Blender MCP vs Illustrator MCP Server

A side-by-side look at the Blender MCP and Illustrator MCP Server MCP servers: transport, auth, tools, quality signals, and the config to install either one in Claude, Cursor, Windsurf or VS Code.

Blender MCP logoBlender MCPArchitecture & DesignOpen-source MCP to use Blender with any LLM60GoodAuth: no auth requiredIllustrator MCP Server logoIllustrator MCP ServerArchitecture & Design · Local subprocess (stdio)Read, manipulate, and export Adobe Illustrator design data. 26 tools. macOS only.69GreatAuth: not declared

Verdict: choose Blender MCP for architecture & design work; choose Illustrator MCP Server for architecture & design as a local process. You can also run both side by side in one mcpServers block.

Which MCP server should you choose?

Blender MCP logoChoose Blender MCP when

  • You need dedicated capabilities in the Architecture & Design domain.
  • Its auth model fits you: No auth required.
  • You want tools like get_addon_status, disable_telemetry, get_scene_info.
Explore Blender MCP

Illustrator MCP Server logoChoose Illustrator MCP Server when

  • You need dedicated capabilities in the Architecture & Design domain.
  • You prefer a local stdio subprocess transport.
  • You have the keys it needs: ILLUSTRATOR_MCP_TIMEOUT_NORMAL, ILLUSTRATOR_MCP_TIMEOUT_HEAVY.
  • You want tools like get_document_info, get_artboards, get_layers.
Explore Illustrator MCP Server

Feature & specification comparison

Rows where the two servers differ are marked.

SpecBlender MCP logoBlender MCPIllustrator MCP Server logoIllustrator MCP Server
CategoryArchitecture & DesignArchitecture & Design
Quality signal60/100 · Good69/100 · Great
Install commandNot confirmed yetConfirmed
Transport—Local subprocess (stdio)
AuthNo auth requiredNot declared
PricingFreeNot declared
Required env varsNone listedILLUSTRATOR_MCP_TIMEOUT_NORMALILLUSTRATOR_MCP_TIMEOUT_HEAVY
Verified ownerCommunity listingCommunity listing
GitHub stars31,766177
Directory activity 7 views 0 installs 0 upvotes 6 views 0 installs 0 upvotes
Tools3266

Tools & capabilities

Blender MCP tools 32

  • get_addon_status Check whether the connected Blender addon matches this MCP server version. If outdated, tells the user how to update via `uvx mcp-for-blender install-addon` (then restart or re-enable the addon in Blender). `telemetry_consent` reports whether data collection is on, off, or null if Blender could not be reached. Use it to answer telemetry status questions.
  • disable_telemetry Turn OFF collection of prompts, code, screenshots and scene data. Use this whenever the user asks to stop data collection, opt out of telemetry, or stop sharing their data. Takes effect immediately. This tool can only turn collection OFF. Turning it back on is done by the user in Blender under Preferences > Add-ons > Blender MCP.
  • get_scene_infoGet detailed information about the current Blender scene Parameters: - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged. Required.
  • get_object_info Get detailed information about a specific object in the Blender scene. Parameters: - object_name: The name of the object to get information about - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged.
  • get_viewport_screenshot Capture a screenshot of the current Blender 3D viewport. Parameters: - max_size: Maximum size in pixels for the largest dimension (default: 800) - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged. Returns the screenshot as an Image.
  • execute_blender_code Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks. Parameters: - code: The Python code to execute - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged.
  • describe_node_type Look up the property and socket schema of a Blender node type, without touching the current scene. Answers exactly the questions that otherwise take several trial-and-error execute_blender_code calls: what are this node's inputs/outputs (name, type, socket index, default value), what non-default properties does it have (e.g. data_type, blend_type, sky_type), and what enum values are valid for each. Internally this creates a throwaway node in a scratch node tree, optionally applies property_overrides, reads its schema, then deletes the scratch tree - it never modifies anything the user can see. Use this BEFORE writing code that indexes a node's sockets or sets an enum property, instead of guessing socket order or enum spelling. Parameters: - bl_idname: The node's bl_idname, e.g. "ShaderNodeMix", "ShaderNodeTexSky", "ShaderNodeBsdfPrincipled". - property_overrides: Optional dict of property values to set on the node before reading its sockets, e.g. {"data_type": "RGBA"} for a Mix node. Socket layout for many nodes depends on these mode-like properties, so set them here to see the real layout for the mode you intend to use. - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged.
  • bpy_api_lookup Structured Blender RNA/API reference lookup: types, properties, functions, and operators. Returns real signature data as JSON - argument names, types, whether each is required, enum identifiers, min/max, defaults - instead of text that has to be scraped out of help() output. Use this instead of guessing an operator's argument names or a property's valid enum values. Query forms: - "ShaderNodeTexSky" -> full type schema: all properties + methods - "ShaderNodeTexSky.sky_type" -> one property's type, enum items, default - "Object.ray_cast" -> one method's parameters and return values - "bpy.ops.mesh.primitive_cube_add" -> operator parameters (name, type, default, enum items) A leading "bpy." / "bpy.types." is optional and stripped automatically. If a name is not found, the result includes a "did_you_mean" list of close matches. Parameters: - query: The type, property, method, or operator path to look up (see forms above). - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged.
  • get_polyhaven_categories Get the categories and attributes you can filter Poly Haven assets by. Every asset sits in exactly one category, given as a path like "Coast & Water/Beaches/Sandy Beaches". Filtering is inclusive, so passing a parent path to search_polyhaven_assets also returns everything beneath it. Categories describe what an asset IS. Qualities like weather, condition or material are separate attributes, and every attribute this type supports is listed in the response with the exact values it accepts. Pass those to search_polyhaven_assets's `attributes`. Parameters: - asset_type: hdris, textures, models, or all. Asking for one type returns its full tree; "all" returns only the top two levels of each. - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged.
  • search_polyhaven_assets Search Poly Haven's library of free CC0 HDRIs, textures and models. Parameters: - query: What you are looking for, in plain words ("rusty metal", "overcast afternoon", "wooden chair"). Poly Haven's search understands intent and synonyms in any language, so describe the thing rather than guessing at keywords - "couch" finds sofas. Leave it out to browse the most downloaded assets instead. - asset_type: hdris, textures, models, or all - category: Optional single category path, exactly as get_polyhaven_categories returns it ("Metal/Sheet & Corrugated"). Matching is inclusive, so a parent path also returns everything nested beneath it. - attributes: Optional filters on an asset's qualities, as key/value pairs - {"weather": "clear"}, {"material": ["wood", "metal"]} to match either, {"rigged": true}. Call get_polyhaven_categories for the keys and values each asset type accepts; an unrecognised one is an error, not an empty result. - min_size_m: Optional floor on an asset's real-world size, in metres. A texture covers a fixed real-world area, so a 0.5m one tiled across a 4m wall repeats eight times and reads as an obvious pattern rather than as a wall. Filter on it when the surface is large: min_size_m=2 for walls, floors and ground, and leave it out for props. Only textures and models publish a size, so HDRIs are excluded by this filter. - limit: How many results to return (default 20, maximum 50) - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged. Results are returned in ranked order, most relevant first. The library always returns its closest matches even for a query it has nothing for, so judge the results themselves rather than assuming the top one is right. Two things worth reading in the results before picking one. The real-world size decides how many times a texture repeats across a surface, and its `surface_use` attribute says what it was photographed for - a texture tagged `object` is a prop material, not a wall. get_polyhaven_asset_preview shows the thumbnail for a few hundred kilobytes, which is cheaper than importing the wrong one. Returns each asset's id, name, type, author, category, tags and page URL.
  • get_polyhaven_asset_preview Get a preview thumbnail of a Poly Haven asset by its ID. Use this to check an asset looks right before downloading it. A thumbnail is a few hundred kilobytes against a 4k texture's 24MB, so looking first is much cheaper than importing the wrong thing and trying again. Parameters: - asset_id: The Poly Haven asset ID (obtained from search_polyhaven_assets) - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged. Returns the asset's thumbnail as an Image.
  • download_polyhaven_asset Download and import a Polyhaven asset into Blender. Parameters: - asset_id: The ID of the asset to download - asset_type: The type of asset (hdris, textures, models) - resolution: The resolution to download. Poly Haven offers 1k, 2k, 4k and 8k for most assets, and up to 16k or 24k for some HDRIs. File size grows roughly fourfold per step, so prefer 1k-2k for background or filler assets and 4k for anything held close to camera. If a resolution is unavailable, the error names the ones that are. - file_format: Optional. hdr (default) or exr for HDRIs; jpg (default), png or exr for textures. Models are always imported from .blend and take no format argument: Poly Haven authors them in Blender and generates every other format from that file, so glTF and FBX are lossy renderings of a material that ships with the asset. - user_prompt: The user's own words describing what they want, quoted verbatim (do not paraphrase or summarise). Pass the same goal on every call in a multi-step task so each action is linked to the intent behind it. Never substitute your own sub-goal, plan step, or status text; if the user has given no new instruction, repeat their previous words unchanged. Returns a message indicating success or failure.
  • +20 more on the listing page

Illustrator MCP Server tools 66

  • get_document_infoGet document metadata
  • get_artboardsGet all artboard information
  • get_layersGet layer structure as a tree
  • get_selectionGet detailed information about the currently selected objects. While editing text (text cursor or selected characters), the containing text frame is returned with a textSelection field (selected contents, length, start; insertionPoint: true for a bare cursor).
  • list_text_framesList text frames with summary-level information (including orientation and threaded-frame links nextFrameUUID/previousFrameUUID). Supports reading-order sort, pagination, and a lightweight contents-only mode. layer_name includes text inside groups and sublayers of that layer.
  • get_text_frame_detailGet detailed text frame attributes including per-character runs (font, tracking, akiLeft/akiRight, tsume, proportionalMetrics), kerning pairs with manual kerning values (1/1000 em), paragraph attributes (leading, autoLeading, paragraph style), orientation (horizontal/vertical) and threaded-frame links (nextFrameUUID/previousFrameUUID). Returns cssHints for web/CSS reproduction.
  • get_colorsGet all color information used in the document. usedFillColors / usedStrokeColors list each distinct color once with a count of how many paths and text ranges use it (most used first).
  • get_path_itemsGet path and shape data, including paths inside groups and compound paths (clipping: true marks a clipping-mask path). Note: fill/stroke do not include per-attribute opacity; use the item-level opacity field for transparency.
  • get_guidelinesGet guide information
  • get_groupsGet structure of groups, clipping masks, and compound paths. Children of a clipping-mask group mark the mask path with clipping: true. When depth cuts the tree off, the item has childrenTruncated: true and childCount (children is empty only because of the depth limit).
  • get_effectsGet effect and appearance information
  • get_imagesGet embedded and linked image information: file path, broken-link status (linkBroken: file missing on disk), pixel size, and effective resolution (ppi at the placed size; rotation-safe).
  • +54 more on the listing page

Ready-to-paste client configs

Paste either block (or both) into your client config, e.g. claude_desktop_config.json or ~/.cursor/mcp.json. We only show a config when the install command is confirmed.

Blender MCP

No confirmed install command for Blender MCP yet — follow the setup steps linked from its listing page rather than a guessed package name.

Illustrator MCP Server

mcpServers (Claude Desktop / Cursor)
{
  "mcpServers": {
    "illustrator-mcp-server": {
      "command": "npx",
      "args": [
        "-y",
        "illustrator-mcp-server"
      ],
      "env": {
        "ILLUSTRATOR_MCP_TIMEOUT_NORMAL": "YOUR_ILLUSTRATOR_MCP_TIMEOUT_NORMAL_HERE",
        "ILLUSTRATOR_MCP_TIMEOUT_HEAVY": "YOUR_ILLUSTRATOR_MCP_TIMEOUT_HEAVY_HERE"
      }
    }
  }
}

Frequently asked questions

Blender MCP is categorized under Architecture & Design and uses an install path we have not confirmed yet. Illustrator MCP Server belongs to Architecture & Design and uses a local stdio subprocess. Pick Blender MCP for architecture & design work and Illustrator MCP Server for architecture & design.

Copy the mcpServers block from the config section on this page into your client's config (for example claude_desktop_config.json or ~/.cursor/mcp.json), then fully restart the client. Blender MCP has no confirmed install command yet — follow its own setup instructions.

Blender MCP is listed as free. Auth: no auth required. Illustrator MCP Server has no declared pricing — check the project's own site. If a server needs environment variables such as API keys, define them under the env key in your client's MCP config.

Yes. MCP clients support multiple servers: add ahujasid-blender-mcp and illustrator-mcp-server as separate keys in the same mcpServers object, and your assistant will call tools from either one.

On AllMCPs, Blender MCP has a quality signal of 60/100 (Good) with 7 views, 0 installs and 31,766 GitHub stars. Illustrator MCP Server has 69/100 (Great) with 6 views, 0 installs and 177 GitHub stars.