agent for gaming work and Gopeak for gaming.
Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client.
Balatro Agent is listed as free. Auth: no auth required. Gopeak is listed as free. Auth: no auth required. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.
Yes. MCP clients support multiple servers: add balatro-mcp and gopeak as separate keys in the same mcpServers object, and your assistant will call tools from either one.
On AllMCPs, Balatro Agent has a quality signal of 67/100 (Great) with 4 views, 0 installs and 21 GitHub stars. Gopeak has 67/100 (Great) with 2 views, 0 installs and 269 GitHub stars.